1) General tucking, while we do have a howling mind for backup. It wont let us play with triggers allowing us to maximize damage, as Howling Mind is draw step, compared to upkeep.
2) Enchantment/Artifact destruction aka Aura Shards or Austere Command. The general plan is lay low hope to hit your recursion and fireball them out.
3) Lifegain Were screwed. Hope and pray the table can keep everyone's life totals low.
The Game Plan
Early Game
1. Mana accel
2. Play general and cross fingers
Mid game
3. Stop people from attacking aka (No Mercy,Dread)
Endgame
4. Control phase with either Infernal Darkness or Glacial Chasm
5. Win
1 Underworld Dreams
1 Iron Maiden
1 Skullcage
1 Ebony Owl Netsuke
1 Chains of Mephistopheles
1 Liliana's Caress
1 Bloodchief Ascension
1 Megrim
1 Sangromancer
1 Beseech the Queen
1 Dimir House Guard
1 Grim Tutor
1 Rune-Scarred Demon
1 Demonic Tutor
1 Dimir Machinations
1 Diabolic Tutor
1 Insidious Dreams
1 Praetor's Grasp
1 Dread
1 No Mercy
1 Beacon of Unrest
1 Crystal Chimes
1 Profane Command
1 Xiahou Dun, the One-Eyed
1 Yawgmoth's Will
1 Massacre
1 Go for the Throat
1 Murder
1 Fleshbag Marauder
1 Black Sun's Zenith
1 Kiku, Night's Flower
1 Vampire Nighthawk
1 Shriekmaw
1 Reiver Demon
1 Painful Quandary
1 Pristine Talisman
1 Darksteel Ingot
1 Crypt Ghast
1 Extraplanar Lens
1 Sol Ring
1 Nirkana Revenant
1 Everflowing Chalice
1 Infernal Darkness
1 Bond of Agony
1 Exsanguinate
1 Exquisite Blood
1 Sanguine Bond
1 Necropotence
1 Scroll Rack
1 Sign in Blood
1 Wound Reflection
1 Sheoldred, Whispering One
1 Puppeteer Clique
1 Guardian Beast
1 Mindcrank
1 Lightning Greaves
1 Temporal Extortion
1 Drana, Kalastria Bloodchief
1 Guiltfeeder
1 Sadistic Sacrament
1 Vedalken Orrery
Lands
1 Glacial Chasm
1 Vesuva
1 Cabal Coffers
1 Volrath's Stronghold
1 The Tabernacle at Pendrell Vale
1 Barren Moor
1 Urborg, Tomb of Yawgmoth
1 Buried Ruin
1 Bojuka Bog
24 Snow-Covered Swamp
1 Evolving Wilds
1 Terramorphic Expanse
1 Reliquary Tower
1 Seizan, Perverter of Truth
Vulnerabilities:
1) General tucking, while we do have a howling mind for backup. It wont let us play with triggers allowing us to maximize damage, as Howling Mind is draw step, compared to upkeep.
2) Enchantment/Artifact destruction aka Aura Shards or Austere Command. The general plan is lay low hope to hit your recursion and fireball them out.
3) Lifegain Were screwed. Hope and pray the table can keep everyone's life totals low.
Early Game
1. Mana accel
2. Play general and cross fingers
Mid game
3. Stop people from attacking aka (No Mercy,Dread)
Endgame
4. Control phase with either Infernal Darkness or Glacial Chasm
5. Win
Seizan, Perverter of Truth (Damage = 2)+
---
Viseling (Damage = Cards in hand - 4)
Iron Maiden (Damage = Cards in hand - 4)
Underworld Dreams (Damage = # of cards drawn )
Skullcage (Damage = 2)
Ebony Owl Netsuke (Damage = 4)
Win Conditions:
This deck as two ways
1.Combo
a)Mindcrank + Liliana's Caress (needs 3 counters on it)
b)Exquisite Blood + Sanguine Bond (10 mana combo)
2. Damage
a)Bond of Agony or Exsanguinate, this deck can generate alot of mana
a)Slowly chipping people down, then BAM Wound Reflection
Cards I would change
1 Drana, Kalastria Bloodchief
1 Guiltfeeder
1 Sadistic Sacrament
1 Vedalken Orrery
-- Sniden