Three Dreams is a huge beating here, especially if you include defensive auras like the delicious Lignify. Seriously, try that card. It removes a threat but it doesn't allow the opponent to re-cast it if it's a commander. The new Darksteel Mutation is similar, and it might be good to run both.
Faith's Fetters always disappoints me. It just doesn't feel like it does enough for what it costs.
For pump effects, I like Furor of the Bitten. It's not like attacking every turn is a problem for a buffed Uril. Also, Mark of Fury for hasty beats.
Here is my list:
1 Uril, the Miststalker
Artifacts
1 Boros Signet
1 Gruul Signet
1 Selesnya Signet
1 Torpor Orb
Creatures
1 Sakura-Tribe Elder
1 Tajuru Preserver
1 Ulvenwald Tracker
1 Umbra Mystic
1 Wall of Blossoms
1 Wall of Omens
Enchantments (non buff)
1 Aggravated Assault
1 Arrest
1 Aura of Silence
1 Dueling Grounds
1 Faith's Fetters
1 Fires of Yavimaya
1 Oblivion Ring
1 Prison Term
1 Trace of Abundance
1 Triumph of Ferocity
Enchantments (buff)
1 Ancestral Mask
1 Angelic Destiny
1 Armadillo Cloak
1 Asha's Favor
1 Battle Mastery
1 Bear Umbra
1 Blessing of the Nephilim
1 Ethereal Armor
1 Flickerform
1 Gaea's Embrace
1 Heyena Umbra
1 Keen sense
1 Madcap Skills
1 Rancor
1 Runes of the Deus
1 Scourge of the Nobilis
1 Shield of the Oversoul
1 Snake Umbra
1 Spider Umbra
1 Spirit Mantle
1 Unflinching Courage
1 Unquestioned Authority
1 Beast Within
1 Condemn
1 Harrow
1 Hunter's Insight
1 Naya Charm
1 Oblation
1 Wear // Tear
Sorcery
1 Cataclysm
1 Cultivate
1 Decree of Annihilation
1 Divine Reckoning
1 Edge of Autumn
1 Explosive Vegetation
1 Farseek
1 Kodama's Reach
1 Rampant Growth
1 Razia's Purification
1 Search for Tomorrow
1 Vandalblast
1 Winds of Rath
Plansewalkers
1 Ajani, Caller of the Pride
Lands
1 Arctic Flats
1 Boros Garrison
1 Boros Guildgate
1 Contested Cliffs
1 Elfhame Palace
1 Evolving Wilds
1 Grasslands
1 Graypelt Refuge
1 Gruul Guildgate
1 Gruul Turf
1 Highland Weld
1 Jungle Shrine
1 Kazandu Refuge
1 Kessig Wolf Run
1 Krosan Verge
1 Selesnya Guildgate
1 Selesnya Sanctuary
1 Shivan Oasis
1 Sunhome, Fortress of the Legion
1 Terramorphic Expanse
1 Vivid Crag
1 Vivid Grove
1 Vivid Meadow
4 Forests
5 Plains
4 Mountains
I'm looking for more budget cards that would improve my deck, however I tend to want a lower curve, and I don't want to run too many creatures.
Another note, while my playgroup allows counterspells, nobody will play blue anymore because people started running Choke and Boil...
I also changed some of the cards around
-1 Catastrophe
-1 Boom // Bust
-1 Armageddon
-1 Nature's Lore
-1 City of Solitude
+1 Ajani, Caller of the Pride
+1 Scourge of the Nobilis
+1 Faith's Fetters
+1 Explosive Vegetation
+1 Madcap Skills
I am also considering Assemble the Legion as an alternative win con. However, I am unsure as to what to cut.
Explosive Vegetation doesn't really help you get to Uril any faster. Might as well go with Wild Growth or Fertile Ground. They fit the enchantment theme as well.
Three Dreams is a huge beating here, especially if you include defensive auras like the delicious Lignify. Seriously, try that card. It removes a threat but it doesn't allow the opponent to re-cast it if it's a commander. The new Darksteel Mutation is similar, and it might be good to run both.
Faith's Fetters always disappoints me. It just doesn't feel like it does enough for what it costs.
For pump effects, I like Furor of the Bitten. It's not like attacking every turn is a problem for a buffed Uril. Also, Mark of Fury for hasty beats.
Captain Sisay - Efficient Toolbox Control
Kemba, Kha Regent - Equipment & Mini-stax