Seeing as my meta dominated by mostly control players, I decided it would be fun to make a beatdown deck the harsh attrition-favoring environment.
Still trying to whittle down to be efficient, and some cards in there are picked purely for flavor! Generally I try to hit heavy and hard, with Aurelia acting as the burst of damage I need to push through the tougher defences.
Any suggestions and criticisms would be greatly appreciated!
Would it be better then, to swap out some of the larger creatures to play more equipments and instants to protect my creatures? I'm still not sure how I could play against some other players in my meta, such as Venser mono blue control.
1 Aurelia, the Warleader
Creatures - 21
1 Weathered Wayfarer
1 Stoneforge Mystic
1 Grand Abolisher
1 Firemane Avenger
1 Solemn Simulacrum
1 Hero of Bladehold
1 Emeria Angel
1 Knight-Captain of Eos
1 Baneslayer Angel
1 Zealous Conscripts
1 Jor Kadeen, the Prevailer
1 Archon of Justice
1 Urabrask the Hidden
1 Sun Titan
1 Elesh Norn, Grand Cenobite
1 Eternal Dragon
1 Serra Avatar
1 Gisela, Blade of Goldnight
1 Angel of Serenity
1 Avacyn, Angel of Hope
1 Bogardan Hellkite
1 Akroma, Angel of Wrath
1 Iona, Shield of Emeria
Planeswalkers - 1
1 Elspeth, Knight-Errant
Artifacts - 7
1 Sensei's Divining Top
1 AEther Vial
1 Scroll Rack
1 Mimic Vat
1 Mind's Eye
1 Staff of Nin
1 Akroma's Memorial
Equipments - 6
1 Skullclamp
1 Lightning Greaves
1 Swiftfoot Boots
1 Sword of War and Peace
1 Sword of Feast and Famine
1 Sword of Light and Shadow
1 Sol Ring
1 Coldsteel Heart
1 Boros Signet
1 Fellwar Stone
1 Boros Keyrune
1 Chromatic Lantern
1 Coalition Relic
1 Thran Dynamo
1 Gilded Lotus
Enchantments - 11
1 Luminarch Ascension
1 Militia's Pride
1 Fervor
1 Oblivion Ring
1 Glory of Warfare
1 Gratuitous Violence
1 Assemble the Legion
1 In the Web of War
1 True Conviction
1 Warstorm Surge
1 Vicious Shadows
Sorcery - 3
1 Waves of Aggression
1 Austere Command
1 Insurrection
Instants - 3
1 Swords to Plowshares
1 Path to Exile
1 Boros Charm
=Total Lands - 36=
Basic Lands - 10
5 Plains
5 Mountains
Dual Lands - 6
1 Clifftop Retreat
1 Scabland
1 Boros Guildgate
1 Battlefield Forge
1 Sacred Foundry
1 Boros Garrison
1 Vivid Crag
1 Vivid Meadow
1 Command Tower
1 Shimmering Grotto
1 Transguild Promenade
1 Rupture Spire
1 Exotic Orchard
1 Ancient Tomb
Utility Lands - 12
1 Windbrisk Heights
1 Spinerock Knoll
1 Slayer's Stronghold
1 Sunhome, Fortress of the Legion
1 Kjeldoran Outpost
1 New Benalia
1 Buried Ruin
1 Reliquary Tower
1 Evolving Wilds
1 Terramorphic Expanse
1 Strip Mine
1 Ghost Quarter
Maybeboard
1 Splinter Twin
1 Hoarding Dragon
1 Dragon Tyrant
1 Flameblast Dragon
1 Sneak Attack
1 Nim Deathmantle
1 Defense Grid
1 Obsidian Fireheart
1 Comet Storm
1 Pyrohemia
1 Quicksilver Amulet
Seeing as my meta dominated by mostly control players, I decided it would be fun to make a beatdown deck the harsh attrition-favoring environment.
Still trying to whittle down to be efficient, and some cards in there are picked purely for flavor! Generally I try to hit heavy and hard, with Aurelia acting as the burst of damage I need to push through the tougher defences.
Any suggestions and criticisms would be greatly appreciated!