This is an interesting take on azusa, I'm curious about the urborg? Is it there to let fetches tap for mana?
Also momentous fall, how often do you get to trade one of your big guys for cards?
This is an interesting take on azusa, I'm curious about the urborg? Is it there to let fetches tap for mana?
Also momentous fall, how often do you get to trade one of your big guys for cards?
Thanks, Urborg is there for the multiple lands that don't actually tap for mana. Urborg enable them to at least tap for colorless. I was also using it in the past to get extra value from Sundering Titan, being able to blow up a non-basic without a basic land type was pretty awesome.
Momentus Fall is literally just a sac outlet for cards like Gamekeeper, Pattern of Rebirth, and is an oh **** button when someone tries to steal or destroy your threats. I figured it was appropriate also since the size of the creatures i'm potentially saccing will allow me to draw a fair amount of cards.
Hmmm, do you think you want a homeward path? If they ever steal your threat you can just get it back. I do occasionally see people play bribery against ramp/combo decks like this.
Hmmm, do you think you want a homeward path? If they ever steal your threat you can just get it back. I do occasionally see people play bribery against ramp/combo decks like this.
It's a card i am considering, because there was a game against Wydwen where i was bribery'd for emrakul, and would've lost if it had not been for the lucky Brittle Effigy i had in hand. Having another out for these types of things would be nice especially in that case, because then i just thank them for playing it for me. Thanks for the suggestion.
Uba Mask was really good in the Azusa list I was playing for a while. What are your thoughts on some of the tax effects like trinisphere, thorn of amathyst, and sphere of resistance?
Fastbond is pretty good, though fairly often unnesisary. I did use it along side Horn of Greed and Life from the Loam though, which was hilarious.
Any thoughts on the man lands? They are good for against Liliana and other sac effects. Dryad Arbor is a terrible thing to Oath into, but since you can get him off a fetch land, he might be worth considering too, not sure though.
The deck looks like a lot of fun though!
Hi HansonWK,
Uba mask while good doesn't really advance the gameplan and is soley a hate piece. I'd say the only really helpful Tax effect would be Trinisphere. the others can start locking yourself out fairly easily, and trinisphere just does wonders in the wanderer matchup and is pretty good since you break the symmetry by playing a lot of lands anyway. paying 3 for everything less than 3 is a lot different than an extra 1 for everything, and can really slow you down honestly.
Fastbond is a great card, but It's kind of clunky in practice. Openers you see it in either force you to go all in on it risking an actually good hand or just mulling it away anyway, late game it's even worse (Horn of greed is the only exception, and the only real sound justification on playing it imo). This version plays to abuse azusa more with cards like Gaea's Bounty and Journey of Discovery type cards as your CA, because you end up ripping a lot of lands out of your deck, theoretically drawing more gas which you should easily be able to cast with all the mana you have.
Lastly, the man lands are good, but i'm trying my best to minimize the amount of non green producing lands just because the deck wants as many basics as possible, additionally, i'm not trying to whiddle my opponent down with attacks. I bring out the big guns and have to swing maybe 2 times ideally. Dryad arbor is good, but it seems like a liability to play it. I don't want my lands to be any easier to destroy since without them i lose. I don't want to hit it with oath if i happen to not pull it out prior. Its only really useful in the deck when i'm trying to get an early NO.
Well, after a little break i'm back to playing azusa every now and again when i have time. So far i'm 2-0 since my return. i've beaten GAAIV and GoST ( not easy by any means), so things are looking good right off the bat. I added a few more draw engines, and just recently added Not of this World which can be clutch in protecting your threats. Eureka is another card i've been messing with, and has been a pretty fun. fortunately, I haven't been punished for using it yet.
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1 Azusa, Lost but Seeking
//Lands
20 Snow-Covered Forest
1 Crystal Vein
1 Dark Depths
1 Dust Bowl
1 Eldrazi Temple
1 Eye of Ugin
1 Forbidden Orchard
1 Havenwood Battleground
1 Hickory Woodlot
1 High Market
1 Maze of Ith
1 Misty Rainforest
1 Mouth of Ronom
1 Petrified Field
1 Rishadan Port
1 Tectonic Edge
1 Temple of the False God
1 Thespian's Stage
1 Tranquil Thicket
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
//Disruption
1 Creeping Mold
1 Plow Under
1 Ice Storm
1 Primal Command
1 Reap and Sow
1 Thermokarst
1 Winter's Grasp
1 Mwonvuli Acid-Moss
1 Fallow Earth
1 Hall of Gemstone
1 Tangle Wire
//Recursion
1 Life from the Loam
1 Regrowth
//Voltron
1 Eldrazi Conscription
//Answers
1 All Is Dust
1 Nevinyrral's Disk
1 Oblivion Stone
1 Beast Within
1 Brittle Effigy
1 Nature's Claim
1 Lignify
1 Krosan Grip
1 Desert Twister
1 Not of this World
//Tutors-Draw
1 Worldly Tutor
1 Tooth and Nail
1 Summoner's Pact
1 Sylvan Scrying
1 Sylvan Tutor
1 Defense of the Heart
1 Pattern of Rebirth
1 Oath of Druids
1 Natural Order
1 Gamekeeper
1 Eureka
1 Expedition Map
1 Journey of Discovery
1 Crop Rotation
1 Memory Jar
1 Harmonize
1 Horn of Greed
1 Explore
1 Sylvan Library
1 Recycle
//Acceleration
1 Emerald Medallion
1 Cultivate
1 Kodama's Reach
1 Carpet of Flowers
//Threats
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Primeval Titan
1 Terastodon
1 Ulamog, the Infinite Gyre
1 Woodfall Primus
Also momentous fall, how often do you get to trade one of your big guys for cards?
Thanks, Urborg is there for the multiple lands that don't actually tap for mana. Urborg enable them to at least tap for colorless. I was also using it in the past to get extra value from Sundering Titan, being able to blow up a non-basic without a basic land type was pretty awesome.
Momentus Fall is literally just a sac outlet for cards like Gamekeeper, Pattern of Rebirth, and is an oh **** button when someone tries to steal or destroy your threats. I figured it was appropriate also since the size of the creatures i'm potentially saccing will allow me to draw a fair amount of cards.
It's a card i am considering, because there was a game against Wydwen where i was bribery'd for emrakul, and would've lost if it had not been for the lucky Brittle Effigy i had in hand. Having another out for these types of things would be nice especially in that case, because then i just thank them for playing it for me. Thanks for the suggestion.
Hi HansonWK,
Uba mask while good doesn't really advance the gameplan and is soley a hate piece. I'd say the only really helpful Tax effect would be Trinisphere. the others can start locking yourself out fairly easily, and trinisphere just does wonders in the wanderer matchup and is pretty good since you break the symmetry by playing a lot of lands anyway. paying 3 for everything less than 3 is a lot different than an extra 1 for everything, and can really slow you down honestly.
Fastbond is a great card, but It's kind of clunky in practice. Openers you see it in either force you to go all in on it risking an actually good hand or just mulling it away anyway, late game it's even worse (Horn of greed is the only exception, and the only real sound justification on playing it imo). This version plays to abuse azusa more with cards like Gaea's Bounty and Journey of Discovery type cards as your CA, because you end up ripping a lot of lands out of your deck, theoretically drawing more gas which you should easily be able to cast with all the mana you have.
Lastly, the man lands are good, but i'm trying my best to minimize the amount of non green producing lands just because the deck wants as many basics as possible, additionally, i'm not trying to whiddle my opponent down with attacks. I bring out the big guns and have to swing maybe 2 times ideally. Dryad arbor is good, but it seems like a liability to play it. I don't want my lands to be any easier to destroy since without them i lose. I don't want to hit it with oath if i happen to not pull it out prior. Its only really useful in the deck when i'm trying to get an early NO.