So I threw together a five color commander deck that utilizes game locks and things players have learned historically about the way the game works and stuff. Commander is a slow format. This is designed to play fast with a lot of tutors and low CMC cards. Uses a lot of utility cards, particularly of the card advantage inducing sort. The idea is to fish out a game winning scenario early on, or in the very least something crucially disabling to the opposing player. I like showing this to newer players so they see cards that are really recognizable to more seasoned players. Let's have a look.
General 1 Scion of the Ur-Dragon - He's garbage, I know, but he's the only five color commander that's... I guess, roughly viable. Flies and swings for four, yay.
If you notice, nothing is over 3 CMC. That's why Jace and Bloodbraid aren't present. I felt comfortable with just Liliana and Shardless Agent as far as utility. The 3 CMC and under is just a part of the theme. I actually threw this deck together from my collection by the way, and I lost a lot of my playsets which are now 3-ofs. Was it worth it or should I just throw those cards back into my collection?
Interesting that you went with Scion of the Ur-Dragon, as that's most often the general of choice for people running 5 color Hermit Druid combo decks.
To be honest though, for you, Cromat would probably be a better fit.
Uii is also correct, this should have been posted in one of the sub-forums. You should also make use of the [_deck] and [_card] tags (sans underscores) to keep things clean and make it functional.
I resent the statement that Scion is garbage, primarily because he can kill a player in a single hit if you're willing to add cards with higher cmc.
Speaking of cmc, I understand the desire for a low curve, but I think you could benefit from adding some higher cost cards. It mostly looks like 5c cheap goodstuff (and it's definitely filled with that), but I'm not seeing many ways to end the game before other players play something that outclasses what you have.
So 5 color good stuff that will scare people into thinking it is hermit Druid and get hated off the table. Lacks instant kills with general due to CMC restriction?
Moved to Multiplayer Decklists. Let me know if it should be in singleplayer instead.
I also added deck tags for you. Edit your post to see how they work.
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I also feel as if Sliver Queen would be a better good-stuff commander for you. A 7/7 for 5 is really good, she's a 3 hit kill. Also, the mana sink is a great ability to have.
The theme is showing newer players historically popular cards, utility cards, and win locks. I see we have a pretty serious crowd. Lol.
My personal approach to that theme would be to look at the core of various iconic decks from back in the day and take not only the most important cards, but a few cards that brought the whole thing together, then add removal, tutors, and whatever was needed to round out the deck. And I like the idea of that, especially to show a newer crowd, though I think that 1) many older decks seem pretty mediocre by today's standards (hopefully focusing on the key cards would help that, though one-of's are certainly more at home in a singleton format) and 2) many of the older decks, perhaps even especially the ones that are still good by today's standards, use strategies that aren't very well received by new players.
And now that I'm thinking about this, I think it might be interesting to make a deck where every card was in a winning tournament deck, FTV20 style.
I like how the very second I start trying to get casual virtually everyone loses interest. Also, I would rather this be 1VS1 so I'll remove the Vampiric Tutor.
Your commander is not trash if you build around him... Put in the legendary dragons from the Kamigawa block. The 3 color legendary dragon from Invasion series. You could even build to him by adding changeling cards aswell like chameleon collossus
This is a really neat idea, but I don't think the deck is very new player friendly though. Do you plan on playing it yourself to show them cards? That seems fine, but they probably will not like you locking them out of the game, it would just leave a bad impression of really cool cards.
If a new player would play this, they would have a tough time of knowing what lands they should fetch to play their hand, and what to tutor for in any situation.
For the general, either Horde of Notions or Sliver Queen would work well. I would go with horde and switch out stuff for Mulldrifter and Shriekmaw to give some nice late game play to the deck, that way you can pretty much stay on theme with the history portion without changing too much.
I would never lock someone out of the game, but I would show them what the cards on the field could potentially do. Just straight up cracking them over the head with expensive utility cards and superior knowledge of the game is troll-y as all hell.
1 Scion of the Ur-Dragon - He's garbage, I know, but he's the only five color commander that's... I guess, roughly viable. Flies and swings for four, yay.
Land Base
1 Bayou
1 Underground Sea
1 Scrubland
1 Badlands
1 Taiga
1 Volcanic Island
1 Plateau
1 Tundra
1 Savannah
1 Tropical Island
1 Tarnished Citadel
1 Command Tower
1 City of Brass
1 Wooded Foothills
1 Stomping Ground
1 Blood Crypt
1 Breeding Pool
1 Godless Shrine
1 Windswept Heath
1 Hallowed Fountain
1 Overgrown Tomb
1 Sacred Foundry
1 Steam Vents
1 Temple Garden
1 Watery Grave
1 Misty Rainforest
1 Verdant Catacombs
1 Polluted Delta
1 Scalding Tarn
1 Arid Mesa
1 Marsh Flats
1 Bloodstained Mire
1 Flooded Strand
1 Maze of Ith
1 Reflecting Pool
1 Dryad Arbor
1 Undiscovered Paradise
1 Gemstone Mine
1 Strip Mine
1 Dark Confidant
1 Hypnotic Specter
1 Snapcaster Mage
1 Noble Hierarch
1 Birds of Paradise
1 Vendilion Clique
1 Stoneforge Mystic
1 Grim Lavamancer
1 Eternal Witness
1 Phantasmal Image
1 Baleful Strix
1 Shardless Agent
1 Serra Ascendant
1 Lotus Cobra
1 Glissa, The Traitor
1 Dragonmaster Outcast
1 Tidehollow Sculler
1 Deathrite Shaman
Noncreature
1 Sinkhole
1 Vindicate
1 Demonic Tutor
1 Enlightened Tutor
1 Personal Tutor
1 Vampiric Tutor
1 Land Grant
1 Gerrard's Verdict
1 Thoughtseize
1 Hymn to Tourach
1 Bitterblossom
1 Lightning Bolt
1 Swords to Plowshares
1 Path to Exile
1 Manamorphose
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Sword of Feast and Famine
1 Worldly Tutor
1 Mystical Tutor
1 Rancor
1 Chain Lightning
1 Rift Bolt
1 Sylvan Tutor
1 Isochron Scepter
1 Dismember
1 Reanimate
1 Tithe
1 Unearth
1 Lightning Greaves
1 Innocent Blood
1 Maelstrom Pulse
1 Brainstorm
1 Ponder
1 Braid of Fire
1 Eladamri's Call
1 Skullclamp
1 Shattering Spree
1 Crucible of Worlds
1 Crop Rotation
1 Tragic Slip
1 Ancestral Vision
1 Abrupt Decay
1 Liliana of the Veil
1 Sylvan Scrying
If you notice, nothing is over 3 CMC. That's why Jace and Bloodbraid aren't present. I felt comfortable with just Liliana and Shardless Agent as far as utility. The 3 CMC and under is just a part of the theme. I actually threw this deck together from my collection by the way, and I lost a lot of my playsets which are now 3-ofs. Was it worth it or should I just throw those cards back into my collection?
And deck lists aren't allowed in the main page of this forum... so...
To be honest though, for you, Cromat would probably be a better fit.
Uii is also correct, this should have been posted in one of the sub-forums. You should also make use of the [_deck] and [_card] tags (sans underscores) to keep things clean and make it functional.
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
Speaking of cmc, I understand the desire for a low curve, but I think you could benefit from adding some higher cost cards. It mostly looks like 5c cheap goodstuff (and it's definitely filled with that), but I'm not seeing many ways to end the game before other players play something that outclasses what you have.
I also added deck tags for you. Edit your post to see how they work.
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I also feel as if Sliver Queen would be a better good-stuff commander for you. A 7/7 for 5 is really good, she's a 3 hit kill. Also, the mana sink is a great ability to have.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Sorry about the post by the way. I'll utilize the tags next time.
EDIT Damn auto correct. Cromat***
Also, I'm not using Format because I don't like the art. Scandalous, I know.
My personal approach to that theme would be to look at the core of various iconic decks from back in the day and take not only the most important cards, but a few cards that brought the whole thing together, then add removal, tutors, and whatever was needed to round out the deck. And I like the idea of that, especially to show a newer crowd, though I think that 1) many older decks seem pretty mediocre by today's standards (hopefully focusing on the key cards would help that, though one-of's are certainly more at home in a singleton format) and 2) many of the older decks, perhaps even especially the ones that are still good by today's standards, use strategies that aren't very well received by new players.
And now that I'm thinking about this, I think it might be interesting to make a deck where every card was in a winning tournament deck, FTV20 style.
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If a new player would play this, they would have a tough time of knowing what lands they should fetch to play their hand, and what to tutor for in any situation.
For the general, either Horde of Notions or Sliver Queen would work well. I would go with horde and switch out stuff for Mulldrifter and Shriekmaw to give some nice late game play to the deck, that way you can pretty much stay on theme with the history portion without changing too much.
Is this
https://www.wizards.com/Magic/TCG/Resources.aspx?x=magic/rules/100cardsingleton-commander
the correct ban list?