What is this deck?
This is my take on a Wort, the Raidmother deck control deck with a focus on non basic lands hate. The best analogies that I can think of are to compare this deck to are RTR/ISD standard jund decks (without the black) or modern Life from the loam, decks (also without the black) combined with old monored stone rain decks.The initial Idea for this deck came from randoming through magiccards.info and coming across Decimate right after Frenzied tilling. At that moment I wondered what a R/G control(ish) deck would look like. The more I thought about a R/G control deck the more amused I became so I did a few more searches on magiccards.info and after about nine months stewing in my head this is the list I have come up with.
You might like this deck if you like:
• Two (or more) for oneing your opponents
• Tokens!
• Having answes to most problems
• Puinishing Greedy/over ambitious mana bases
• Playing a control deck in a color combanation not known for its controling aspects
• Copying spells
You might not like this deck if you like:
• Winning with a single threat
• Winning quickly (This is a fairly grindy deck)
• Combo wins (possible but not likely with this deck)
• Tutoring
• Lots or recursion
What inspired this deck
The Innitial Idea for this deck came from randoming through magiccards.info and coming across Decimate right after Frenzied tilling. At that moment I wondered what a R/G control(ish) deck would look like. The more I thought about a R/G control deck the more amused I became so I did a few more searches on magiccards.info and after about nine months stewing in my head this is the list I have come up with.
About me
I have played magic off and on since origional ravnica block and edh since 2010. I am a spike/jonney by nature and I tend to like combo, conrtol, and tempo decks. My faveriot mechanic is storm because I like casting a bunch of stuff in one turn.
Questions you might have after looking over the deck:
• Why isen’t X, W, Z in the deck? If its not in the notable exceptions, or the Cards that I should add sections then its probably a card I either overlooked or don’t know about. So please suggest it!
• Why do you hate non-basics so much? The answer is I don’t but I want players to realize that there is a downside to playing non basics.
• What are your win cons? Keep reading and and you will find out!
Win cons:
Sometimes you can ride a single army in a can guy like Rampaging Baloths or a comet storm to victory but its more likely that you just grind people out and swing with tokens or burning earth finish opponents off.
Notable Exceptions:
• Obliterate, Jokulhaups and ilk very powerfull cards but they don’t synergise with other cards in the deck very well.
• pyroblast, red elemental blast again very good cards the reaso they did not make it into the current build of this deck is I feel like I have eniught blue hate cards.
• fiteball not the direction that this deck is focused currently.
There are a few cards im pretty sure would be good but for one reason or another are not in the deck right now:
This is the first incarnation of so I'm sure that there are many changes that need to be made for the deck to be ‘tuned’. Some weaknesses that I feel I need to shore up: Draw, enchantment hate, the land base and token generation. If you would like to suggest card(s) to add please do, however suggestions with reasoning and what cards to cut are more likely to get serious attention from me.
I think that non-MLD land hate is always a good idea theoretically... however, in practice it doesn't really work out in multiplayer games. At best you are going to slow down a player or two at the table and they will just be pissed off that you killed their lands. Attempting to setback the entire table with targeted LD is not really going to control anyone, especially since both artifact and green ramp are so prevalent in the multiplayer EDH meta. You'll find yourself out of cards before they are anywhere near out of lands.
I would probably try to either shift this deck into a deck more focused around MLD and securing your board state before nuking ALL lands, or perhaps focusing more on the token swarm.
I think that non-MLD land hate is always a good idea theoretically... however, in practice it doesn't really work out in multiplayer games. At best you are going to slow down a player or two at the table and they will just be pissed off that you killed their lands. Attempting to setback the entire table with targeted LD is not really going to control anyone, especially since both artifact and green ramp are so prevalent in the multiplayer EDH meta. You'll find yourself out of cards before they are anywhere near out of lands.
I would probably try to either shift this deck into a deck more focused around MLD and securing your board state before nuking ALL lands, or perhaps focusing more on the token swarm.
I agree that MLD is extremely powerful but I have already done a MLD+Fatties deck so I want to explore a different archetype. The point of the deck is not to destroy all the lands it is so keep control/combo decks off of the mana they need to do their thing. You are correct in that I do need more token things but honestly I have never played a token deck before so I know whats good.
Like jaxck said the purpose of reverberate is to act as countermagic or copy others good cards like timewarp that RG does not usually have access to. Although I forgot to add early harvest and this was a good reminder.
Search for Tomorrow? Krosan Grip? Also I can get you a bunch of stuff:
Carpet of Flowers
Choke
Blasphemous Act
Relic of Progenitus
Price of Progress (foil)
Mwomvuli Acid-Moss
Rampant Growth (old school)
Cultivate
Kodama's Reach
Wood Elves
Malignus
Primal Order
Shivan Harvest
Frenzied Tilling (old school)
Reverberate (foil)
not playing grip was an oversight that i will correct on my next update, on the cards we can talk especially the older stuff casue its a pain to order/find 50 cent rares from more than a few years ago.
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This is my take on a Wort, the Raidmother deck control deck with a focus on non basic lands hate. The best analogies that I can think of are to compare this deck to are RTR/ISD standard jund decks (without the black) or modern Life from the loam, decks (also without the black) combined with old monored stone rain decks.The initial Idea for this deck came from randoming through magiccards.info and coming across Decimate right after Frenzied tilling. At that moment I wondered what a R/G control(ish) deck would look like. The more I thought about a R/G control deck the more amused I became so I did a few more searches on magiccards.info and after about nine months stewing in my head this is the list I have come up with.
You might like this deck if you like:
• Two (or more) for oneing your opponents
• Tokens!
• Having answes to most problems
• Puinishing Greedy/over ambitious mana bases
• Playing a control deck in a color combanation not known for its controling aspects
• Copying spells
You might not like this deck if you like:
• Winning with a single threat
• Winning quickly (This is a fairly grindy deck)
• Combo wins (possible but not likely with this deck)
• Tutoring
• Lots or recursion
What inspired this deck
The Innitial Idea for this deck came from randoming through magiccards.info and coming across Decimate right after Frenzied tilling. At that moment I wondered what a R/G control(ish) deck would look like. The more I thought about a R/G control deck the more amused I became so I did a few more searches on magiccards.info and after about nine months stewing in my head this is the list I have come up with.
About me
I have played magic off and on since origional ravnica block and edh since 2010. I am a spike/jonney by nature and I tend to like combo, conrtol, and tempo decks. My faveriot mechanic is storm because I like casting a bunch of stuff in one turn.
Decklist by type:
1 Wort, the Raidmother
Creatures
1 Kiki-jiki, mirror breaker
1 Dwarven miner
1 Wood elves
1 Farhaven elf
1 Sakura Tribe elder
1 Sylvan Primordial
1 Malignus
1 Hellkite tyrant
1 Rampaging Baloths
1 Deus Of Calamity
1 Guttersnipe
1 Eternal witness
1 Loaming shaman
1 Young Pyromancer
Enchantment
1 Primal Order
1 Burning earth
1 Choke
1 Carpet of flowers
1 Awakening Zone
1 Shivan Harvest
1 Vicious Shadows
1 Stranglehold
1 Hall Of Gemstones
1 Fecundity
1 Night Soil
1 Skull Clamp
1 Mirari
1 tormod's Crypt
1 relic of progenitus
1 Torpor orb
Sorceries
1 Plow Under
1 Stunted growth
1 Decimate
1 Hull Breach
1 Creeping renaissance
1 Aftershock
1 Beast within
1 Reap and Sow
1 Frenzied tilling
1 Vandal blast
1 Cultivate
1 Kodama's reach
1 Mwovi Acid moss
1 Farseek
1 Rampant Growth
1 Ruination
1 Nostalgic Dreams
1 Dragon Fodder
1 Goblin Rally
1 Krenkos Command
1 Harmonize
1 Chain Reaction
1 Blasphemous act
1 Shattering Pulse
1 Price of progress
1 Reverberate
1 Wild Ricochet
1 Boil
1 Comet storm
Lands
23 forest
23 mountain
Decklist by function:
1 Wort, the Raidmother
1 Mirari
1 Reverberate
1 Wild Ricochet
Non-Basic land hate
1 Dwarven miner
1 Dues Of Calamity
1 Primal Order
1 Burning earth
1 Shivan Harvest
1 Hall Of Gemstones
1 Ruination
1 Reap and Sow
1 Frenzied tilling
1 Mwovi Acid moss
1 Price of progress
1 Plow Under
Ramp
1 Wood elves
1 Farhaven elf
1 Sakura Tribe elder
1 Cultivate
1 Kodama's reach
1 Farseek
1 Rampant Growth
1 Kiki-jiki, Mirror breaker
1 Sylvan Primordial
1 Malignus
1 Hellkite tyrant
1 Rampaging Baloths
1 Guttersnipe
1 Torpor orb
1 Vicious Shadows
1 Stranglehold
Blue hate
1 Choke
1 Carpet of flowers
1 Boil
Graveyard hate
1 tormod's Crypt
1 relic of progenitus
1 Loaming shaman
1 Night Soil
Recursion
1 Eternal witness
1 Nostalgic Dreams
1 Creeping renaissance
Removal
1 Stunted growth
1 Decimate
1 Hull Breach
1 Aftershock
1 Beast within
1 Comet storm
1 Chain Reaction
1 Blasphemous act
Artifact hate
1 Shattering Pulse
1 Vandal blast
Draw
1 Skull clamp
1 Harmonize
1 Fecundity
Tokens
1 Dragon Fodder
1 Goblin Rally
1 Krenko's Command
1 Awakening Zone
1 Young Pyromancer
Lands
23 forest
23 mountain
Questions you might have after looking over the deck:
• Why isen’t X, W, Z in the deck? If its not in the notable exceptions, or the Cards that I should add sections then its probably a card I either overlooked or don’t know about. So please suggest it!
• Why do you hate non-basics so much? The answer is I don’t but I want players to realize that there is a downside to playing non basics.
• What are your win cons? Keep reading and and you will find out!
Win cons:
Sometimes you can ride a single army in a can guy like Rampaging Baloths or a comet storm to victory but its more likely that you just grind people out and swing with tokens or burning earth finish opponents off.
Notable Exceptions:
• Obliterate, Jokulhaups and ilk very powerfull cards but they don’t synergise with other cards in the deck very well.
• pyroblast, red elemental blast again very good cards the reaso they did not make it into the current build of this deck is I feel like I have eniught blue hate cards.
• fiteball not the direction that this deck is focused currently.
There are a few cards im pretty sure would be good but for one reason or another are not in the deck right now:
This is the first incarnation of so I'm sure that there are many changes that need to be made for the deck to be ‘tuned’. Some weaknesses that I feel I need to shore up: Draw, enchantment hate, the land base and token generation. If you would like to suggest card(s) to add please do, however suggestions with reasoning and what cards to cut are more likely to get serious attention from me.
I would probably try to either shift this deck into a deck more focused around MLD and securing your board state before nuking ALL lands, or perhaps focusing more on the token swarm.
Username: Cabz
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.
I agree that MLD is extremely powerful but I have already done a MLD+Fatties deck so I want to explore a different archetype. The point of the deck is not to destroy all the lands it is so keep control/combo decks off of the mana they need to do their thing. You are correct in that I do need more token things but honestly I have never played a token deck before so I know whats good.
oups, oversight its 23 of each not 33. Will fix.
Carpet of Flowers
Choke
Blasphemous Act
Relic of Progenitus
Price of Progress (foil)
Mwomvuli Acid-Moss
Rampant Growth (old school)
Cultivate
Kodama's Reach
Wood Elves
Malignus
Primal Order
Shivan Harvest
Frenzied Tilling (old school)
Reverberate (foil)
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.
-
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.
Like jaxck said the purpose of reverberate is to act as countermagic or copy others good cards like timewarp that RG does not usually have access to. Although I forgot to add early harvest and this was a good reminder.
not playing grip was an oversight that i will correct on my next update, on the cards we can talk especially the older stuff casue its a pain to order/find 50 cent rares from more than a few years ago.