The idea is to ramp, then control with grave pact effects, before finally using the enchantment package to make giant beaters and swing in, the graveyard comes heavily into play. I've had great success with this deck! Let me know thoughts or concerns!
1 Ghave, Guru of Spores
[Enchantments] - 19
1 Aura Shards
1 Mirari's Wake
1 Mana Reflection
1 Parallel Lives
1 Cathars' Crusade
1 Earthcraft
1 Fecundity
1 Greater Good
1 Grave Pact
1 Doubling Season
1 Martyr's Bond
1 Sterling Grove
1 Privileged Position
1 Sylvan Library
1 Necropotence
1 Land Tax
1 Karmic Justice
1 Painful Quandary
1 Bitterblossom
[Instants] - 6
1 Return to Dust
1 Mortify
1 Eladamri's Call
1 Enlightened Tutor
1 Vampiric Tutor
1 Condemn
[Sorcery] - 9
1 Black Sun's Zenith
1 Green Sun's Zenith
1 Nature's Lore
1 Three Visits
1 Merciless Eviction
1 Diabolic Intent
1 Tooth and Nail
1 Syphon Mind
1 Replenish
1 Sol Ring
1 Skullclamp
1 Ashnod's Altar
1 Mana Crypt
1 Mana Vault
[Creatures] - 23
1 Woodfall Primus
1 Qasali Pridemage
1 Oracle of Mul Daya
1 Sheoldred, Whispering One
1 Fertilid
1 Yavimaya Elder
1 Scavenging Ooze
1 Sakura-Tribe Elder
1 Mikaeus, the Unhallowed
1 Sylvan Primordial
1 Avenger of Zendikar
1 Academy Rector
1 Rofellos, Llanowar Emissary
1 Puppeteer Clique
1 Birds of Paradise
1 Bloom Tender
1 Sadistic Hypnotist
1 Karmic Guide
1 Eternal Witness
1 Saffi Eriksdotter
1 Reveillark
1 Viscera Seer
1 Mindslicer
1 Dryad Arbor
1 Temple of the False God
1 Murmuring Bosk
1 Thespian's Stage
1 Reliquary Tower
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow
1 Command Tower
1 Secluded Steppe
1 Barren Moor
1 Bojuka Bog
1 Rupture Spire
1 Serra's Sanctum
1 Godless Shrine
1 Temple Garden
1 Overgrown Tomb
1 Windswept Heath
1 Marsh Flats
5 Plains
8 Forest
5 Swamp
Please look at and comment on the above! Looking for any advice and thoughts!