Well, I'll post my Ghave list, which is a non-conventional approach to the general. There are no Doubling Seasons, no Altars shenanigas, no fecundity and no persist/undying abuse, it's a combo/control deck, abusing the really good quality of enchantments found in his colors. Here is the list.
Humility + Ghave: Ghave is a 1/1 creature that comes with 5 +1/+1 counters, meaning he will be the strongest creature in the battlefield most of the times. Humility + Night of Soul's Betrayal: perma wrath. Humility + Living Plane: lands are 1/1 and don't produce mana anymore. Parallax Wave + Seal of Primordium: Remove all counters without passing priority and then sac parralax wave, you have 5 exiled creatures in one blow. You can do the same wih Aura of Silence. Contamination + Ghave or Bitterblossom/Awakening Zone: when you use ghave for this purpose is to gain some turns. Combine the token generators with Skullclamp to gain absurd card advantage. You can get a very similar effect with Hall of Gemstone.
If you Oath early, the worst thing you will find is Dimir House Guard, which isn't really that bad, as he serves as a sac outlet for Academy Rector and Blightsteel Colossus in case they are stolen or exiled.
Landing Eternal Witness with Oath is a nice way to recover Replenish and a bunch of enchantments in your GY.
The cost of the deck is kind of low for most of commanders, where most of the spells have CC3 or CC4, and only one spell with CC6 (not counting Colossus).
I consider it a really fun way to abuse Ghave, which most players are used to him going infinite with the cards everybody know. The games I have played with it tend to be revolved around Humility, as it is a card so unused that most players aren't prepared to it and wrecks the concept of ETB: the gathering completely.
Another consideration is that Hall of Gemstone and Living Plane are both World Enchantment, this means that if they enter the battlefield at the same time they will both be put in the GY, therefore it's convenient to recover one of them if you don't want your plan to be blowed up by the good ol' rules. If you want to get silly with the deck, get The Abyss, Nether Void and Chains of Mephistopheles, which are out of my budget atm xD, same thing happens with Tabernacle.
I love it.
Whenever I see Ghave I always assume the same deck with a little different tricks depending on the player, but this is gold. Great deck
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Thank you for the comment, I forgot one huge thing, this deck uses Forbidden Orchard for obvious reasons xD. The Blightsteel Colossus spot is flexible, as it can be replaced with Ulamog mainly (also the shuffle effect is nice to prevent decking).
Unfortunately M14 didn't bring any interesting, as one of the purposes of the deck is to mill yourself, some flashback cards like Ray of Revelation could be used.
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Legacy Decks:
GBW NO Elves / Aggro Elves GBWU Combo Elves
EDH Decks:
Duel Commander: GG Thrun, the last Trolololol GG GW The Captain WG GWB Karadores BWG GWU Jenara UWG UWB Oloro-DD BWU
Regular EDH: GBW Ghave the Enchanter WBG
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1 Ghave, Guru of Spores
Easy Kill (2)
1 Blightsteel Colossus
1 Oath of Druids
Ramp (7)
1 Mana Crypt
1 Sol Ring
1 Burgeoning
1 Exploration
1 Wild Growth
1 Nature's Lore
1 Three Visits
Tutor/Recursion/Protection (16)
1 Enlightened Tutor
1 Vampiric Tutor
1 Demonic Tutor
1 Greater Auramancy
1 Regrowth
1 Shred Memory
1 Sterling Grove
1 Treasured Find
1 Crucible of Worlds
1 Dimir Machinations
1 Eternal Witness
1 Idyllic Tutor
1 Yawgmoth's Will
1 Academy Rector
1 Dimir House Guard
1 Replenish
1 Open the Vaults
Draw/Card Advantage (11)
1 Land Tax
1 Sensei's Divining Top
1 Skullclamp
1 Tithe
1 Argothian Enchantress
1 Bitterblossom
1 Sylvan Library
1 Enchantress's Presence
1 Necropotence
1 Phyrexian Arena
Disruption/Removal (25)
1 Drop of Honey
1 Nature's Claim
1 Path to Exile
1 Porphyry Nodes
1 Sword to Plowshares
1 Abrupt Decay
1 Null Rod
1 Seal of Primordium
1 Stony Silence
1 Aura of Silence
1 Beast Within
1 Contamination
1 Hall of Gemstone
1 Maelstrom Pulse
1 Oblivion Ring
1 Pernicious Deed
1 Putrefy
1 Vindicate
1 Damnation
1 Humility
1 Living Plane
1 Night of Soul's Betrayal
1 Parallax Wave
1 Wrath of God
Lands (38)
1 Arid Mesa
1 Bloodstained Mire
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Polluted Delta
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Overgrown Tomb
1 Temple Garden
1 Bayou
1 Savannah
1 Scrubland
2 Forest
2 Plains
1 Swamp
1 City of Brass
1 Command Tower
1 Murmuring Bosk
1 Horizon Canopy
1 Sunpetal Grove
1 Isolated Chapel
1 Woodland Cemetery
1 Boseiju, Who Shelters All
1 Eiganjo Castle
1 Flagstones of Trokair
1 Okina, Temple to Godfathers
1 Serra's Sanctum
1 Shizo, Death's Storehouse
1 Urborg, Tomb of Yawgmoth
1 Cavern of Souls
1 Homeward Path
1 Reliquary Tower
1 Strip Mine
Some notable interactions:
Humility + Ghave: Ghave is a 1/1 creature that comes with 5 +1/+1 counters, meaning he will be the strongest creature in the battlefield most of the times.
Humility + Night of Soul's Betrayal: perma wrath.
Humility + Living Plane: lands are 1/1 and don't produce mana anymore.
Parallax Wave + Seal of Primordium: Remove all counters without passing priority and then sac parralax wave, you have 5 exiled creatures in one blow. You can do the same wih Aura of Silence.
Contamination + Ghave or Bitterblossom/Awakening Zone: when you use ghave for this purpose is to gain some turns. Combine the token generators with Skullclamp to gain absurd card advantage. You can get a very similar effect with Hall of Gemstone.
If you Oath early, the worst thing you will find is Dimir House Guard, which isn't really that bad, as he serves as a sac outlet for Academy Rector and Blightsteel Colossus in case they are stolen or exiled.
Landing Eternal Witness with Oath is a nice way to recover Replenish and a bunch of enchantments in your GY.
Landing Argothian Enchantress will give you a bunch of cards.
The cost of the deck is kind of low for most of commanders, where most of the spells have CC3 or CC4, and only one spell with CC6 (not counting Colossus).
I consider it a really fun way to abuse Ghave, which most players are used to him going infinite with the cards everybody know. The games I have played with it tend to be revolved around Humility, as it is a card so unused that most players aren't prepared to it and wrecks the concept of ETB: the gathering completely.
Another consideration is that Hall of Gemstone and Living Plane are both World Enchantment, this means that if they enter the battlefield at the same time they will both be put in the GY, therefore it's convenient to recover one of them if you don't want your plan to be blowed up by the good ol' rules. If you want to get silly with the deck, get The Abyss, Nether Void and Chains of Mephistopheles, which are out of my budget atm xD, same thing happens with Tabernacle.
GBW NO Elves / Aggro Elves
GBWU Combo Elves
EDH Decks:
Duel Commander:
GG Thrun, the last Trolololol GG
GW The Captain WG
GWB Karadores BWG
GWU Jenara UWG
UWB Oloro-DD BWU
Regular EDH:
GBW Ghave the Enchanter WBG
Whenever I see Ghave I always assume the same deck with a little different tricks depending on the player, but this is gold. Great deck
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Unfortunately M14 didn't bring any interesting, as one of the purposes of the deck is to mill yourself, some flashback cards like Ray of Revelation could be used.
GBW NO Elves / Aggro Elves
GBWU Combo Elves
EDH Decks:
Duel Commander:
GG Thrun, the last Trolololol GG
GW The Captain WG
GWB Karadores BWG
GWU Jenara UWG
UWB Oloro-DD BWU
Regular EDH:
GBW Ghave the Enchanter WBG