Sorry posted in the wrong place first and couldn't figure out how to delete the thread....Anyway completely new to EDH and generally new to Magic(only been playing for about 4 months now). Really like the idea of tribal and the treefolk interested me so tried to put together a simple two colored budget deck. Any help would be appreciated.
He gives you access to another color and gives you a nice winning condition. Also, it makes things like Spidersilk Net and Slagwurm Armor great options.
Outside of Doran, they deck can be very easy on the wallet too (a plus for some just starting out) and you can use many of the same cards you have listed here.
Private Mod Note
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Rollback Post to RevisionRollBack
EDH RGOmnath, Locus of ManaRG URThe Locust godUR
Modern UWMiraclesUW
Legacy BGIce Station Zebra (Living Fins)BG UBRGrixis ControlUBR RGLandsRG
I'll second Doran the Siege Tower as the general. You don't really add much to your cost with a three color deck when you run green, as you can fix your mana with cards like Rampant Growth, Kodama's Reach, and Explosive Vegetation. Also, as stated, you get more cheap creatures with big butts and good removal options, like Swords to Plowshares and Dust to Dust. Finally, the deck has a far more effective win con, in that you don't have to play every treefolk in your colors to keep to your theme.
On a side note, I find that most folks try to run between 18-20 creatures of a tribe in order to have it "feel" tribal while not hobbling themselves during the deck creation process.
Have fun!
Edit: I would try to avoid removal spells that only take care of one problem, unless they exile. Also, life drain cards ought to have x in their cost to be worth your while. If you are trading one card for an opponents card it out to deal with a lot of potential cards ("destroy target permanent") or deal with multiple cards. Otherwise you are effectively helping the other opponents by causing yourself and the target of your removal to lose cards, while the rest sit back and advance their game.
If you ran 35-38 lands, 27 creatures, 8-10 ramp spells, 7-10 card draw spells, 6-8 removal spells and 4-5 win conditions, that would leave you with 10-15 cards left that support the overall strategy. I'm not saying to just follow a formula, but perhaps that can give you a starting place for making cuts or shoring up weak areas. The preceding assumes you want to build a mid-range creature based deck that can hang in there, be resilient to removal and disruption, and
Thanks for the advice guys I was thinking that a 3 colored deck on a budget wouldn't be as reliable but if it's doable then it would be the smarter choice
Something to keep in mind is that Sapling doesn't even need to be dual-color! I'm playing a mono-green Sapling deck on MTGO that is combined treefolk and shaman tribal, it's really running well! Gift of the Diety and Bojuka Bog are my only black identity cards atm. Running a lot of topdeck viewing/manipulation such as Garruk's Horde and Crystal Ball set her up for a swing, and generally I don't care too much about hand size/lack of cards to play.
Also, Thornbite Staff is an excellent card with her and several treefolk, who are also shamans. Add Basilisk Collar for repeatable kills.
1 sapling of colfenor
Lands
22 forest
1 golgari rot farm
1 jund panorama
15 swamp
Creatures
1 battlewand oak
1 black poplar shaman
1 bog-strider ash
1 bosk banneret
1 cloudcrown oak
1 dauntless dourbark
1 dungrove elder
1 ebony treefolk
1 everbark shaman
1 fendeep summoner
1 ghoultree
1 heartwood storyteller
1 heartwood treefolk
1 leaf-crowned elder
1 lumberknot
1 magnigoth treefolk
1 oakgnarl warrior
1 orchard warden
1 seeguide ash
1 sheltering ancient
1 thorntooth witch
1 tilling treefolk
1 timber protector
1 treefolk harbinger
1 treefolk mystic
1 treefolk seedlings
1 verdeloth the ancient
1 wickerbough elder
1 yavimaya ancients
1 yew spirit
1 golgari signet
Sorcery
1 consume spirit
1 cultivate
1 diabolic tutor
1 explosive vegetation
1 far wanderings
1 kodama's reach
1 marsh casualties
1 nature's spiral
1 skyshroud claim
Enchantment
1 descendant's path
1 gift of the deity
1 gravity well
1 lignify
1 pestilence
1 rancor
1 rite of passage
1 sanguine bond
1 spidersilk armor
Instant
1 chord of calling
1 doom blade
1 krosan grip
1 might of oaks
1 momentous fall
1 putrefy
1 reach of branches
1 rootgrapple
He gives you access to another color and gives you a nice winning condition. Also, it makes things like Spidersilk Net and Slagwurm Armor great options.
Outside of Doran, they deck can be very easy on the wallet too (a plus for some just starting out) and you can use many of the same cards you have listed here.
RGOmnath, Locus of ManaRG
URThe Locust godUR
Modern
UWMiraclesUW
Legacy
BGIce Station Zebra (Living Fins)BG
UBRGrixis ControlUBR
RGLandsRG
On a side note, I find that most folks try to run between 18-20 creatures of a tribe in order to have it "feel" tribal while not hobbling themselves during the deck creation process.
Have fun!
Edit: I would try to avoid removal spells that only take care of one problem, unless they exile. Also, life drain cards ought to have x in their cost to be worth your while. If you are trading one card for an opponents card it out to deal with a lot of potential cards ("destroy target permanent") or deal with multiple cards. Otherwise you are effectively helping the other opponents by causing yourself and the target of your removal to lose cards, while the rest sit back and advance their game.
If you ran 35-38 lands, 27 creatures, 8-10 ramp spells, 7-10 card draw spells, 6-8 removal spells and 4-5 win conditions, that would leave you with 10-15 cards left that support the overall strategy. I'm not saying to just follow a formula, but perhaps that can give you a starting place for making cuts or shoring up weak areas. The preceding assumes you want to build a mid-range creature based deck that can hang in there, be resilient to removal and disruption, and
Sydri's Magical Castle WUB
Chainer, Dementia Master: "Bring out your dead!" BBB
Riku Because Copying Decimate URG
Xira Arien, Jund StaxBRG
The Sylvan-Primordial-PlasmBUG
Trostani ComboGW
Vizkopa Guildmage - Peasant VariantBW
Also, Thornbite Staff is an excellent card with her and several treefolk, who are also shamans. Add Basilisk Collar for repeatable kills.
RBGKresh, The BloodbraidedRBG
GBWKarador Spirit TribalGBW
UUUTaniwha SillinessUUU
MTGO Username: Aukan