So, this is the deck I don't get to play often because I've had friends scoop in the first few turns of the game. I present thee, Damia Stax. Game plan is simple: Prevent things from happening, then either layafewplaneswalkers, a Lux Cannon and untapeffects, or a Smokestackvariant or Crazysaceffect and watch your opponents cry.
I didn't see Land Equilibrium in your deck and was curious if you have considered it or not before?
At first I was unsure of how best to play the card, but it will work wonders if dropped early on or post some form of stax/land wipe effect. In your deck, if you dropped it beside any of your Orb/Stasis effects, you could potentially lock your opponents out of any future plays depending on how their decks curve is, and how many lands they may have at the time.
I see you are considering adding Overburden? I have had some success with it in the past, but it is largely meta-dependent. I see far too many tokens for it to be really useful now, but if your meta still uses a lot of traditional creatures, it can wreck aggro strategies. It also lowers your curve some.
Just a few thoughts, overall I like the look of the deck.
I didn't see Land Equilibrium in your deck and was curious if you have considered it or not before?
At first I was unsure of how best to play the card, but it will work wonders if dropped early on or post some form of stax/land wipe effect. In your deck, if you dropped it beside any of your Orb/Stasis effects, you could potentially lock your opponents out of any future plays depending on how their decks curve is, and how many lands they may have at the time.
I see you are considering adding Overburden? I have had some success with it in the past, but it is largely meta-dependent. I see far too many tokens for it to be really useful now, but if your meta still uses a lot of traditional creatures, it can wreck aggro strategies. It also lowers your curve some.
Just a few thoughts, overall I like the look of the deck.
I haven't put land equilibrium in just because my meta REALLLY hates that card, to a disproportionate degree. If I were to run it, I'd get hated out of every game so quickly that I wouldn't be able to run the deck again even if I cut the card.
Im still going to see regarding the overburden - we've got a bit of a shift going on with a decent influx of new players, so once that settles I may stick it in.
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Commander Decks G MGC WB Teysa Tokens BR Wortsnort UG 23.5-No Edric URG Noncombo Animar GUB Damia Stax WBR Alesha Hatebear Recursion WBR Daddy Tariel UBR [Je]love-a Your Deck GWU Almost Critterless Enchantress WUB Sydri+Artifacts=WUB WURG Glint-Eye Combo
Archmage Ascension -> Mishra's Helix
Ascension wasn't playing too well - either dies instantly OR draws all the hate till I die "he can tutor for four cards a turn when its active, kill him!". In this format, sitting through six turns of drawing multiple cards is either impossible or means you won the game. Replacing it with more punishing prison effects is the right way to go.
Helix was an easy choice. Either time walk one player each round, or each player each turn with your untap effects.
Crystal Ball -> Damping Matrix
Damping matrix, though it shuts off a few of my favorite artifacts (Lux cannon, trading post) is just too good not to include. Dropping it and torpor orb (which happens plenty often) is so dumb it can often win games right then and there, since the only way to clear my board at that point would be to play an instant/sorcery that wipes artifacts and outside of vandalblast I rarely see that effect en masse. We'll see how it goes.
I've had exactly 0 mana problems, and Magosi has been useless outside of being a pretty foil. Forgot that I had a stack of foil Myojins so I added one for fun
The Jarad/Genesis package wasn't doing much for - I always tutored for seedborn, and the recusion was rarely relevant. Prophet does the same thing (most of the time), and curse gives me an amazing, targeted sweeper that doesn't touch my crap.
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Commander Decks G MGC WB Teysa Tokens BR Wortsnort UG 23.5-No Edric URG Noncombo Animar GUB Damia Stax WBR Alesha Hatebear Recursion WBR Daddy Tariel UBR [Je]love-a Your Deck GWU Almost Critterless Enchantress WUB Sydri+Artifacts=WUB WURG Glint-Eye Combo
Honestly, the field was kinda Meh in the few times I played it. I ALWAYS had better stuff to tutor for, and I never had problems drawing into board wipes or some way to get rid of a troublesome critter. However, stealing everyones lands for a few turns in multiplayer just seems so tasty. I think the herald will like his new home
Problem is, now I REALLLY wanna run stifle
Private Mod Note
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Rollback Post to RevisionRollBack
Commander Decks G MGC WB Teysa Tokens BR Wortsnort UG 23.5-No Edric URG Noncombo Animar GUB Damia Stax WBR Alesha Hatebear Recursion WBR Daddy Tariel UBR [Je]love-a Your Deck GWU Almost Critterless Enchantress WUB Sydri+Artifacts=WUB WURG Glint-Eye Combo
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Notes: Considering Cutting the Mystical Teachings, Crystal Ball, and something else (or not) for some combination of Damping Matrix, Archmage Ascension, Bitterblossomand/or Overburden. Any Suggestions?
1x Damia, Sage of Stone
Fast Mana
1x Burgeoning
1x Mana Crypt
1x Sol Ring
1x Mana Vault
1x Chrmatic Lantern
1x Coalition Relic
1x Thran Dynamo
1x Gilded Lotus
Taxes
1x Sphere of Resistance
1x Trinisphere
1x Lodestone Golem
1x Tabernacle at Pendrell Vale
Prisons
1x Stasis
1x Rising Waters
1x Dream Tides
1x Teferi, Mage of Zhalfir
1x Vorinclex, Voice of Hunger
1x Torpor Orb
1x Winter Orb
1x Static Orb
1x Damping Matrix
1x Tangle Wire
1x Portcullis
1x Mishra's Helix
1x Ward of Bones
Removal
1x Curse of Swine
1x Killing Wave
1x Black Sun's Zenith
1x Death Cloud
1x Damnation
1x Decree of Pain
1x Plague Wind
1x Lux Cannon
1x Mana Vortex
1x Braids, Cabal Minion
1x Herald of Leshrac
1x Call to the Grave
1x Descent into Madness
1x Sheoldred, the Whispering One
1x Smokestack
1x Possessed Portal
Planeswalkers
1x Jace, the Mind Sculptor
1x Tezzeret the Seeker
1x Vraska the Unseen
1x Karn Liberated
Card Advantage and Tutors
1x Rhystic Study
1x Fabricate
1x Mystical Teachings
1x Consecrated Sphinx
1x Jin-Gitaxias, Core Augur
1x Demonic Tutor
1x Crucible of Worlds
1x Staff of Nin
Other Useful Stuff
1x Cyclonic Rift
1x Forbid
1x Time Stop
1x Mind Over Matter
1x Awakening Zone
1x Seedborn Muse
1x Prophet of Kruphix
1x Unwinding Clock
1x Trading Post
1x It That Betrays
1x Myojin of Night's Reach
Land
1x Wasteland
1x Strip Mine
1x Dust Bowl
1x Thespian's Stage
1x Vesuva
1x Maze of Ith
1x Academy Ruins
1x Alchemist's Refuge
1x Seat of the Synod
2x Island
1x Vault of Whispers
1x Bojuka Bog
1x Urborg, Tomb of Yawgmoth
1x Swamp
1x Tree of Tales
2x Forest
1x Command Tower
1x Reflecting Pool
1x Glimmervoid
1x Underground Sea
1x Bayou
1x Tropical Island
1x Watery Grave
1x Overgrown Tomb
1x Breeding Pool
1x Polluted Delta
1x Verdant Catacombs
1x Misty Rainforest
1x Drowned Catacomb
1x Woodland Cemetery
1x Hinterland Harbor
1x Sunken Ruins
1x Twilight Mire
1x Flooded Grove
G MGC
WB Teysa Tokens
BR Wortsnort
UG 23.5-No Edric
URG Noncombo Animar
GUB Damia Stax
WBR Alesha Hatebear Recursion
WBR Daddy Tariel
UBR [Je]love-a Your Deck
GWU Almost Critterless Enchantress
WUB Sydri+Artifacts=WUB
WURG Glint-Eye Combo
G MGC
WB Teysa Tokens
BR Wortsnort
UG 23.5-No Edric
URG Noncombo Animar
GUB Damia Stax
WBR Alesha Hatebear Recursion
WBR Daddy Tariel
UBR [Je]love-a Your Deck
GWU Almost Critterless Enchantress
WUB Sydri+Artifacts=WUB
WURG Glint-Eye Combo
At first I was unsure of how best to play the card, but it will work wonders if dropped early on or post some form of stax/land wipe effect. In your deck, if you dropped it beside any of your Orb/Stasis effects, you could potentially lock your opponents out of any future plays depending on how their decks curve is, and how many lands they may have at the time.
I see you are considering adding Overburden? I have had some success with it in the past, but it is largely meta-dependent. I see far too many tokens for it to be really useful now, but if your meta still uses a lot of traditional creatures, it can wreck aggro strategies. It also lowers your curve some.
Just a few thoughts, overall I like the look of the deck.
[Primer] WUB Dromar, the Banisher Stax [SOON TO BE OLORO]
I haven't put land equilibrium in just because my meta REALLLY hates that card, to a disproportionate degree. If I were to run it, I'd get hated out of every game so quickly that I wouldn't be able to run the deck again even if I cut the card.
Im still going to see regarding the overburden - we've got a bit of a shift going on with a decent influx of new players, so once that settles I may stick it in.
G MGC
WB Teysa Tokens
BR Wortsnort
UG 23.5-No Edric
URG Noncombo Animar
GUB Damia Stax
WBR Alesha Hatebear Recursion
WBR Daddy Tariel
UBR [Je]love-a Your Deck
GWU Almost Critterless Enchantress
WUB Sydri+Artifacts=WUB
WURG Glint-Eye Combo
Ascension wasn't playing too well - either dies instantly OR draws all the hate till I die "he can tutor for four cards a turn when its active, kill him!". In this format, sitting through six turns of drawing multiple cards is either impossible or means you won the game. Replacing it with more punishing prison effects is the right way to go.
Helix was an easy choice. Either time walk one player each round, or each player each turn with your untap effects.
Crystal Ball -> Damping Matrix
Damping matrix, though it shuts off a few of my favorite artifacts (Lux cannon, trading post) is just too good not to include. Dropping it and torpor orb (which happens plenty often) is so dumb it can often win games right then and there, since the only way to clear my board at that point would be to play an instant/sorcery that wipes artifacts and outside of vandalblast I rarely see that effect en masse. We'll see how it goes.
G MGC
WB Teysa Tokens
BR Wortsnort
UG 23.5-No Edric
URG Noncombo Animar
GUB Damia Stax
WBR Alesha Hatebear Recursion
WBR Daddy Tariel
UBR [Je]love-a Your Deck
GWU Almost Critterless Enchantress
WUB Sydri+Artifacts=WUB
WURG Glint-Eye Combo
I've had exactly 0 mana problems, and Magosi has been useless outside of being a pretty foil. Forgot that I had a stack of foil Myojins so I added one for fun
G MGC
WB Teysa Tokens
BR Wortsnort
UG 23.5-No Edric
URG Noncombo Animar
GUB Damia Stax
WBR Alesha Hatebear Recursion
WBR Daddy Tariel
UBR [Je]love-a Your Deck
GWU Almost Critterless Enchantress
WUB Sydri+Artifacts=WUB
WURG Glint-Eye Combo
Jarad's Orders -> Curse of Swine
The Jarad/Genesis package wasn't doing much for - I always tutored for seedborn, and the recusion was rarely relevant. Prophet does the same thing (most of the time), and curse gives me an amazing, targeted sweeper that doesn't touch my crap.
G MGC
WB Teysa Tokens
BR Wortsnort
UG 23.5-No Edric
URG Noncombo Animar
GUB Damia Stax
WBR Alesha Hatebear Recursion
WBR Daddy Tariel
UBR [Je]love-a Your Deck
GWU Almost Critterless Enchantress
WUB Sydri+Artifacts=WUB
WURG Glint-Eye Combo
Honestly, the field was kinda Meh in the few times I played it. I ALWAYS had better stuff to tutor for, and I never had problems drawing into board wipes or some way to get rid of a troublesome critter. However, stealing everyones lands for a few turns in multiplayer just seems so tasty. I think the herald will like his new home
Problem is, now I REALLLY wanna run stifle
G MGC
WB Teysa Tokens
BR Wortsnort
UG 23.5-No Edric
URG Noncombo Animar
GUB Damia Stax
WBR Alesha Hatebear Recursion
WBR Daddy Tariel
UBR [Je]love-a Your Deck
GWU Almost Critterless Enchantress
WUB Sydri+Artifacts=WUB
WURG Glint-Eye Combo