I have to say, out of all the decks I've piloted this one caught me most by surprise. I never expected a rinky dink one-trick pony of a theme deck to be one of the most successful decks I've built in recent memory.
So far I'm 8-1 with this monstrosity, I disassembled it for awhile and now it's back, although I still feel like throwing this hunk of junk at a wall every time it wins me a game.
Anyway, the basic idea is to ramp your butt off while dumping lands into your graveyard, cast Angry Bubby, then cast Creeping Renaissance for lands and Kamehameha wave the brick of lands you just picked up in your opponents' faces. You would think the deck would run out of gas eventually, but in reality it tends to pick up even MORE steam when it starts doing it's thing, cards like Keen Sense and Knollspine Dragon make sure of that.
So why should I play this deck?
because you enjoy repeatedly doming people for 3 until they die or wiping their field with impunity because all the cards you need to do it are lands.
because you enjoy playing a consistent, insanely hard to disrupt combo engine as your general and wincon.
because you like lands
because you love shouting KAMEHAMEHAAAAAAAAAAAAAA!
Why shouldn't I play this deck?
you don't like playing decks with almost no strategy to them.
you don't like windmill slamming a brick of lands onto the board
you've never watched dragonball or dragonball z.
Nasty Synergies
Keen Sense or Snake Umbra and your general. turns Bubby into a machine gun toting, field nuking, player killing monster. combining this with Abundance effectively wins you the game
Storm Cauldron + Angry Bubby. float lots of mana, bounce all your lands, kill someone, put the lands back in your hand with Praetor's Counsel, do it again
Storm Cauldron + Teferi's Puzzle Box is incedibly nasty for your opponents, since no one can abuse this little gem of a combo like bubby can
Knollspine Dragon + Angry Bubby. deal 18 damage to someone, draw 18 cards, do it again, trolololol.
Good to see another convert. Check out the link in my sig for lots more ideas.
As a note, I wouldn't exactly call this deck "Consistent" OR "Insanely Hard to Disrupt". I play it and those two things don't exactly represent it properly. It's a "glass cannon" combo deck. If it goes off, you almost certainly win on the spot, but countering any of the combo pieces, or any amount of instant speed removal on a piece pretty much dooms it. It's also very difficult to assemble the entire combo in R/G because of the lack of effective tutors. I'm batting about the same win % as you are, but that's due to politicking well. The deck lacks the answers to deal with a lot of other decks, so unless you're really good at not being the threat until you go off, you'll get stomped. Especially by other combo decks since we really have almost no way to deal with spell based combo.
Anyway, the deck looks pretty solid as is and I'd love to hear how thing are going once in awhile in the big thread too.
2. Kessig Wolf-Run turns any creature into greater good material, and if i ramped hard enough, that's a LOT of card advantage.
3. it's not one shot only, it basically forces my opponent to remove it or allow me to have access to tons of CA anytime i draw a big dude. Also serves as a sac outlet to stop Borb getting tucked.
Good to see another convert. Check out the link in my sig for lots more ideas.
As a note, I wouldn't exactly call this deck "Consistent" OR "Insanely Hard to Disrupt". I play it and those two things don't exactly represent it properly. It's a "glass cannon" combo deck. If it goes off, you almost certainly win on the spot, but countering any of the combo pieces, or any amount of instant speed removal on a piece pretty much dooms it. It's also very difficult to assemble the entire combo in R/G because of the lack of effective tutors. I'm batting about the same win % as you are, but that's due to politicking well. The deck lacks the answers to deal with a lot of other decks, so unless you're really good at not being the threat until you go off, you'll get stomped. Especially by other combo decks since we really have almost no way to deal with spell based combo.
Anyway, the deck looks pretty solid as is and I'd love to hear how thing are going once in awhile in the big thread too.
I've actually found this deck to be pretty disgustingly reliable. Between Cavern of Souls and Boseiju the important stuff rarely gets countered and there's so much digging in here its not even funny.
Instant speed removal can be an issue, but only if you play borb too early, I generally don't cast him until I plan on either A. protecting him hardcore or B. killing someone outright. also if they wait too long I can usually just kill them in response and exile the spell off the stack if i have enough gas in hand.
also to the last comment, we have the absolute best way to deal with spell based combo:
KEEL DEM!
then again my meta isn't full of control decks, if it was I'd probably be building sharuum or something dumb like that.
I mean, if you like saying KAMEHAMEHAAA try saying barrel down Sokenzan in your loudest anime voice as you fling mountains in people's faces.
I actually play borb 2.0 in my angry baby deck... i refer to him often as the real commander of the deck.
Genesis and lands to sac eternal witness to like high market and whatnot seem like a strong recursion engine .
manabond is hilarious with storm cauldron.
use the mana you need, throw the lands you want, or throw them, lftl them back, then put them all back into play eot... untapped
01 Wooded Foothills
02 Windswept Heath
03 Bloodstained Mire
04 Arid Mesa
05 Scalding Tarn
06 Misty Rainforest
07 Verdant Catacombs
08 Terramorphic Expanse
09 Evolving Wilds
10 Thawing Glaciers
11 Ghost Quarter
12 Terrain Generator
13 Mikokoro,Center of the Sea
14 Tranquil Thicket
15 Forgotten Cave
16 Slippery Karst
17 Smoldering Crater
18 Spinerock Knoll
19 Mosswort Bridge
20 Madblind Mountain
21 Cavern of Souls
22 Boseiju, Who Shelters All
23 Homeward Path
24 Command Tower
25 Reflecting Pool
26 Rootbound Crag
27 Gruul Turf
28 Kessig Wolf-Run
29 Gaea's Cradle
30 Strip Mine
31 Vesuva
32 Reliquary Tower
33 Taiga
34 Stomping Ground
8x Mountain
53 Exploration
54 Burgeoning
55 Lotus Cobra
56 Gaea's Touch
57 Khalni Heart Expedition
58 Azusa, Lost but Seeking
59 Journey of Discovery
60 Druidic Satchel
61 Skyshroud Claim
62 Oracle of Mul Daya
63 Storm Cauldron
64 Rude Awakening
65 Boundless Realms
66 Sensei's Divining Top
67 Gamble
68 Worldly Tutor
69 Keen Sense
70 Mulch
71 Sylvan Library
72 Scroll Rack
73 Sprouting Vines
74 Horn of Greed
75 Wheel of Fortune
76 Yavimaya Elder
77 Countryside Crusher
78 Snake Umbra
79 Shattered Perception
80 Krosan Tusker
81 Teferi's Puzzlebox
82 Seer's Sundial
83 Seek the Horizon
84 Greater Good
85 Abundance
86 Reforge the Soul
87 Memory Jar
88 Regal Force
89 Knollspine Dragon
90 Kozilek, Butcher of Truth
92 Life From the Loam
93 Eternal Witness
94 Crucible of Worlds
95 Creeping Renaissance
96 Praetor's Counsel
97 Constant Mists
98 Rampaging Baloths
99 Avenger of Zendikar
I have to say, out of all the decks I've piloted this one caught me most by surprise. I never expected a rinky dink one-trick pony of a theme deck to be one of the most successful decks I've built in recent memory.
So far I'm 8-1 with this monstrosity, I disassembled it for awhile and now it's back, although I still feel like throwing this hunk of junk at a wall every time it wins me a game.
Anyway, the basic idea is to ramp your butt off while dumping lands into your graveyard, cast Angry Bubby, then cast Creeping Renaissance for lands and Kamehameha wave the brick of lands you just picked up in your opponents' faces. You would think the deck would run out of gas eventually, but in reality it tends to pick up even MORE steam when it starts doing it's thing, cards like Keen Sense and Knollspine Dragon make sure of that.
So why should I play this deck?
because you enjoy repeatedly doming people for 3 until they die or wiping their field with impunity because all the cards you need to do it are lands.
because you enjoy playing a consistent, insanely hard to disrupt combo engine as your general and wincon.
because you like lands
because you love shouting KAMEHAMEHAAAAAAAAAAAAAA!
Why shouldn't I play this deck?
you don't like playing decks with almost no strategy to them.
you don't like windmill slamming a brick of lands onto the board
you've never watched dragonball or dragonball z.
Nasty Synergies
Keen Sense or Snake Umbra and your general. turns Bubby into a machine gun toting, field nuking, player killing monster. combining this with Abundance effectively wins you the game
Storm Cauldron + Angry Bubby. float lots of mana, bounce all your lands, kill someone, put the lands back in your hand with Praetor's Counsel, do it again
Storm Cauldron + Teferi's Puzzle Box is incedibly nasty for your opponents, since no one can abuse this little gem of a combo like bubby can
Knollspine Dragon + Angry Bubby. deal 18 damage to someone, draw 18 cards, do it again, trolololol.
Lotus Cobra, Rampaging Baloths or Avenger of Zendikar + Boundless Realms = massive, horrendously laughable derptastic moments.
Gamble for Life from the Loam or Creeping Renaissance, kinda hard to lose that bet, hahahaha.
~~~~~
this deck is the dumbest thing ever I swear. If anyone can make it dumber feel free to comment
Thoughts on Savage Beating / Seize the Day? They rely on your commander attacking a little but they seem useful for some big output turns.
Greater Good worries me with your low creature curve in the deck. I don't know if it will pull its weight here.
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[Modern] Allies
As a note, I wouldn't exactly call this deck "Consistent" OR "Insanely Hard to Disrupt". I play it and those two things don't exactly represent it properly. It's a "glass cannon" combo deck. If it goes off, you almost certainly win on the spot, but countering any of the combo pieces, or any amount of instant speed removal on a piece pretty much dooms it. It's also very difficult to assemble the entire combo in R/G because of the lack of effective tutors. I'm batting about the same win % as you are, but that's due to politicking well. The deck lacks the answers to deal with a lot of other decks, so unless you're really good at not being the threat until you go off, you'll get stomped. Especially by other combo decks since we really have almost no way to deal with spell based combo.
Anyway, the deck looks pretty solid as is and I'd love to hear how thing are going once in awhile in the big thread too.
R Norin the Wary: I've Got a Bad Feeling About This
UG Thrasios & Kydele: Knowledge is Power
RG Borborygmos Enraged: The Breaking of the World
BG The Gitrog Monster: All Glory to the Hypnotoad
WUR Zedruu the Greathearted: Endless Possibilities, One Outcome
WBG Karador, Ghost Chieftain: What's Dead May Never Die
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Angry Bubby is our local nickname for borborygmos 2.0, i hadn't realized it might not track, lol.
The problem with savage/seize is the low creature count, I mostly use my token generators to provide mana advantage with Gaea's Cradle
Greater Good does also suffer from that problem, but there are three primary reasons I still use it:
1. Discard outlet for Kozilek, Butcher of Truth, I run into that issue more than I care to admit.
2. Kessig Wolf-Run turns any creature into greater good material, and if i ramped hard enough, that's a LOT of card advantage.
3. it's not one shot only, it basically forces my opponent to remove it or allow me to have access to tons of CA anytime i draw a big dude. Also serves as a sac outlet to stop Borb getting tucked.
I've actually found this deck to be pretty disgustingly reliable. Between Cavern of Souls and Boseiju the important stuff rarely gets countered and there's so much digging in here its not even funny.
Instant speed removal can be an issue, but only if you play borb too early, I generally don't cast him until I plan on either A. protecting him hardcore or B. killing someone outright. also if they wait too long I can usually just kill them in response and exile the spell off the stack if i have enough gas in hand.
also to the last comment, we have the absolute best way to deal with spell based combo:
KEEL DEM!
then again my meta isn't full of control decks, if it was I'd probably be building sharuum or something dumb like that.
You should play blood moon with Barrel Down Sokenzan
I mean, if you like saying KAMEHAMEHAAA try saying barrel down Sokenzan in your loudest anime voice as you fling mountains in people's faces.
I actually play borb 2.0 in my angry baby deck... i refer to him often as the real commander of the deck.
Genesis and lands to sac eternal witness to like high market and whatnot seem like a strong recursion engine .
manabond is hilarious with storm cauldron.
use the mana you need, throw the lands you want, or throw them, lftl them back, then put them all back into play eot... untapped
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