So I was looking around for interesting build around me commanders and I stumbled upon Sygg, River Guide and decided to build around a merfolk/water theme and a color matters theme. As I kept looking through older sets that tended to care more about colors than newer sets, I found a bunch of fun enchantments that I wanted to play and so this deck started to evolve into a pseudo-tempo deck using enchantments to try and almost lockdown the board or in multiplayer matches, it can just sort of pillow fort and pretend to be this derpy merfolk deck until it comes down to 1 on 1 and I build up a nice board advantage through cheap merfolks and controlling enchantments.
I'm posting this thread because I need some help. The deck struggles in 2 main areas that are pretty crucial to EDH. While it is on theme, I really need some win conditions. Right now I've got mind over matter/temple bell, and that is really easy to disrupt, so while the theme is on point, it isn't as competitive as I'd like it to be. The deck is also lacking in strong removal. And lastly, I need to make a fair number of cuts as I don't have nearly enough lands in the deck and I've got about 105 cards in the list so far.
So in order of priority I need help with
1. Cuts, and lots of em
2. Win conditions
3. Removal/smoothing out manabase
I made a deck recently with him as a commander, I'll post it here and hopefully it will be a way to help you cut cards. Be warned, the deck is quite budget, so it doesn't have things like cryptic command or other things I could be running.
I'm posting this thread because I need some help. The deck struggles in 2 main areas that are pretty crucial to EDH. While it is on theme, I really need some win conditions. Right now I've got mind over matter/temple bell, and that is really easy to disrupt, so while the theme is on point, it isn't as competitive as I'd like it to be. The deck is also lacking in strong removal. And lastly, I need to make a fair number of cuts as I don't have nearly enough lands in the deck and I've got about 105 cards in the list so far.
So in order of priority I need help with
1. Cuts, and lots of em
2. Win conditions
3. Removal/smoothing out manabase
and without further waiting the list in question.
1 Sygg, River Guide
Artifacts
1 Temple Bell
Creatures
1 Benthic Explorers
1 Blind Seer
1 Coral Fighters
1 Coralhelm Commander
1 Cosi's Trickster
1 Cursecatcher
1 Empress Galina
1 Enclave Elite
1 Harpoon Sniper
1 Lord of Atlantis
1 Master of the Pearl Trident
1 Merfolk Raiders
1 Merfolk Skyscout
1 Merfolk Sovereign
1 Merrow Reejerey
1 Overtaker
1 Prismwake Merrow
1 Puresight Merrow
1 Rootwater Thief
1 Saprazzan Heir
1 Saprazzan Legate
1 Seijiri Merfolk
1 Stonybrook Angler
1 Stonybrook Banneret
1 Stonybrook Schoolmaster
1 Surgespanner
1 Talrand, Sky Summoner
1 Tidal Visionary
1 Veteran of the Depths
1 Wake Thrasher
1 Waterfront Bouncer
1 Whirlpool Rider
Enchantments
1 Cloud Cover
1 Coastal Piracy
1 Divine Presence
1 Energy Flux
1 Equilibrium
1 Faces of the Past
1 Flood
1 Frozen Aether
1 Ice Cave
1 Iceberg
1 Illusionary Terrain
1 Intruder Alarm
1 Lifetap
1 Limited Resources
1 Mana Breach
1 Mana Maze
1 Merrow Commerce
1 Mind over Matter
1 Mist of Stangation
1 Oath of Lieges
1 Overburden
1 Planeswalker's Mischief
1 Rewards of Diversity
1 Rhystic Study
1 Rising Waters
1 Shifting Sky
1 Shimmer
1 Soothsaying
1 Story Circle
1 SunkenHope
1 Teferi's Care
1 Teferi's Moat
1 Temporal Distoration
1 Tidal Influence
1 War Tax
1 Well-Laid Plans
1 Afterlife
1 Dominate
1 Gush
1 Rushing River
1 Snap
1 Tidal Bore
1 Tidal Wave
1 Turnabout
Sorcery
1 Breaking Wave
1 Global Ruin
1 Paradigm Shift
1 Planar Overlay
1 Summon the School
1 Wash Out
Lands
1 Azorius Chancery
1 Azorius Guildgate
1 Cavern of Souls
1 Drifting Meadow
1 Gemstone MineMine
1 Glacial Fortress
1 Halimar Depths
1 Hallowed Fountain
1 Kabira Crossroads
1 Lonely Sandbar
1 Remote Isle
1 Spazzaran Skerry
1 Secluded Steppe
1 Seijiri Steppe
1 Seijiri Refuge
1 Teferi's Isle
1 Tendo Ice Bridge
1 Tolaria West
1 Vivid Creek
1 Vivid Meadow
1 Wanderwine Hub
Thanks for reading.
1 Caller of Gales
1 Coralhelm Commander
1 Cosi's Trickster
1 Cursecatcher
1 Deepchannel Mentor
1 Empress Galina
1 Enclave Cryptologist
1 Grimoire Thief
1 Harpoon Sniper
1 Judge of Currents
1 Leech Bonder
1 Lord of Atlantis
1 Lullmage Mentor
1 Master of the Pearl Trident
1 Merfolk Observer
1 Merfolk Seastalkers
1 Merfolk Sovereign
1 Merrow Harbinger
1 Merrow Levitator
1 Merrow Reejerey
1 Paperfin Rascal
1 Rootwater Matriarch
1 Rootwater Thief
1 Sage of Fables
1 Saprazzan Heir
1 Seasinger
1 Sejiri Merfolk
1 Sigil Tracer
1 Silvergill Adept
1 Silvergill Douser
1 Stonybrook Angler
1 Stonybrook Banneret
1 Stonybrook Schoolmaster
1 Streambed Aquitects
1 Surgespanner
1 Talrand, Sky Summoner
1 Thada Adel, Acquisitor
1 Veteran of the Depths
1 Vodalian Mage
1 Wake Thrasher
1 Wanderwine Prophets
1 Waterspout Weavers
1 Mirror Entity
1 Seahunter
1 Teferi, Mage of Zhalfir
1 Vedalken Aethermage
1 Voidmage Prodigy
1 Aquitect's Will
1 Merrow Commerce
1 Azorius Signet
1 Summon the School
1 Sol Ring
1 Path to Exile
1 Oblivion Ring
1 Austere Command
1 Coat of Arms
1 Azorius Charm
1 Crib Swap
1 Render Silent
1 Distant Melody
1 Spin into Myth
1 Mana Leak
1 Door of Destinies
1 Hinder
1 Remand
1 Inundate
1 Fact or Fiction
Land
1 Sejiri Refuge
1 Azorius Guildgate
1 Wanderwine Hub
1 Azorius Chancery
1 Calciform Pools
1 Sejiri Steppe
1 Reliquary Tower
7 Plains
16 Island
1 Lonely Sandbar
1 Secluded Steppe