I recently put this up in IceBear's primer, but I have made a bunch of changes since then, and figured I would put it here.
Also, I am looking to start pimping this deck out with foils/foreigns/etc, as it is my pet deck and favorite deck. I am posting it mostly because I want feedback and want to refine it before I spend money. So, here it is:
So it is average I suppose for a creature heavy Karador deck, but there are a few things that I should mention.
Torpor Orb is the first thing people mention when I say I play this deck. I have 4 pieces of removal that can hit it when it is out, which is decent, and it is less of a problem then you might think, since: I always play multiplayer and I have 2 other people with instants to blow up artifacts and people don't like running hatebears that restrict their own deck like that or will draw them tons of hate.
I'm debating about putting in some leaves/enters the battlefield token producers like Urbis protector or walker of the grove. What are peoples thoughts on those and do they have any good cards in that category?
I don't run Kokusho because he is expensive, and jarad because he is too mana intensive.
I run so many basics because with all my ramp guys and recurring/blinking/generally getting extra uses out of them, I want basics to tutor for. I keep the best dual cycles in there, though.
That is it, I think, but I can put up why I put in a single card if you want. Thanks in advance and critique away.
Also, I am looking to start pimping this deck out with foils/foreigns/etc, as it is my pet deck and favorite deck. I am posting it mostly because I want feedback and want to refine it before I spend money. So, here it is:
8 Karador, Ghost Chieftain
Ramp Creatures: (8)
4 Oracle of Mul Daya
4 Solemn Simulacrum
3 Wood Elves
3 Yavimaya Elder
3 Farhaven Elf
2 Sakura-Tribe Elder
2 Viridian Emissary
2 Yavimaya Dryad
Removal Creatures: (15)
5 Archon of Justice
8 Woodfall Primus
8 Terastodon
7 Sylvan Primordial
5 Acidic Slime
2 Qasali Pridemage
1 Elvish Scrapper
2 Viridian Zealot
5 Indrik Stomphowler
3 Bone Shredder
4 Nekrataal
3 Fleshbag Marauder
3 Big Game Hunter
5 Stingerfling Spider
2 War Priest of Thune
Card Draw Creatures: (6)
6 Harvester of Souls
6 Soul of the Harvest
2 Elvish Visionary
7 Regal Force
5 Garruk's Packleader
5 Bloodgift Demon
6 Sun Titan
5 Reveillark
5 Karmic Guide
4 Gravedigger
3 Eternal Witness
9 Artisan of Kozilek
3 Glissa, the Traitor
7 Sheoldred, Whispering One
6 Deadwood Treefolk
Artifacts: (6)
4 Birthing Pod
5 Conjurer's Closet
5 Venser's Journal
2 Skullclamp
4 Bonehoard
1 Elixir of Immortality
Sweepers: (3)
6 Austere Command
8 Decree of Pain
4 Wrath of God
Enchantments: (4)
6 Deadbridge Chant
8 Debtors' Knell
2 Animate Dead
2 Dying Wish
Tutorers: (4)
7 Rune-Scarred Demon
2 Fierce Empath
5 Corpse Connoisseur
3 Mwonvuli Beast Tracker
1 Viscera Seer
2 Disciple of Griselbrand
4 Disciple of Bolas
Bomb Creatures+Other Creatures: (4)
7 Butcher of Malakir
7 Avenger of Zendikar
6 Yosei, the Morning Star
3 Dauntless Escort
Lands: (37)
1 Murmuring Bosk
1 Reliquary Tower
1 High Market
1 Temple Garden
1 Godless Shrine
1 Overgrown Tomb
1 Sunpetal Grove
1 Woodland Cemetery
1 Isolated Chapel
1 Fetid Heath
1 Twilight Mire
1 Wooded Bastion
11 Forest
7 Swamp
7 Plains
So it is average I suppose for a creature heavy Karador deck, but there are a few things that I should mention.
Torpor Orb is the first thing people mention when I say I play this deck. I have 4 pieces of removal that can hit it when it is out, which is decent, and it is less of a problem then you might think, since: I always play multiplayer and I have 2 other people with instants to blow up artifacts and people don't like running hatebears that restrict their own deck like that or will draw them tons of hate.
I don't run defense of the heart, survival of the fittest, worldly tutor - or whatever, because of price and non-creatureness.
I'm debating about putting in some leaves/enters the battlefield token producers like Urbis protector or walker of the grove. What are peoples thoughts on those and do they have any good cards in that category?
I am also debating some bomb that do nothing for the deck - massacre wurm, elesh norn, grand cenobite, avacyn, angel of hope, akroma, angel of wrath, etc...
They are all very good cards but don't advance my game plan and at this point, every cut I make is difficult.
I don't run Kokusho because he is expensive, and jarad because he is too mana intensive.
I run so many basics because with all my ramp guys and recurring/blinking/generally getting extra uses out of them, I want basics to tutor for. I keep the best dual cycles in there, though.
That is it, I think, but I can put up why I put in a single card if you want. Thanks in advance and critique away.
:symr::symu::symb:Nicol Bolas Control: symr::symu::symb:
:symr::symg:Ruric Thar, the Unbowed Beatdown :gruul::symgr:
:symg::symb::symw:Karador, Ghost Chieftain Recursion Control :symw::symb::symg: