Rasputin Dreamweaver with blink theme. There are many of these already, this is mostly for my own use as I'm not going strictly by some other card list.
I had Sudden Disappearance and Worldpurge in my deck for a while and I so hoped to get a situation where I could use both and proceed to win the game when I retain my board state and everyone else is cleared.
After few games I changed them to Divining top and Mind sculptor that I got. Sudden and Worldpurge were mostly dead cards without the combo and they also costed a lot of mana. Better have something relevant and usable than wait for the ultimate combo that requires 14 mana :). Yes, they could be useful on their own as well at some point, but they still cost a lot and something must go when better cards are taken into deck.
gemstone array seems like an auto include. Also goes infinite with, deadeye navigator and the general.
If you wanted to go infinite you might consider Inquisitor Exarch for the karmic guide, revillark loop. Just need a sac outlet like Phyrian/ ashnods altar.
Alternatively rishadan footpad can also lock up the board and sometimes makes people sac a permanent if you don't have the whole engine running.
gemstone array seems like an auto include. Also goes infinite with, deadeye navigator and the general.
If you wanted to go infinite you might consider Inquisitor Exarch for the karmic guide, revillark loop. Just need a sac outlet like Phyrian/ ashnods altar.
Alternatively rishadan footpad can also lock up the board and sometimes makes people sac a permanent if you don't have the whole engine running.
Also Gemstone Array is one of those cards that just aren't good unless you can combo out. If you have deadeye navigator in play winning is easy with going infinite.
Anyway, great deck Dthamilaye! Thanks for the shout out. How has Void Walk been doing for you? I considered testing it when gatecrash came out but I can never find room for new cards.
When I started building my Rasputin deck I, also, looked at various threads on here and tried a few of the different builds. After all the playtesting I found that Xeroxed Fools build was the best option. Granted, I have thrown my own spin on it, but it was a great starting point. In multiplayer games, which we mostly play, I find that counterspells are underwhelming. His version incorporates the deathmantle/mortapod combo which I find handy when you just want to end the game and get on to the next one.
I just realized that you dont play counterspells, so ignore that part. Also, I wouldnt bank on reveilark/karmic guide shenanigans. In all the games I have played with the deck they rarely come up together, so I wouldnt play sub-par creatues with the hope that I get both reveilark and karmic guide and a sac outlet.
When I started building my Rasputin deck I, also, looked at various threads on here and tried a few of the different builds. After all the playtesting I found that Xeroxed Fools build was the best option. Granted, I have thrown my own spin on it, but it was a great starting point. In multiplayer games, which we mostly play, I find that counterspells are underwhelming. His version incorporates the deathmantle/mortapod combo which I find handy when you just want to end the game and get on to the next one.
I thank you sir! Lately I've been thinking about how to tune my list up a tad more. Im just having trouble finding a proper meta for the deck. People around here are more casual oriented so I get little chance to play the deck. I recently added a section to the primer about tuning the deck so that might help people to reduce the durdle.
I did the list just for my own archiving and suddenly I got a great influx of comments :). Thanks everyone and my apologies for not following up faster in this thread.
...consider Inquisitor Exarch for the karmic guide, revillark loop. Just need a sac outlet like Phyrian/ ashnods altar.
Alternatively rishadan footpad can also lock up the board and sometimes makes people sac a permanent if you don't have the whole engine running.
You also have almost zero recursion. breath of life plays well with archaeomancer effects
And in blue/ white, Grand Arbiter Augustin IV is one of the strongest creatures.
Rishadan footpad seems interesting and it is all opponents and just opponents. However, I haven't really thought that much about the infinite combos, or aimed for such. Inifintes are ok in our meta, but I have few other decks that implement infinites and I didn't push for them with this one. With deadeye navigator, anything is funny stuff anyways
I think Jylichans deck had blasting station but I didn't like it because on its own, it doesn't do anything. Gemstone array has same problem. Cool when you get it going, but usually (as I don't have tutors) a dead card as I do not have all the components to do the trick. And gemstone doesn't even kill anyone like Blasting station or Mortarpod.
That said, I think blasting station or Mortarpod might be good to have, so there would be at least one possible infinite combo (Nim deathmantle, Rasputin, Station/Mortarpod). Still would require two cards from the deck.
Anyway, great deck Dthamilaye! Thanks for the shout out. How has Void Walk been doing for you? I considered testing it when gatecrash came out but I can never find room for new cards.
Thanks for the compliment. This is mostly Jylichans deck, although I have made some changes here and there, with input from your and other Rasputin decks in the original post.
I haven't had Void walk too many times on the board. The initial blink is usually nice and many times (as we play with 4-6 players usually), I can use it twice in a round because at least one of the players do not have any blocker. It costs more and isn't instant, but I still definitely say that it is better utility than Dramatic rescue or any single-blink spells. Is there something better to put in it spot... possibly. But I would want another blink spell then.
Of course, Stolen identity is much better (except the cost), but void walk is better when using it on Rasputin. I think I can't get the tokens off of second rasputin that I made with stolen identity, even with the new rule changes?
After all the playtesting I found that Xeroxed Fools build was the best option.
...His version incorporates the deathmantle/mortapod combo which I find handy when you just want to end the game and get on to the next one.
I wouldnt bank on reveilark/karmic guide shenanigans. In all the games I have played with the deck they rarely come up together, so I wouldnt play sub-par creatues with the hope that I get both reveilark and karmic guide and a sac outlet.
I'm not really thinking Shenanigans with those that much. They are both lovely recursion cards, especially with blink, so I can get more out of my ETB creatures.
I liked Jylichans deck as a base because the idea of having lots of creatures was something that I didn't have yet in my deck that I played. That also ment that the deck could concentrate on recursions that use creatures (Karmic etc).
However, I can't say which one is best. The decks are all great and I just picked the one for base that I liked the most :).
I agree that some infinite combo might be good thing. It's just very hard for me to find room in the deck for the card, because usually it is just useless. Mortarpod would probably be better because it already has a creature inside to sacrifice when it ETB after blink.
Thanks for the shout out
Have you considered Sower of Temptation. Not as powerful as Gilded Drake, but still powerful.
Sower is cool, but with Gilded, I can permanently steal something and bounce the drake into my hand, or blink it and steal something else. Especially as I do not have sac outlets, getting stuff with Sower is nowhere near as nice.
I'm being mentioned in things. o_o Color me floored. Thanks for the shoutout, and I'm happy that you're having fun with the deck!
Sower of Temptation is a good card, especially with a High Market to make sure whatever you steal doesn't find its way back. It's true that Gilded Drake is better, but if you find yourself wanting more creature steal... I would have tested it in my deck ages ago, if only I could find one. It's good enough that not having it bothers me a bit, but not enough to make me go out of my way to get one. :|
The Mortarpod option is actually something I've been considering for a long time, but I always tell myself I'd test it when I get around to getting a Stoneforge Mystic. I have in fact won a few games where having Blasting Station mattered outside of the context of an infinite combo (like making lots of tokens in a turn and pinging for the win, for example), but I do believe that having the option to find both pieces of an infinite combo by blinking a Stoneforge Mystic (Nim Deathmantle and Mortarpod, which go infinite with Rasputin) is a tad more efficient. Just gotta get a Mystic one of these days. =..=
Gemstone Array just does too little by itself outside of a combo. Maybe I can make a bigger case for it if the deck suffers from mana screw too much, but it really doesn't (I run a lot more colorless sources than Dthamilaye and I very rarely get mana screwed (whenever it happens, it's almost ALWAYS with a Knight of the White Orchid).
I tested Voidwalk and it was a little too slow for my tastes. And I guess I didn't appreciate being 'forced' into getting maximum value out of it, so I get a little sad whenever the encoded creature eats removal.
Stoneforge into combo pieces is pretty strong. I find that its pretty easy to win if you get her out. I also like being able to get mortarpod and skullclamp.
Mainly this deck is based on Jylichans "Rasputin Dreamweaver ramp & flicker". Most of the utility comes from creatures.
http://forums.mtgsalvation.com/showthread.php?p=9345708
I would also like to give thanks to these writers and their decks.
Xeroxed Fool: http://forums.mtgsalvation.com/showthread.php?t=433495
Dracilic: http://forums.mtgsalvation.com/showthread.php?t=456192
Pinguis: http://forums.mtgsalvation.com/showthread.php?t=417096
1 Rasputin Dreamweaver
1 Brago, King Eternal
Creatures (33):
1 Archaeomancer
1 Azami, Lady of Scrolls
1 Body Double
1 Chancellor of the Spires
1 Deadeye Navigator
1 Diluvian Primordial
1 Draining Whelk
1 Duplicant
1 Galepowder Mage
1 Gilded Drake
1 Glen Elendra Archmage
1 Karmic Guide
1 Kederekt Leviathan
1 Knight of the White Orchid
1 Knight-Captain of Eos
1 Lavinia of the Tenth
1 Luminate Primordial
1 Mistmeadow Witch
1 Mulldrifter
1 Palinchron
1 Clever Impersonator
1 Phyrexian Metamorph
1 Restoration Angel
1 Reveillark
1 Sakashima the Impostor
1 Sakashima's Student
1 Sea Gate Oracle
1 Solemn Simulacrum
1 Sphinx of Uthuun
1 Stonecloaker
1 Sun Titan
1 Ulamog, the Infinite Gyre
1 Venser, Shaper Savant
1 Cackling Counterpart
1 Capsize
1 Evacuation
1 Ghostly Flicker
1 Ghostway
1 Eerie Interlude
1 Sphinx's Revelation
1 Vanish into Memory
Sorceries (4):
1 Rite of Replication
1 Stolen Identity
1 Time Stretch
1 Voidwalk
Enchantments (1):
1 As Foretold
Artifacts (12):
1 Akroma's Memorial
1 Azorius Signet
1 Coalition Relic
1 Conjurer's Closet
1 Gilded Lotus
1 Nim Deathmantle
1 Mortarpod
1 Sensei's Divining Top
1 Sol Ring
1 Thran Dynamo
1 Panharmonicon
1 Seal of the Guildpact
Planeswalkers (2):
1 Jace, the Mind Sculptor
1 Venser, the Sojourner
Lands (38):
1 Academy Ruins
1 Adarkar Wastes
1 Ancient Tomb
1 Celestial Colonnade
1 Command Tower
1 Flood Plain
1 Flooded Strand
1 Glacial Fortress
1 Hallowed Fountain
1 High Market
1 Kor Haven
1 Mystic Gate
1 Nimbus Maze
1 Reliquary Tower
1 Riptide Laboratory
1 Strip Mine
1 Temple of the False God
1 Thespian's Stage
1 Tundra
1 Vesuva
1 Winding Canyons
9 Island
8 Plains
1 Mana Vault
1 Sudden Disappearance
1 Worldpurge
1 Karn Liberated
I had Sudden Disappearance and Worldpurge in my deck for a while and I so hoped to get a situation where I could use both and proceed to win the game when I retain my board state and everyone else is cleared.
After few games I changed them to Divining top and Mind sculptor that I got. Sudden and Worldpurge were mostly dead cards without the combo and they also costed a lot of mana. Better have something relevant and usable than wait for the ultimate combo that requires 14 mana :). Yes, they could be useful on their own as well at some point, but they still cost a lot and something must go when better cards are taken into deck.
Changes:
28.10.2013
None
4.3.2014
Still nothing to report.
6.6.2014
Zip. Waiting for Brago... (and will give a look at Whispersilk Cloak, Lightning Greaves, Medomai, Strionic Resonator, Grim monolith, Mana vault, Basalt monolith, Treachery, Reality Acid, Steel of the godhead, look also here: http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/555189-spoiler-alert-brago-next-level-blink ... hmm)
3.7.2014
-Worn powerstone+Fellwar Stone
-Myr Battlesphere+Brago, King Eternal Only added Brago now. Have to see how I want to change the deck.
17.5.2015
-Phantasmal Image+Clever Impersonator PI lost some of it's power when it cannot kill other commanders. CI has more options.
Also thought about Rally the ancestors and Supplant Form
I still haven't changed the deck to be Brago-centric.
23.4.2016
-Karn Liberated+Mortarpod Combo with Nim Deathmantle and Rasputin
19.7.2018
-Momentary Blink+Eerie Interlude
-Angel of Serenity+Panharmonicon
-Tezzeret the Seeker+Seal of the Guildpact
-Fellwar Stone+As Foretold
If you wanted to go infinite you might consider Inquisitor Exarch for the karmic guide, revillark loop. Just need a sac outlet like Phyrian/ ashnods altar.
Alternatively rishadan footpad can also lock up the board and sometimes makes people sac a permanent if you don't have the whole engine running.
You also have almost zero recursion. breath of life plays well with archaeomancer effects
And in blue/ white, Grand Arbiter Augustin IV is one of the strongest creatures.
If you want to abuse etb effects at instant speed, mangara of corondor fiend hunter leonin relic warder
He has Revillark, Karmic Guide, Nim Deathmantle, and Sun Titan. Pretty much the best white recursion. Then he has some blue recursion with Archaeomancer. U/W are not the best colors for recurring really.
Also Gemstone Array is one of those cards that just aren't good unless you can combo out. If you have deadeye navigator in play winning is easy with going infinite.
Anyway, great deck Dthamilaye! Thanks for the shout out. How has Void Walk been doing for you? I considered testing it when gatecrash came out but I can never find room for new cards.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
I thank you sir! Lately I've been thinking about how to tune my list up a tad more. Im just having trouble finding a proper meta for the deck. People around here are more casual oriented so I get little chance to play the deck. I recently added a section to the primer about tuning the deck so that might help people to reduce the durdle.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
Have you considered Sower of Temptation. Not as powerful as Gilded Drake, but still powerful.
Thanks to Heroes of the Plane for the awesome Sig.
Currently Playing- EDH
GGGOmnath, Locus of the LifestreamGGG
BBBShirei, Lord of PoniesBBB
UWRasputin Dreamweaver, Russia's Greatest Love MachineUW
UBWZur, Killer of FunUBW
UGWTreva, Princess of CanterlotUGW
RWTajic, Master of the Reverse BladeRW
RRRZirilan, How to Train Your DragonRRR
PDH Decks
Gelectrode
Ascended Lawmage
Blaze Commando
I did the list just for my own archiving and suddenly I got a great influx of comments :). Thanks everyone and my apologies for not following up faster in this thread.
Rishadan footpad seems interesting and it is all opponents and just opponents. However, I haven't really thought that much about the infinite combos, or aimed for such. Inifintes are ok in our meta, but I have few other decks that implement infinites and I didn't push for them with this one. With deadeye navigator, anything is funny stuff anyways
I think Jylichans deck had blasting station but I didn't like it because on its own, it doesn't do anything. Gemstone array has same problem. Cool when you get it going, but usually (as I don't have tutors) a dead card as I do not have all the components to do the trick. And gemstone doesn't even kill anyone like Blasting station or Mortarpod.
That said, I think blasting station or Mortarpod might be good to have, so there would be at least one possible infinite combo (Nim deathmantle, Rasputin, Station/Mortarpod). Still would require two cards from the deck.
Thanks for the compliment. This is mostly Jylichans deck, although I have made some changes here and there, with input from your and other Rasputin decks in the original post.
I haven't had Void walk too many times on the board. The initial blink is usually nice and many times (as we play with 4-6 players usually), I can use it twice in a round because at least one of the players do not have any blocker. It costs more and isn't instant, but I still definitely say that it is better utility than Dramatic rescue or any single-blink spells. Is there something better to put in it spot... possibly. But I would want another blink spell then.
Of course, Stolen identity is much better (except the cost), but void walk is better when using it on Rasputin. I think I can't get the tokens off of second rasputin that I made with stolen identity, even with the new rule changes?
I'm not really thinking Shenanigans with those that much. They are both lovely recursion cards, especially with blink, so I can get more out of my ETB creatures.
I liked Jylichans deck as a base because the idea of having lots of creatures was something that I didn't have yet in my deck that I played. That also ment that the deck could concentrate on recursions that use creatures (Karmic etc).
However, I can't say which one is best. The decks are all great and I just picked the one for base that I liked the most :).
I agree that some infinite combo might be good thing. It's just very hard for me to find room in the deck for the card, because usually it is just useless. Mortarpod would probably be better because it already has a creature inside to sacrifice when it ETB after blink.
Sower is cool, but with Gilded, I can permanently steal something and bounce the drake into my hand, or blink it and steal something else. Especially as I do not have sac outlets, getting stuff with Sower is nowhere near as nice.
Sower of Temptation is a good card, especially with a High Market to make sure whatever you steal doesn't find its way back. It's true that Gilded Drake is better, but if you find yourself wanting more creature steal... I would have tested it in my deck ages ago, if only I could find one. It's good enough that not having it bothers me a bit, but not enough to make me go out of my way to get one. :|
The Mortarpod option is actually something I've been considering for a long time, but I always tell myself I'd test it when I get around to getting a Stoneforge Mystic. I have in fact won a few games where having Blasting Station mattered outside of the context of an infinite combo (like making lots of tokens in a turn and pinging for the win, for example), but I do believe that having the option to find both pieces of an infinite combo by blinking a Stoneforge Mystic (Nim Deathmantle and Mortarpod, which go infinite with Rasputin) is a tad more efficient. Just gotta get a Mystic one of these days. =..=
Gemstone Array just does too little by itself outside of a combo. Maybe I can make a bigger case for it if the deck suffers from mana screw too much, but it really doesn't (I run a lot more colorless sources than Dthamilaye and I very rarely get mana screwed (whenever it happens, it's almost ALWAYS with a Knight of the White Orchid).
I tested Voidwalk and it was a little too slow for my tastes. And I guess I didn't appreciate being 'forced' into getting maximum value out of it, so I get a little sad whenever the encoded creature eats removal.
Augustin, Rasputin, Bruna, Brago, Ojutai
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG