This is my main EDH Deck. I've run it for quite some time now, in a relatively casual meta, to great success. It's easily my favorite deck I've built, and the only one I've never seen fit to deconstruct/sell.
Any suggestions accepted; I've just returned to this site, and this deck hasn't seen many changes in a while.
My kiki deck ran a number of sac outlets as well. They let me get use out of the tokens if I had no way to keep them around, and they also let me dodge commander hate, as the deck is so centered around kiki. They also worked well with the minor temporary control theme. Act of treason stuff. They let you steal a creature, copy it, then sac both after you are done with them. Depending on what's out there that can sometimes shore up some weaknesses of red. Most of them also untap which gives them a dual purpose in being able to untap kiki additional times if you want to copy your own things more.
The deck always felt a wee bit slow to me. I spent early turns laying artifacts and setting up, but even when you get enough mana, you want to lay something to copy first so you don't lose kiki without getting value. And then if that thing dies you just keep trying. If you don't get shut down too much it's a blast to play though.
Mind Stone, Fellwar Stone are both solid 2-drop rocks. Mind Stone is best, but if your meta is heavy enough on red that Fellwar Stone will tap for red, it's probably better.
Koth of the Hammer is solid, too. Definitely helps speed you up, even if the most you get to do is +1 the turn after you cast him. Less of a no brainer than the above, but a solid card.
Mana Echoes is good in Kiki, but not near as good as it is in Krenko.
Phyrexian Altar should be in here, just because colored mana is awesome.
That combo is a little "different", so I'll explain it: First, get Kiki-Jiki, Mirror Breaker, Lightning Crafter (championing something you don't care about) and literally any sacrifice outlet. Make a copy of the Crafter with Kiki-Jiki and champion Kiki-Jiki. Tap the Crafter token to deal 3 damage, then sac it to whatever you have available to sac it to. Kiki comes back, untapped, and you can repeat the process.
This combo is very good. I would also run Goblin Recruiter - it gets your commander back if he gets tucked, and it also can tutor the entire Lightning Crafter combo (assuming you run a Goblin sacrifice outlet - probably Skirk Prospector?) to the top. That kind of tutoring is hard to find in red. In the same vein, Moggcatcher is pretty good. You're clearly not goblin tribal, but you have solid goblins to get with her. Tuck protection also.
Mogg War Marshal is another infinite with Kiki/Thornbite/sac outlet, so he's good. He's also a good creature regardless.
Is there a reason you aren't running wheels? I think they're very good in mono-red, and help you keep ahead. Wheel of Fortune is a no-brainer, and to a lesser extent Reforge the Soul.
Scroll Rack is very good in mono-red also, letting you dig.
Finally, since you're already running Rings of Brighthearth, run Basalt Monolith, too. Basalt Monolith is good acceleration regardless and is infinite mana with Rings (copy the untap ability). Add Sensei's Divining Top (which you're already running) to the mix and you can draw your deck (w/ infinite mana, use the T and copy it with Rings. The copy draws you a card and puts Top on top, and the original activation draws your Top. Cast it again, repeat).
There's also a few no brainers that are probably out of budget, but that I would hope you play if able:
Gauntlet of Might - 4CMC mana doubler. This is good. Imperial Recruiter - It's now only ~100 dollars because of the judge foil, but Recruiter is pretty amazing. It's worth noting it gets Kiki back if he's tucked. Goblin Settler - Blows up lands. Kiki copies it, and blows up more lands. Essentially, a better Goblin Gardener. Mana Crypt - I don't need to explain this.
I don't think untap shenanigans are as strong in Kiki as they are in Krenko, but you might look at them. Magewright's Stone, Thousand Year Elixir and so on.
The stones are testing well, although I'm reluctant to cut Vicious Shadows; I've pulled some really easy, early kills with the damage out of Vicious Shadows.
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Any suggestions accepted; I've just returned to this site, and this deck hasn't seen many changes in a while.
1 Kiki-Jiki, Mirror Breaker
Creatures: (28)
1 Stingscourger
1 Goblin Marshal
1 Siege-Gang Commander
1 Goblin Gardener
1 Tuktuk Scrapper
1 Goblin Matron
1 Pilgrim's Eye
1 Solemn Simulacrum
1 Myr Retriever
1 Myr Battlesphere
1 Precursor Golem
1 Duplicant
1 Chancellor of the Forge
1 Anarchist
1 Godo, Bandit Warlord
1 Viashino Heretic
1 Invader Parasite
1 Urabrask the Hidden
1 Dragon Mage
1 Conquering Manticore
1 Hoarding Dragon
1 Flametongue Kavu
1 Inferno Titan
1 Bogardan Hellkite
1 Greater Gargadon
1 It that Betrays
1 Artisan of Kozilek
1 Kozilek, Butcher of Truth
1 Gamble
1 Jokulhaups
1 Comet Storm
1 Starstorm
1 Banefire
1 Word of Seizing
1 Wild Ricochet
1 Warp World
1 Insurrection
1 Into the Core
Enchantments: (3)
1 Gratuitous Violence
1 Vicious Shadows
1 Goblin Bombardment
Artifacts (20)
1 Oblivion Stone
1 Ashnod's Altar
1 Spawning Pit
1 Sol Ring
1 Expedition Map
1 Lightning Greaves
1 Thornbite Staff
1 Nim Deathmantle
1 Skullclamp
1 Deathrender
1 Rings of Brighthearth
1 Helm of Possession
1 Mimic Vat
1 Relic of Progenitus
1 Cloudstone Curio
1 Extraplanar Lens
1 Gauntlet of Power
1 Caged Sun
1 Mind's Eye
1 Sensei's Divining Top
1 Eye of Ugin
1 Temple of the False God
1 Valakut, the Molten Pinnacle
35 Mountain
1 Fellwar Stone
1 Mind Stone
1 Zealous Conscripts
1 Moggcatcher
1 Goblin Recruiter
1 Lightning Crafter
1 Scroll Rack
1 Basalt Monolith
I don't see sundial of the infinite (keeping your kiki guys forever), illusionist's bracers, knollspine dragon (great card draw engine for kiki), chaos ward (answer card), mindclaw shaman (fun, great with kiki), balefire dragon (good dragon, acts as a wrath and good with kiki (I won numerous games with 5 or 6 balefire dragons in play :P)), magewright's stone (random untapper, nothing special but my deck was fairly heavy on kiki shenanigans).
My kiki deck ran a number of sac outlets as well. They let me get use out of the tokens if I had no way to keep them around, and they also let me dodge commander hate, as the deck is so centered around kiki. They also worked well with the minor temporary control theme. Act of treason stuff. They let you steal a creature, copy it, then sac both after you are done with them. Depending on what's out there that can sometimes shore up some weaknesses of red. Most of them also untap which gives them a dual purpose in being able to untap kiki additional times if you want to copy your own things more.
The deck always felt a wee bit slow to me. I spent early turns laying artifacts and setting up, but even when you get enough mana, you want to lay something to copy first so you don't lose kiki without getting value. And then if that thing dies you just keep trying. If you don't get shut down too much it's a blast to play though.
This...actual list is outdated...there is a Chaos Warp in the deck, but...what the hell did I take out for it?
I'll figure that out when I'm not out of the country.
Mindclaw Shaman and Illusionist's Bracers are obv. autoincludes. Going to test Knollspine Dragon.
Thank you, friends.
Mind Stone, Fellwar Stone are both solid 2-drop rocks. Mind Stone is best, but if your meta is heavy enough on red that Fellwar Stone will tap for red, it's probably better.
Ruby Medallion is a no brainer, in my opinion.
Koth of the Hammer is solid, too. Definitely helps speed you up, even if the most you get to do is +1 the turn after you cast him. Less of a no brainer than the above, but a solid card.
Mana Echoes is good in Kiki, but not near as good as it is in Krenko.
Phyrexian Altar should be in here, just because colored mana is awesome.
Now, if you're willing to run Zealous Conscripts, you're clearly not afraid of infinite combos. I would recommend Lightning Crafter, then.
That combo is a little "different", so I'll explain it: First, get Kiki-Jiki, Mirror Breaker, Lightning Crafter (championing something you don't care about) and literally any sacrifice outlet. Make a copy of the Crafter with Kiki-Jiki and champion Kiki-Jiki. Tap the Crafter token to deal 3 damage, then sac it to whatever you have available to sac it to. Kiki comes back, untapped, and you can repeat the process.
This combo is very good. I would also run Goblin Recruiter - it gets your commander back if he gets tucked, and it also can tutor the entire Lightning Crafter combo (assuming you run a Goblin sacrifice outlet - probably Skirk Prospector?) to the top. That kind of tutoring is hard to find in red. In the same vein, Moggcatcher is pretty good. You're clearly not goblin tribal, but you have solid goblins to get with her. Tuck protection also.
Mogg War Marshal is another infinite with Kiki/Thornbite/sac outlet, so he's good. He's also a good creature regardless.
Is there a reason you aren't running wheels? I think they're very good in mono-red, and help you keep ahead. Wheel of Fortune is a no-brainer, and to a lesser extent Reforge the Soul.
Scroll Rack is very good in mono-red also, letting you dig.
Finally, since you're already running Rings of Brighthearth, run Basalt Monolith, too. Basalt Monolith is good acceleration regardless and is infinite mana with Rings (copy the untap ability). Add Sensei's Divining Top (which you're already running) to the mix and you can draw your deck (w/ infinite mana, use the T and copy it with Rings. The copy draws you a card and puts Top on top, and the original activation draws your Top. Cast it again, repeat).
There's also a few no brainers that are probably out of budget, but that I would hope you play if able:
Gauntlet of Might - 4CMC mana doubler. This is good.
Imperial Recruiter - It's now only ~100 dollars because of the judge foil, but Recruiter is pretty amazing. It's worth noting it gets Kiki back if he's tucked.
Goblin Settler - Blows up lands. Kiki copies it, and blows up more lands. Essentially, a better Goblin Gardener.
Mana Crypt - I don't need to explain this.
I don't think untap shenanigans are as strong in Kiki as they are in Krenko, but you might look at them. Magewright's Stone, Thousand Year Elixir and so on.
I'm out of the country ATM, so I'm adding the ones I liked the most to the notes section of the OP before trying out any changes.
What would you suggest I remove from this deck for what I've noted above?
The stones are testing well, although I'm reluctant to cut Vicious Shadows; I've pulled some really easy, early kills with the damage out of Vicious Shadows.