Got to make this deck more competitive than it is right cause I got a tournament coming up this saturday. The deck performs well enough as is but I want to make it a lot stronger and quicker. Just fishing for some advice on things I can add and remove to make the deck better. Here's the list below
Out of curiosity, why is Isperia your commander instead of Grand Arbiter? Seems to me like your deck would be exponentially better with him at the helm.
Private Mod Note
():
Rollback Post to RevisionRollBack
My 360 Peasant+ Cube!. Modern borders where possible, usually with the newest (or "best") art, and always the most readable card text. I also run all 10 painlands. My playgroup is super casual, as we have a fair number of newer or less experienced players. Typically we draft with 4 to 6 people, using 5 packs of 9.
Out of curiosity, why is Isperia your commander instead of Grand Arbiter? Seems to me like your deck would be exponentially better with him at the helm.
Sometimes I need a big creature threat and/or I just need to be able to kill my opponents late in the game. Grand Arbiter can't do either of those things but Isperia is great at it.
1 Isperia, Supreme Judge
Artifacts
1 Thran Dynamo
1 Darksteel Ingot
1 Jester's Cap
1 Staff of Nin
1 Pearl Medallion
1 Sol Ring
1 Azorius Cluestone
1 Sapphire Medallion
1 Azorius Signet
1 Lightning Greaves
Creatures
1 Solemn Simulacrum
1 Linvala, Keeper of Silence
1 Avacyn, Angel of Hope
1 Reya Dawnbringer
1 Hanna, Ship's Navigator
1 Kira, Great Glass-Spinner
1 Arcanis the Omnipotent
1 Archon of Justice
1 Vengeful Archon
1 Diluvian Primordial
1 Luminate Primordial
1 Aven Mindcensor
1 Stonecloaker
1 Voidstone Gargoyle
1 Magus of the Future
1 Magus of the Moat
1 Draining Whelk
1 Phantasmal Image
1 Sphinx of Magosi
1 Sphinx Ambassador
1 Drogskol Reaver
1 Grand Abolisher
1 Kismet
1 Aura of Silence
1 Luminarch Ascension
1 Ghostly Prison
1 Frozen Æther
1 Karmic Justice
1 Propaganda
1 Rhystic Study
1 Volition Reins
Instants
1 Spell Crumple
1 Swords to Plowshares
1 Cyclonic Rift
1 Hinder
1 Mystical Tutor
1 Rewind
1 Pongify
1 Rapid Hybridization
1 Counterspell
1 Dismiss
1 Render Silent
1 Condemn
1 Disenchant
1 Keep Watch
1 Fact or Fiction
1 Path to Exile
Lands
10 Island
8 Plains
1 Evolving Wilds
1 Terramorphic Expanse
1 Safe Haven
1 Secluded Steppe
1 Nimbus Maze
1 Prahv, Spires of Order
1 Sejiri Refuge
1 Azorius Chancery
1 Thespian's Stage
1 Tectonic Edge
1 Soldevi Excavations
1 Glacial Fortress
1 Adarkar Wastes
1 Command Tower
1 Tolaria West
1 Reliquary Tower
1 Lonely Sandbar
1 Azorius Guildgate
1 Hallowed Fountain
1 Akroma's Vengeance
1 Hallowed Burial
1 Saltblast
1 Supreme Verdict
1 Austere Command
Sometimes I need a big creature threat and/or I just need to be able to kill my opponents late in the game. Grand Arbiter can't do either of those things but Isperia is great at it.