This is the first decklist I have posted at MTGSalvation. I started playing EDH with a couple buddies from work last October. I have really enjoyed playing this deck a lot. The two commanders I play against the most are Kaalia of the Vast (boo mass LD) and Rhys the Redeemed. I want the deck to be solid if I play at my LGS as well.
I am considering removing Clone for Palinchron and making room for Devil's Play or Blue Sun's Zenith. I want the deck to have more combo ability but not be entirely based around that combo, if that makes sense.
I recently removed Punishing Fire for Turn/Burn I rarely used the return ability on Punishing Fire and Turn gives me some help against various baddies.
I am considering removing Clone for Palinchron and making room for Devil's Play or Blue Sun's Zenith. I want the deck to have more combo ability but not be entirely based around that combo, if that makes sense.
I recently removed Punishing Fire for Turn/Burn I rarely used the return ability on Punishing Fire and Turn gives me some help against various baddies.
Thanks for any help or direction on my deck!
Creatures
1 Sakura-Tribe Elder
1 Phantasmal Image
1 Eternal Witness
1 Wood Elves
1 Somberwald Sage
1 Trinket Mage
1 Oracle of Mul Daya
1 Anger
1 Flametongue Kavu
1 Glen Elendra Archmage
1 Yavimaya Elder
1 Archaeomancer
1 Solemn Simulacrum
1 Clone
1 Genesis
1 Thragtusk
1 Mulldrifter
1 Body Double
1 Kessig Cagebreakers
1 Acidic Slime
1 Consecrated Sphinx
1 Deadeye Navigator
1 Duplicant
1 Inferno Titan
1 Sphinx of Uthuun
1 Avenger of Zendikar
1 Sylvan Primordial
1 Craterhoof Behemoth
1 Survival of the Fittest
1 Sylvan Library
1 Sneak Attack
Instants
1 Fact of Fiction
1 Mystical Tutor
1 Pact of Negation
1 Cyclonic Rift
1 Pongify
1 Krosan Grip
1 Chaos Warp
1 Turn/Burn
1 Rapid Hybridization
1 Beast Within
Sorceries
1 Fabricate
1 Explosive Vegetation
1 Praetor's Counsel
1 Tooth and Nail
1 Time Warp
1 Regrowth
1 Kodama's Reach
1 Cultivate
1 Rite of Replication
1 Bribery
1 Vandalblast
1 Hull Breach
1 All is Dust
Artifacts
1 Conjurer's Closet
1 Birthing Pod
1 Crystal Shard
1 Phyrexian Metamorph
1 Sensei's Diving Top
1 Skullclamp
1 Sol Ring
1 Alchemist's Refuge
1 Terramorphic Expanse
1 Stomping Ground
1 Simic Growth Chamber
1 Yavimaya Coast
1 Lonely Sandbar
1 Gaea's Cradle
1 Izzet Boilerworks
1 Izzet Guildgate
1 Command Tower
1 Steam Vents
1 Grove of the Burnwillows
1 Karplusan Forest
1 Breeding Pool
1 Rootbound Crag
1 Kessig Wolf Run
1 Gruul Turf
1 Evolving Wilds
1 Simic Guildgate
10 Forest
7 Island
2 Mountain
Seems like a pretty solid deck, perhaps you could adjust your mana base a little more.
Neheb
Marath
Yidris
Sharuum
Yidris
you are exactly right! i have been meaning to change that for explosive vegetation. i'm hoping to get some dual lands for it at some point!
Neheb
Marath
Yidris
Sharuum
Yidris