The general strategy of the deck has been to let them do whatever they please for the first few turns then try to reset the board and grind my opponent out. The main problem I tend to run into is overly aggressive decks like Edric and Sygg. Mainly because they come out too soon and get too much of a card advantage quick. I'm thinking I may need a bit more cheap spot removal.
1 Savra, Queen of the Golgari
Creatures
1 Acidic Slime
1 Big Game Hunter
1 Bloodgift Demon
1 Brutalizer Exarch
1 Cunning Lethemancer
1 Disciple of Bolas
1 Eternal Witness
1 Fleshbag Marauder
1 Genesis
1 Hermit Druid
1 Liliana's Specter
1 Mindslicer
1 Nezumi Graverobber
1 Reassembling Skeleton
1 Rune-Scarred Demon
1 Sadistic Hypnotist
1 Sheoldred, Whispering One
1 Solemn Simulacrum
1 Woodfall Primus
Sorceries
1 Ancient Craving
1 Ashes to Ashes
1 Cultivate
1 Damnation
1 Death Cloud
1 Decree of Pain
1 Demonic Tutor
1 Explosive Vegetation
1 Gaze of Granite
1 Harmonize
1 Jarad's Orders
1 Journey of Discovery
1 Kodama's Reach
1 Life from the Loam
1 Maelstrom Pulse
1 Mwonvuli Acid-Moss
1 Overwhelming Forces
1 Primal Command
1 Plow Under
1 Profane Command
1 Promise of Power
1 Raven's Crime
1 Reanimate
1 Regrowth
1 Stunted Growth
1 Tooth and Nail
1 Victimize
1 Altar of Dementia
1 Helm of Possession
1 Sensei's Divining Top
1 Skullclamp
1 Sol Ring
Planeswalkers
1 Garruk Wildspeaker
1 Liliana Vess
Enchantments
1 Animate Dead
1 Deadbridge Chant
1 Necromancy
1 Oversold Cemetery
1 Painful Qaundary
Instant
1 Evolution Charm
1 Momentous Fall
1 Putrefy
1 Sudden Death
Lands
1 Barren Moor
1 Bojuka Bog
1 Command Tower
1 Evolving Wilds
8 Forest
1 Gilt-Leaf Palace
1 Golgari Guildgate
1 Grim Backwoods
1 High Market
1 Khalni Garden
1 Mosswsort Bridge
1 Oran-Rief, the Vastwood
1 Overgrown Tomb
1 Reflecting Pool
1 Reliquary Tower
9 Swamp
1 Tectonic Edge
1 Temple of the False God
1 Terramorphic Expanse
1 Tranquil Thicket
1 Urborg, Tomb of Yawgmoth
1 Woodland Cemetery
Keep in mind, I play on mtgo.
The general strategy of the deck has been to let them do whatever they please for the first few turns then try to reset the board and grind my opponent out. The main problem I tend to run into is overly aggressive decks like Edric and Sygg. Mainly because they come out too soon and get too much of a card advantage quick. I'm thinking I may need a bit more cheap spot removal.
Cards I plan on getting once I can afford them:
Bayou, Vampiric Tutor, Liliana of the Veil, Volrath's Stronghold
Savra | Seton | Dralnu | Mimeoplasm | Karador | Brigid