This was my second EDH deck and I built it around 4 years ago. It was originally constructed with the goal of getting Rakdos the Defiler out as soon as possible, giving him haste and double strike then absolutely destroying the opponents board state. In the end the deck was wildly inconsistent and was utterly shut down by control decks. Thus it morphed into a flavor project where I wanted the deck to be full of Demonic and Occult imagery. (hence the goat tokens, used for sacrificial purposes)
Card Choices
A lot of the cards in the deck are remnants from when the deck was all about getting Rakdos the Defiler out as fast as possible. Cards like Urza's IncubatorHeartless Summoning and such remained in because Demons are very mana intensive. There's currently not a lot of actual "tribal" but thats mostly due to the lack of Demon tribal in the game.
Matchups
I have the hardest time with mono-blue artifact control and it seems to be the one deck I cannot consistently beat
Cards I am Considering
Door of Destinies -- I own one but i'm not quite sure how good it would be in this particular deck
Rakdos, Lord of Riots -- I also own one of these and for a while I had him as the general but I was unhappy with his performance. He might get swapped in for Cryptborn Horror as he is very inconsistent but the horror has won me a few games recently
Ward of Bones -- I find it very flavorful and often pretty good as I normally have only 1-5 creatures out at any given time
Deathrender -- Allows me to cheat Demons into play
Any suggestions or links to your own Demon // Rakdos decks would be appreciated! I own every demon worth owning so if you think i'm missing an important one let me know! Thanks
Cryptborn Horror -- Swapped out for RTR Rakdos as they both require an opponent to lose life, but Cryptborn has less of an impact on the game.
Killing Wave -- Although I have used it to great effect against tokens it usually just ends with all players losing life and the board state remaining relatively unchanged.
Belbe’s Portal -- takes an 8 mana investment to get out one demon and there's a chance it will get destroyed before it can realy be useful. Also it was fairly narrow as not every creature is a demon (not yet at least).
Heartless Summoning -- Found that there is a good amount of cards like this in the deck and I figured this was the weakest one, plus there have been situations where the de-buff has lost me the game.
Swamp -- Found a legendary land I have fallen in love with.
Added
Havoc Demon -- He was in a previous build of the deck but I had never gotten to use his ability before. I playtested a few games with him last night and he's pretty phenomenal seeing as most my demons survive and he can really destroy the board after combat.
Rakdos, Lord of Riots -- Got swapped for Cryptborn, not only is he a demon but his mana reduction abillity can lead to some pretty crazy second main phases.
Seizan, Perverter of Truth -- Was previously in but taken out due to concerns of helping opponents more than me. He helps tremendously and speeds the game up both in terms of card draw and life loss.
Tomb of Urami -- Yes I know this card is considered terrible but I love the flavor so much. I've never actually activated the second ability but just the very idea is incredibly amusing to me.
1x Rakdos the Defiler
1x Kuro, Pitlord
1x Dread Cacodemon
1x Malfegor
1x Steel Hellkite
1x Herald of Leshrac
1x Harvester of Souls
1x Reiver Demon
1x Dread
1x Rune-Scarred Demon
1x Pestilence Demon
1x Taurean Mauler
1x Reaper from the Abyss
1x Blood Speaker
1x Bloodgift Demon
1x Heartless Hidetsugu
1x Ob Nixilis, the Fallen
1x Lord of the Void
1x Rakdos, Lord of Riots
1x Havoc Demon
1x Seizan, Perverter of Truth
1x Rage Reflection
1x Exquisite Blood
1x Fervor
1x Price of Glory
1x Dust Corona
1x Explorer’s Scope
1x Lightning Greaves
1x Rakdos Signet
1x Urza’s Incubator
1x Whispersilk Cloak
1x Loxodon Warhammer
1x Swiftfoot Boots
1x Everflowing Chalice
1x Veinfire Borderpost
1x Sword of Light and Shadow
1x Fireshrieker
1x Sol Ring
1x Semblance Anvil
1x Oblivion Stone
1x Chromatic Lantern
1x Elbrus, the Binding Blade
1x Journeyer’s Kite
1x Wrecking Ball
1x Murder
1x Into the Core
1x Demonic Tutor
1x Rakdos Charm
1x Comet Storm
1x Terminate
1x Promise of Power
1x Beacon of Unrest
1x Dreadbore
1x Rakdos’s Return
1x Earthquake
1x Increasing Ambition
1x All Is Dust
1x Living Death
1x Damnation
1x Liliana Vess
1x Rakdos Carnarium
1x Temple of the False God
1x Rupture Spire
1x Shadowblood Ridge
10x Swamp
1x Akoum Refuge
1x Kher Keep
8x Mountain
1x Snow-Covered Mountain
1x Rakdos Guildgate
1x Urborg Volcano
1x Rogue’s Passage
1x Springjack Pasture
1x Tresserhorn Sinks
1x Blackcleave Cliffs
1x Graven Cairns
1x Blood Crypt
1x Lavaclaw Reaches
1x Sulfurous Springs
1x Dragonskull Summit
1x Shinka, the Bloodsoaked Keep
1x Bojuka Bog
1x Tomb of Urami
Removed
Cryptborn Horror -- Swapped out for RTR Rakdos as they both require an opponent to lose life, but Cryptborn has less of an impact on the game.
Killing Wave -- Although I have used it to great effect against tokens it usually just ends with all players losing life and the board state remaining relatively unchanged.
Belbe’s Portal -- takes an 8 mana investment to get out one demon and there's a chance it will get destroyed before it can realy be useful. Also it was fairly narrow as not every creature is a demon (not yet at least).
Heartless Summoning -- Found that there is a good amount of cards like this in the deck and I figured this was the weakest one, plus there have been situations where the de-buff has lost me the game.
Swamp -- Found a legendary land I have fallen in love with.
Added
Havoc Demon -- He was in a previous build of the deck but I had never gotten to use his ability before. I playtested a few games with him last night and he's pretty phenomenal seeing as most my demons survive and he can really destroy the board after combat.
Rakdos, Lord of Riots -- Got swapped for Cryptborn, not only is he a demon but his mana reduction abillity can lead to some pretty crazy second main phases.
Seizan, Perverter of Truth -- Was previously in but taken out due to concerns of helping opponents more than me. He helps tremendously and speeds the game up both in terms of card draw and life loss.
Tomb of Urami -- Yes I know this card is considered terrible but I love the flavor so much. I've never actually activated the second ability but just the very idea is incredibly amusing to me.
Sword of Light and Shadow -- Acquired a copy from a friend, just overall a very good card.
Removed
Infernal Darkness -- Was in entirely for flavor reasons. I never found myself playing it and it often sat dead in my hand.
Added
Damnation -- If this deck loses too much tempo it can be hard to fight against a powerful board, thus damnation.
Considering
Blasphemous Act -- Another board wipe with some flavor.
Liliana of the Dark Realms -- Have easy access to one but not sure how good it would be in this deck.
Trading Post -- Makes goats and draws cards?!?