This deck is one of my favorite decks to play because it has it all: epic synergies, big creatures, explosive turns, the ability to control the game, and a commander who not only enables your gameplan (artifact recusion) but is also extremely good at hitting for 21 once she is given a few equips later in the game.
You probably considered these and ran out of room... but.... Duplicant?
Token package: Skullclamp, Bitterblossom, Grave Pact? You're not very creature heavy, so I can see this being less than ideal. But a few token makers could do good work in giving you blockers. Also Necrogenesis and Creakwood Liege. The last being nice with Glissa.
Nice efficient-looking deck. How long have you played it with this list?
Oblivion Stone is nuts with Glissa. If you can manage to stick her with a Darksteel Plate, then you have a Self-Recurring, instant-speed boardwipe, which is pretty hard for opponents to overcome.
You probably considered these and ran out of room... but.... Duplicant?
Token package: Skullclamp, Bitterblossom, Grave Pact? You're not very creature heavy, so I can see this being less than ideal. But a few token makers could do good work in giving you blockers. Also Necrogenesis and Creakwood Liege. The last being nice with Glissa.
Nice efficient-looking deck. How long have you played it with this list?
I've had this put together for about 4 months. The decklist solidified to this within the past month, though. It needs more playtesting for full optimization, but it's a BLAST to play as-is.
Thanks for all of the great ideas already, guys! O-stone and Duplicant are obvious includes that I somehow lost track of. I'll change the original post to reflect that.
As far as the token/clamp package is concerned: that's a good idea, but one that probably ends up taking away from the deck. I do like the idea of bitterblossom/clamp being another draw engine for the deck, and love the thought of clamping a random creature (sad robot?) before boardwiping so I get cards out of the wipe.
Necrogenesis looks solid for graveyard-dependent meta's (which mine is evolving into), but I don't think creakwood liege adds enough to the deck (and it ups my cmc and is dangerous with tutelage).
So, I'll try to grab those cards soon and keep playtesting with em.
Do you think that greaves are worth it in this deck? I love giving Glissa shroud and haste for free, but it's such a nonbo with other equips in the deck when I have no other creatures
1 Glissa, The Traitor
Creatures
1 Eternal Witness
1 Stinkweed Imp
1 Crypt Ghast
1 Sylvan Primordial
1 Sheoldred, Whispering One
1 Vorinclex, Voice of Hunger
Enchantments
1 Pernicious Deed
1 Phyrexian Arena
1 Dark Tutelage
1 Null Profusion
1 Recycle
1 Mana Reflection
Planeswalkers
1 Vraska, the Unseen
Artifacts--Creatures
1 Moriok Replica
1 Sylvok Replica
1 Solemn Simulacrum
1 Wurmcoil Engine
1 Platinum Angel
1 Platinum Emperion
Artifacts--Wipers
1 Ratchet Bomb
1 Powder Keg
1 Plague Boiler
1 Nevinyrral's Disk
Artifacts--Sacables
1 Lotus Bloom
1 Mishra's Bauble
1 Nihil Spellbomb
1 Horizon Spellbomb
1 Lifespark Spellbomb
1 Conjurer's Bauble
1 Wayfarer's Bauble
1 Wanderer's Twig
1 Expedition Map
1 Expecutioner's Capsule
1 Viridian Longbow
1 Swiftfoot Boots
1 Cranial Plating
1 Thornbite Staff
1 Sword of Fire and Ice
1 Sword of Feast and Famine
1 Champion's Helm
1 Darksteel Plate
1 Nemesis Mask
1 Loxodon Warhammer
1 Lashwrithe
Artifacts--Misc
1 Sol Ring
1 Crucible of Worlds
1 Caged Sun
1 Salvaging Station
Instants
1 Slaughter Pact
1 Darkblast
1 Abrupt Decay
1 Putrefy
1 Beast Within
Sorceries
1 Regrowth
1 Life from the Loam
1 Sylvan Scrying
1 Demonic Tutor
1 Maelstrom Pulse
1 Buried Alive
1 Damnation
1 Praetor's Counsel
Lands
6 Forest
6 Swamp
1 Overgrown Tomb
1 Bloodstained Mire
1 Polluted Delta
1 Windswept Heath
1 Wooded Foothills
1 Marsh Flats
1 Misty Rainforest
1 Verdant Catacombs
1 Barren Moor
1 Polluted Mire
1 Slippery Karst
1 Tranquil Thicket
1 Blasted Landscape
1 Strip Mine
1 Wasteland
1 Forbidden Orchard
1 Cabal Coffers
1 Vesuva
1 Thespian's Stage
1 Volrath's Stronghold
1 Buried Ruin
1 Vault of Whispers
1 Tree of Tales
1 Darksteel Citadel
1 Dakmor Salvage
1 Urborg, Tomb of Yawgmoth
This deck is one of my favorite decks to play because it has it all: epic synergies, big creatures, explosive turns, the ability to control the game, and a commander who not only enables your gameplan (artifact recusion) but is also extremely good at hitting for 21 once she is given a few equips later in the game.
Additions I hope to make soon:
+1 Bayou
+1 Umezawa's Jitte
+1 Acorn Catapult
+1 Oblivion Stone
+1 Duplicant
Cards I want to playtest soon:
+1 Necrogenesis
+1 Bitterblossom
+1 Skullclamp
Questions? Comments? Concerns?
More info to come when I get around to it!
U Soramaro, First to Dream U (decklist)
W Elesh Norn, Grand Cenobite W (decklist)
Nath of the Gilt-Leaf (decklist)
Glissa, The Traitor (decklist)
Jhoira of the Ghitu
Melek, Izzet Paragon
Borborygmos, Enraged (decklist)
WBG Ghave, Guru of Spores WBG
WRG Uril, the Miststalker WRG (decklist)
Duplicant?
Token package: Skullclamp, Bitterblossom, Grave Pact? You're not very creature heavy, so I can see this being less than ideal. But a few token makers could do good work in giving you blockers. Also Necrogenesis and Creakwood Liege. The last being nice with Glissa.
Nice efficient-looking deck. How long have you played it with this list?
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
I've had this put together for about 4 months. The decklist solidified to this within the past month, though. It needs more playtesting for full optimization, but it's a BLAST to play as-is.
Thanks for all of the great ideas already, guys! O-stone and Duplicant are obvious includes that I somehow lost track of. I'll change the original post to reflect that.
As far as the token/clamp package is concerned: that's a good idea, but one that probably ends up taking away from the deck. I do like the idea of bitterblossom/clamp being another draw engine for the deck, and love the thought of clamping a random creature (sad robot?) before boardwiping so I get cards out of the wipe.
Necrogenesis looks solid for graveyard-dependent meta's (which mine is evolving into), but I don't think creakwood liege adds enough to the deck (and it ups my cmc and is dangerous with tutelage).
So, I'll try to grab those cards soon and keep playtesting with em.
Do you think that greaves are worth it in this deck? I love giving Glissa shroud and haste for free, but it's such a nonbo with other equips in the deck when I have no other creatures
U Soramaro, First to Dream U (decklist)
W Elesh Norn, Grand Cenobite W (decklist)
Nath of the Gilt-Leaf (decklist)
Glissa, The Traitor (decklist)
Jhoira of the Ghitu
Melek, Izzet Paragon
Borborygmos, Enraged (decklist)
WBG Ghave, Guru of Spores WBG
WRG Uril, the Miststalker WRG (decklist)