A fairly simple EDH deck, but one I enjoy to play and my friend dislikes to see. It doesn't win quickly, and sometimes it doesn't win gracefully. It works by doing three things.
1: Make sure there are cards in graveyards. Spot kill, a few board wipes, and a good bit of mill helps stock my opponents graveyards with lots of juicy stuff for step 2.
2: Abuse that stuff in the graveyards. Reanimation, mostly, but Diluvian Primordial and Wrexial helps me recur opposing instants and sorceries for maximum annoyance.
3: Draw a lot of cards to repeat steps 1 and 2. Consecrated Sphinix, Prime Speaker Zegana, and Minds Unbound let me draw the most cards, Mulldrifter, Phyrexian Arena, and the like help make sure I always have something to play.
Advice is always welcome. I'm not really a good deck builder, nor a good player..
Well, I've been putting a good bit of thought into some changes to make on my deck, and thought up a few cards I'd like to add, but not sure what to take out for them.
Geth, Lord of the Vault: Originally taken out when I first started because it was too mana extensive, but I've tweaked my mana base quite a bit and think I could make him work, despite not having an Urborg (I actually have a Cabal Coffers, just no Urborg). Decree of Pain: I recently picked this one up yesterday, and it's really good. I'm thinking about replacing the Oblivion Stone, since I got a good bit of artifact/enchantment destruction already. Dimir Machinations: In addition to being a useful effect, it can be tutored for a sword, or a mimic vat, or if I'm really desperate a kodama's reach or something. Venser's Journal: I'm already drawing a good bit of cards, so making sure I can keep a full hand, while gaining life is always a good thing. Also, tutorable with Brainspoil. Skithiryx, the Blight Dragon: Used to snipe players out of nowhere. Can't believe I forgot this card existed. I have one, somewhere.. Memory Plunder: A nice way to use giant spells from an opposing graveyard. And it's not exiled, either, so I can reuse it off Eternal Witness. Down // Dirty: Not exactly the best discard or recursion spell, but being able to be both can be a nice way to gain card advantage in a pinch. Lim-Dûl's Vault: Not a draw spell, persay, but from what I've heard this card can be a really nice way to set yourself up for a couple turns. Disciple of Bolas: Cheap way to get a bunch of cards by sacrificing some of my big stuff, or things I pull from another player's graveyard.
If anyone has any suggestions on stuff I can take out for some of these cards, I'd appreciate the help. Thanks.
1 The Mimeoplasm
Creatures (27)
1 Sakura-Tribe Elder
1 Yavimaya Elder
1 Fleshbag Marauder
1 Eternal Witness
1 Thrun, the Last Troll
1 Lazav, Dimir Mastermind
1 Solemn Simulacrum
1 Phyrexian Metamorph
1 Archaeomancer
1 Acidic Slime
1 Shriekmaw
1 Indrik Stomphowler
1 Corpse Connoisseur
1 Body Double
1 Genesis
1 Consuming Aberration
1 Mulldrifter
1 Bloodgift Demon
1 Wrexial, the Risen Deep
1 Grave Titan
1 Consecrated Sphinx
1 Prime Speaker Zegana
1 Deadeye Navigator
1 Rune-Scarred Demon
1 Krosan Tusker
1 Diluvian Primordial
1 Sheoldred, Whispering One
1 Reanimate
1 Sylvan Scrying
1 Mind Grind
1 Black Sun's Zenith
1 Kodama's Reach
1 Buried Alive
1 Cultivate
1 Fact or Fiction
1 Brainspoil
1 Traumatize
1 Rise from the Grave
1 Praetor's Grasp
1 Beacon of Unrest
1 Life's Finale
1 Walk the Aeons
Instants (6)
1 Beast Within
1 Putrefy
1 Sudden Death
1 Krosan Grip
1 Snuff Out
1 Grisly Spectacle
Planeswalkers (1)
1 Jace, Memory Adept
Enchantments (3)
1 Mind Unbound
1 Animate Dead
1 Phyrexian Arena
Artifacts (12)
1 Sword of Body and Mind
1 Mimic Vat
1 Sword of Feast and Famine
1 Darksteel Plate
1 Oblivion Stone
1 Dimir Signet
1 Golgari Signet
1 Lightning Greaves
1 Mindcrank
1 Swiftfoot Boots
1 Sensei's Divining Top
1 Sol Ring
8 Swamp
5 Forest
5 Island
1 Breeding Pool
1 Overgrown Tomb
1 Watery Grave
1 Woodland Cemetery
1 Drowned Catacomb
1 Hinterland Harbor
1 Jwar Isle Refuge
1 Command Tower
1 Strip Mine
1 Reliquary Tower
1 Vivid Marsh
1 Grixis Panorama
1 Thespian's Stage
1 Temple of the False God
1 Rupture Spire
1 Mystifying Maze
1 Nephalia Drownyard
A fairly simple EDH deck, but one I enjoy to play and my friend dislikes to see. It doesn't win quickly, and sometimes it doesn't win gracefully. It works by doing three things.
1: Make sure there are cards in graveyards. Spot kill, a few board wipes, and a good bit of mill helps stock my opponents graveyards with lots of juicy stuff for step 2.
2: Abuse that stuff in the graveyards. Reanimation, mostly, but Diluvian Primordial and Wrexial helps me recur opposing instants and sorceries for maximum annoyance.
3: Draw a lot of cards to repeat steps 1 and 2. Consecrated Sphinix, Prime Speaker Zegana, and Minds Unbound let me draw the most cards, Mulldrifter, Phyrexian Arena, and the like help make sure I always have something to play.
Advice is always welcome. I'm not really a good deck builder, nor a good player..
Geth, Lord of the Vault: Originally taken out when I first started because it was too mana extensive, but I've tweaked my mana base quite a bit and think I could make him work, despite not having an Urborg (I actually have a Cabal Coffers, just no Urborg).
Decree of Pain: I recently picked this one up yesterday, and it's really good. I'm thinking about replacing the Oblivion Stone, since I got a good bit of artifact/enchantment destruction already.
Dimir Machinations: In addition to being a useful effect, it can be tutored for a sword, or a mimic vat, or if I'm really desperate a kodama's reach or something.
Venser's Journal: I'm already drawing a good bit of cards, so making sure I can keep a full hand, while gaining life is always a good thing. Also, tutorable with Brainspoil.
Skithiryx, the Blight Dragon: Used to snipe players out of nowhere. Can't believe I forgot this card existed. I have one, somewhere..
Memory Plunder: A nice way to use giant spells from an opposing graveyard. And it's not exiled, either, so I can reuse it off Eternal Witness.
Down // Dirty: Not exactly the best discard or recursion spell, but being able to be both can be a nice way to gain card advantage in a pinch.
Lim-Dûl's Vault: Not a draw spell, persay, but from what I've heard this card can be a really nice way to set yourself up for a couple turns.
Disciple of Bolas: Cheap way to get a bunch of cards by sacrificing some of my big stuff, or things I pull from another player's graveyard.
If anyone has any suggestions on stuff I can take out for some of these cards, I'd appreciate the help. Thanks.
Neheb
Marath
Yidris
Sharuum
Yidris