Possibility Storm: Amazing card in conjunction with Ruric. For the most part this works for you as you tend to be casting creatures all the time, and basically all the creatures in the deck are good things to have out. Every once in a while you'll grab a Sylvan Primordial with no legit targets but that's worth it for turning off Chaos Warp. Note that when Ruric is out, anyone who casts a non-creature spell first takes 6 from Ruric, then when the Storm resolves and the second card comes off, they can cast it if they take another 6, for a total of 12 damage taken to cast an unknown spell.
Lurking Predators: There are 53 creatures in the deck. This card is good.
Cream of the Crop: Lets you set up your top card as a creature, which is almost always what you want.
Grip of Chaos: Comes really close to negating removal entirely, making it extremely difficult to kill Ruric or any of your enchantments. (Or other juicy targets like Kiki-Jiki)
Wild Pair: The only creature in the deck that doesn't have a pair is Terastodon. If you trigger this off a 2/2 your top two choices are almost always Kiki-Jiki, Mirror Breaker and Acidic Slime but there's plenty of good ones.
Primal Surge: Every Timmy's dream, in a deck with 3 non-permanents this'll get you quite a few cards! Try to get Cream of the Crop out when you cast this as it'll let you set up the top card so every one is a creature. (Your win condition off this is either putting Anger in the graveyard or getting Urabrask out).
Gruul Ragebeast: Seriously underrated card but in a big beatdown deck like this it turns everything into an Inferno Titan.
Krosan Drover: It's like an Urza's Incubator for a third of your deck.
So let me know what you think. There are of course a load of options for creatures that go into the beatstick category, I just went with my favorites. I'm still playing around with the land, trying to find the right mix of basic/non-basic.
Everyone loves :symr::symg: beatdown decks, right?
You'll like this deck if:
-You like swinging for the fences
You'll dislike this deck if:
-I dunno you hate kittens or something
1 Ruric Thar, the Unbowed
Ramp:
1 Birds of Paradise
1 Krosan Drover
1 Oracle of Mul Daya
1 Priest of Titania
1 Rofellos, Llanowar Emissary
1 Sakura-Tribe Elder
1 Somberwald Sage
1 Vorinclex, Voice of Hunger
1 Wood Elves
1 Exploration
1 Burgeoning
1 Yavimaya Dryad
Draw:
1 Domri Rade
1 Drumhunter
1 Garruk's Horde
1 Heartwood Storyteller
1 Soul of the Harvest
Tutors:
1 Elvish Harbinger
1 Fauna Shaman
1 Fierce Empath
1 Green Sun's Zenith
1 Wild Pair
Buffs:
1 Anger
1 Pyreheart Wolf
1 Urabrask the Hidden
1 Vigor
1 Spearbreaker Behemoth
1 Brawn
1 Loxodon Warhammer
1 Deadwood Treefolk
1 Eternal Witness
1 Genesis
Beaters:
1 Akroma, Angel of Fury
1 Hellkite Charger
1 Thundermaw Hellkite
1 Inferno Titan
1 Stalking Vengeance
1 Borborygmos
1 Balefire Dragon
Removal:
1 Acidic Slime
1 Brutalizer Exarch
1 Gruul Ragebeast
1 Master of the Wild Hunt
1 Nullmage Shepherd
1 Scourge of Kher Ridges
1 Sylvan Primordial
1 Terastodon
1 Glissa Sunseeker
1 Duplicant
1 Steel Hellkite
Misc:
1 Kazuul, Tyrant of the Cliffs
1 Rampaging Baloths
1 Elvish Piper
1 Kiki-Jiki, Mirror Breaker
1 Magus of the Moon
1 Vexing Shusher
1 Possibility Storm
1 Grip of Chaos
1 Genesis Wave
1 Lurking Predators
1 Cream of the Crop
1 Cavern of Souls
1 Homeward Path
1 Kessig Wolf Run
1 Mosswort Bridge
1 Strip Mine
1 Yavimaya Hollow
1 Dryad Arbor
1 High Market
1 Maze of Ith
1 Shinka, the Bloodsoaked Keep
1 Spinerock Knoll
Mana Lands:
1 Gaea's Cradle
1 Rootbound Crag
1 Stomping Ground
1 Taiga
1 Wooded Foothills
1 Primal Surge
7 Snow-Covered Forest
7 Snow-Covered Mountain
1 Ancient Tomb
1 Command Tower
1 Ancient Ziggurat
1 Fire-Lit Thicket
1 Grove of the Burnwillows
1 Karplusan Forest
1 Temple of the False God
Nothing super complex mostly, just ramp and then play the biggest creatures you can before turning sideways.
Strategy:
Ruric Thar + Loxodon Warhammer: Rather obvious but absolutely amazing while it lasts.
Possibility Storm: Amazing card in conjunction with Ruric. For the most part this works for you as you tend to be casting creatures all the time, and basically all the creatures in the deck are good things to have out. Every once in a while you'll grab a Sylvan Primordial with no legit targets but that's worth it for turning off Chaos Warp. Note that when Ruric is out, anyone who casts a non-creature spell first takes 6 from Ruric, then when the Storm resolves and the second card comes off, they can cast it if they take another 6, for a total of 12 damage taken to cast an unknown spell.
Lurking Predators: There are 53 creatures in the deck. This card is good.
Cream of the Crop: Lets you set up your top card as a creature, which is almost always what you want.
Grip of Chaos: Comes really close to negating removal entirely, making it extremely difficult to kill Ruric or any of your enchantments. (Or other juicy targets like Kiki-Jiki)
Wild Pair: The only creature in the deck that doesn't have a pair is Terastodon. If you trigger this off a 2/2 your top two choices are almost always Kiki-Jiki, Mirror Breaker and Acidic Slime but there's plenty of good ones.
Primal Surge: Every Timmy's dream, in a deck with 3 non-permanents this'll get you quite a few cards! Try to get Cream of the Crop out when you cast this as it'll let you set up the top card so every one is a creature. (Your win condition off this is either putting Anger in the graveyard or getting Urabrask out).
Gruul Ragebeast: Seriously underrated card but in a big beatdown deck like this it turns everything into an Inferno Titan.
Krosan Drover: It's like an Urza's Incubator for a third of your deck.
Changelog:
-Swapped Yavimaya Elder for Domri Rade since it works out well in testing.
So let me know what you think. There are of course a load of options for creatures that go into the beatstick category, I just went with my favorites. I'm still playing around with the land, trying to find the right mix of basic/non-basic.