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Win conditions:
Azor's Elocutors
Darksteel Reactor
Door to Nothingness
Maze's End with all 10 guildgates
Vraska the Unseen's assassign tokens w the help of Rogue's Passage
Huge Gideon, Champion of Justice thanks to Doubling Season and Contagion Engine
Progenitus with the help of Mirari's Wake's +1/+1 and True Conviction for 21 points of Commander damage.
1 Progenitus
Creatures - 2
1 Azor's Elocutors
1 Fountain Watch
Artifacts - 11
1 Howling Mine
1 Chromatic Lantern
1 Rings of Brighthearth
1 Darksteel Reactor
1 Font of Mythos
1 Witchbane Orb
1 Door to Nothingness
1 Venser's Journal
1 Contagion Engine
1 Planar Portal
1 Legacy Weapon
Sorceries - 13
1 Demonic Tutor
1 Idyllic Tutor
1 Show and Tell
1 Vindicate
1 Damnation
1 Day of Judgment
1 Scapeshift
1 Creeping Renaissance
1 Diabolic Revelation
1 Final Judgment
1 Conflux
1 Praetor's Counsel
1 Time Stretch
Instants - 1
1 Enlightened Tutor
Enchantments - 10
1 Prismatic Omen
1 City of Solitude
1 Rites of Flourishing
1 Spiritual Asylum
1 Doubling Season
1 Maelstrom Nexus
1 Mirari's Wake
1 Mana Reflection
1 True Conviction
1 Omniscience
1 Jace Beleren
1 Ajani Vengeant
1 Chandra, the Firebrand
1 Elspeth, Knight-Errant
1 Garruk Relentless
1 Garruk Wildspeaker
1 Gideon, Champion of Justice
1 Jace, Architect of Thought
1 Jace, the Mind Sculptor
1 Ral Zarek
1 Sarkhan Vol
1 Sorin, Lord of Innistrad
1 Chandra Nalaar
1 Garruk, Primal Hunter
1 Gideon Jura
1 Jace, Memory Adept
1 Liliana Vess
1 Tamiyo, the Moon Sage
1 Vraska the Unseen
1 Sorin Markov
1 Karn Liberated
1 Nicol Bolas, Planeswalker
Lands - 40
1 Academy Ruins
1 Azorius Guildgate
1 Boros Guildgate
1 Boseiju, Who Shelters All
1 City of Brass
1 Command Tower
1 Crystal Quarry
1 Dimir Guildgate
1 Exotic Orchard
1 Forest
1 Glimmervoid
1 Golgari Guildgate
1 Grand Coliseum
1 Gruul Guildgate
1 Island
1 Izzet Guildgate
1 Lotus Vale
1 Maze of Ith
1 Maze's End
1 Orzhov Guildgate
1 Overgrown Tomb
1 Plains
1 Rakdos Guildgate
1 Reflecting Pool
1 Reliquary Tower
1 Rogue's Passage
1 Rupture Spire
1 Savannah
1 Scrubland
1 Selesnya Guildgate
1 Simic Guildgate
1 Steam Vents
1 Strip Mine
1 Tarnished Citadel
1 Temple Garden
1 Tolaria West
1 Transguild Promenade
1 True Conviction
1 Tundra
1 Underground Sea
1 Undiscovered Paradise
Do you have enough protection for all those planes walkers? Might want to add something that will deter attackers.
Most recently looking at Morinfen!
I'd lose the Fountain Watch in favor of Privileged Position or Sterling Grove as enchantments are generally harder to remove.