Hi guys; my first post here is also meant to be for my first commander deck featuring Kresh the Bloodbraided. It's a pleasure to be a part of the community and from what I've already been reading here on the forums I've learned a fair bit about the format and the various deck types and strategies as I am ultimately new to EDH as a whole.
I've had some success in building the deck, and I know for a fact that the friend of mine who is starting EDH with me (this thus being a casual deck for now) is running Omnath, Locus of Mana as his own commander, and I've had some good testing done online with varying levels of success, but overall I feel the deck could be improved further. I've done other tests with decks of similar power ranges and mine just doesn't seem to be able to sustain itself long enough against some aggressive decks or powerful control decks. Mass removal is very difficult to come back from, which could be a problem. Any insight on what I could potentially do to improve the list would be greatly appreciated!
Without further hesitation, however, here's the list:
What I've LIKED thus far is how powerful the deck can be if given the time; I've plenty of tutors to dig through my library, a little bit of card draw (though perhaps not enough!) and some removal that generally helps me get ahead enough to make a wall against the Omnath deck I was using for testing and win within a few more turns... That's how it seems to work; if I can force my way into a strong board position, it becomes VERY difficult to get me to a weaker one as I no longer overly care about my creatures dying when Kresh hits. The only issue? I've done most of my testing with life totals of 40... I now know from reading here that the total is in fact 30, and I realise that I should have lost a couple more test games than I did.
I have a fair few sac outlets, and the Evoke creatures are immensely helpful. I'm still iffy on the list however, and it definitely needs some tweaking. Any help that could be offered I would be greatly willing to accept! Much appreciated and thank you ahead of time!
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I've had some success in building the deck, and I know for a fact that the friend of mine who is starting EDH with me (this thus being a casual deck for now) is running Omnath, Locus of Mana as his own commander, and I've had some good testing done online with varying levels of success, but overall I feel the deck could be improved further. I've done other tests with decks of similar power ranges and mine just doesn't seem to be able to sustain itself long enough against some aggressive decks or powerful control decks. Mass removal is very difficult to come back from, which could be a problem. Any insight on what I could potentially do to improve the list would be greatly appreciated!
Without further hesitation, however, here's the list:
1 Kresh the Bloodbraided
Creatures
1 Blood Scrivener
1 Butcher of Malakir
1 Corpsejack Menace
1 Desecration Demon
1 Disciple of Bolas
1 Drana, Kalastria Bloodchief
1 Eternal Witness
1 Force of Savagery
1 Harvester of Souls
1 Jarad, Golgari Lich Lord
1 Kresh the Bloodbraided
1 Mikaeus, the Unhallowed
1 Mitotic Slime
1 Moldgraf Monstrosity
1 Mycoloth
1 Pawn of Ulamog
1 Royal Assassin
1 Savra, Queen of the Golgari
1 Sheoldred, Whispering One
1 Shriekmaw
1 Somberwald Sage
1 Spitebellows
1 Sprouting Thrinax
1 Walker of the Grove
1 Worldspine Wurm
Enchantments
1 Asceticism
1 Attrition
1 Awakening Zone
1 Elemental Resonance
1 Feed the Pack
1 Grave Pact
1 Gutter Grime
1 Ashnod's Altar
1 Bonehoard
1 Caged Sun
1 Chromatic Lantern
1 Darksteel Ingot
1 Gilded Lotus
1 Lightning Greaves
1 Loxodon Warhammer
1 Mage Slayer
1 Mimic Vat
1 Nim Deathmantle
1 Skullclamp
1 Staff of Nin
1 Swiftfoot Boots
1 Whispersilk Cloak
Instants/Sorceries
1 Beast Within
1 Momentous Fall
1 Slaughter
1 Terminate
1 Tragic Slip
1 Diabolic Revelation
1 Diabolic Tutor
1 Flesh / Blood
1 Genesis Wave
1 Hex
1 Increasing Ambition
1 Overwhelming Stampede
1 Sign in Blood
Lands
1 Akoum Refuge
1 Barren Moor
1 Blood Crypt
1 Crypt of Agadeem
1 Dragonskull Summit
1 Exotic Orchard
6 Forest
1 Forgotten Cave
1 Highland Weald
1 Kazandu Refuge
1 Kessig Wolf Run
1 Lavaclaw Reaches
5 Mountain
1 Raging Ravine
1 Rootbound Crag
1 Rupture Spire
1 Savage Lands
1 Swamp
1 Temple of the False God
1 Thespian's Stage
1 Tranquil Thicket
1 Transguild Promenade
1 Tresserhorn Sinks
1 Vivid Crag
1 Vivid Grove
1 Vivid Marsh
What I've LIKED thus far is how powerful the deck can be if given the time; I've plenty of tutors to dig through my library, a little bit of card draw (though perhaps not enough!) and some removal that generally helps me get ahead enough to make a wall against the Omnath deck I was using for testing and win within a few more turns... That's how it seems to work; if I can force my way into a strong board position, it becomes VERY difficult to get me to a weaker one as I no longer overly care about my creatures dying when Kresh hits. The only issue? I've done most of my testing with life totals of 40... I now know from reading here that the total is in fact 30, and I realise that I should have lost a couple more test games than I did.
I have a fair few sac outlets, and the Evoke creatures are immensely helpful. I'm still iffy on the list however, and it definitely needs some tweaking. Any help that could be offered I would be greatly willing to accept! Much appreciated and thank you ahead of time!