*Aurelia untaps all your creatures, not just the ones that attack, so Intrepid Hero can kill two things a turn, and Adarkar Valkyrie can rez two things a turn. Aurelia also lets you get more mana out of the mana myr.
*Little dudes hitting for big value. Several doublestrikers in here will give up plenty of sword triggers, especially with Aurelia out. The best doublestrike guy in the list? Boros Keyrune. I got this guy, Sword of Fire and Ice, and Aurelia out during a game. That’s a lovely 26 points of damage and 4 cards drawn per turn.
Wrecking Ogre, perhaps? It's seems like other folks having being using this to some success. It's on-theme, and the uncounterable +3/+3 and double-strike bloodrush lets your general one shot a player.
Wrecking Ogre, perhaps? It's seems like other folks having being using this to some success. It's on-theme, and the uncounterable +3/+3 and double-strike bloodrush lets your general one shot a player.
I keep forgetting about that guy. Thanks. I prefer repeatable effects, but if you can kill someone for 5 mana... why not.
Wrecking Ogre, perhaps? It's seems like other folks having being using this to some success. It's on-theme, and the uncounterable +3/+3 and double-strike bloodrush lets your general one shot a player.
Well, ignore bloodrush for a second... 3/3 Doublestrike for 5 isn't bad. Strap an equipment on there and he's still really good.
Glad I haven't drawn her and tried to do this yet. I was totally thinking, yeah, she bounces stuff, flashes in, that's good. Thanks for the save.
Well she gets pulled, she also goes infinite with Kiki, but there are better cards for that slot in this deck, like Wrecking Ogre.
Same thing happened to me. I had a Vish Kal deck with a restoration angel in it. I had a Karmic Guide and an Angel of Despair on the board with a Restoration Angel in my hand and was really excited to blink one of them. Then I reread the card...
List needs some massaging. Looking for ideas to make it more able to respond to a complicated board state, or get out quicker to recover from a wipe.
Looking for room for maybe some more board wipes, and some more haste via Fervor and perhaps the newer boots.
Want to keep this aggro, but I have noticed no lack of creatures and equipment to put on them during games. More often I have some messy engine in my way (I'm talking to you Necrotic Sliver/Sun Titan loop) that slows me down.
Thanks for the response. I'm aware of the cool synergy with Valkyrie and Aurelia, and had considered putting in a sac outlet to use it. I hadn't considered Brion Stoutarm (possibly because I generally just dislike him for some reason), and he'd actually add a little reach to the deck.
I've toying around with a Jor Kadeen/Aurelia/Gisela build that runs a similar curve to yours (not the same as my sig). What about Lightning Mauler as another haste enabler? Comes down early, "equips" for free to your three drop, wears a sword in a pinch, and is Skullclampable (I know you don't run this, but it's relevant in many Boros builds).
Faith's Reward has been decent in helping me fight against board wipes. Some indestructibility may go a ways, too. A critter equipped with Darksteel Plate gets around your Necrotic Sliver issues, and Tajic with battalion gets stronger with multiple combat steps.
Well Skullclamp should probably be in here, and is in other RW decks I've built. I do think I'd put in Fervor over Mauler because I have a decent density of sword-wielders and Fervor sticks around more.
The nice thing about the threat density in this deck is that if I don't overextend I'll always have a, dare I say it, pokemon on the bench. So I think Hallowed Burial would be good as it'll just tuck someone's 'value engine'.
I'm very much in love with damage doubling enchantments, but I'll probably drop Gratuitous Violence for Fervor and maybe a piece of equipment for Hallowed Burial.
Boros Charm replaces Faith's Reward for me in terms of what it does. I do love me Faith's Reward on top of an Armageddon.
*Aurelia untaps all your creatures, not just the ones that attack, so Intrepid Hero can kill two things a turn, and Adarkar Valkyrie can rez two things a turn. Aurelia also lets you get more mana out of the mana myr.
*Little dudes hitting for big value. Several doublestrikers in here will give up plenty of sword triggers, especially with Aurelia out. The best doublestrike guy in the list? Boros Keyrune. I got this guy, Sword of Fire and Ice, and Aurelia out during a game. That’s a lovely 26 points of damage and 4 cards drawn per turn.
Land Destruction seals the deal.
Got a few infi-combos, but the only one I can tutor for is Aggravated Assault/Sword of Feast and Famine. But that also requires an unblocked creature (Soltari Visionary is an awesome card to win with).
This is one of those decks that wasn’t meant to stay together, but keeps wanting to come with me to game night.
1 Aurelia, the Warleader
Ranger Package
1 Ranger of Eos
1 Serra Ascendant
1 Mother of Runes
1 Goblin Welder
Beats
1 Mirran Crusader
1 Markov Blademaster
1 Hound of Griselbrand
1 Hero of Bladehold
1 Linvala, Keeper of Silence
1 Wrecking Ogre (kills sum1 w Aurelia out)
1 Inferno Titan
1 Godo, Bandit Warlord (3 combat phases = good)
1 Gisela, Blade of Goldnight
Untap and attack for value
1 Gold Myr
1 Iron Myr
1 Palladium Myr
1 Viashino Heretic
1 Intrepid Hero
1 Soltari Visionary
1 Rakka Mar
1 Kiki-Jiki, Mirror Breaker
1 Stonehewer Giant
1 Sun Titan
1 Adarkar Valkyrie
Good with Kiki
1 Stoneforge Mystic
1 Solemn Simulacrum
1 Duplicant (best buds with Gob Welder too)
1 Armageddon
1 Boom // Bust
1 Catastrophe
Draw/Dig
1 Wheel of Fortune
1 Reforge the Soul
1 Staff of Nin
1 Sword of Fire and Ice
1 Scroll Rack
Other Removal
1 Allay
1 Shattering Pulse
1 Oblation
1 Vandalblast
1 Austere Command
1 Aura of Silence
MOAR Combat
1 Aggravated Assault
1 Gratuitous Violence
Misc.
1 Boros Charm
1 Order / / Chaos
Weapons of War
1 Lightning Greaves
1 Umezawa's Jitte
1 Inquisitor’s Flail
1 Quietus Spike
1 Sword of Feast and Famine
1 Sword of Light and Shadow
1 Sword of War and Peace
1 Batterskull
1 Mana Crypt
1 Sol Ring
1 Boros Keyrune
1 Fellwar Stone
1 Mind Stone
1 Boros Keyrune
1 Darksteel Ingot
1 Thran Dynamo
1 Gilded Lotus
1 Slayers’ Stronghold
1 Sunhome, Fortress of Legion
1 Buried Ruin
1 Inkmoth Nexus
1 Rogue’s Passage
1 Ancient Tomb
1 Command Tower
1 Arid Mesa
1 Plateau
1 Sacred Foundry
1 Clifftop Retreat
1 Rugged Prairie
12 Plains
11 Mountain
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
stuff
I keep forgetting about that guy. Thanks. I prefer repeatable effects, but if you can kill someone for 5 mana... why not.
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
WGU - Jenara, Asura of War - Bant Counters
WUB - Sen Triplets - Blink Control
RWU - Ruhan of the Fomori - Combat Control
WB - Teysa, Envoy of Ghosts - Orzhov Knights
UB - Grimgrin, Corpse-Born - Tribal Combo
G - Yeva, Nature's Herald - Yo-Yo Champion
Remember Restoration Angel's non-angel clause. Aurelia is an angel, so Restoration Angel won't be able to give her another attack phase.
Well, ignore bloodrush for a second... 3/3 Doublestrike for 5 isn't bad. Strap an equipment on there and he's still really good.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
What? (reads card)
Glad I haven't drawn her and tried to do this yet. I was totally thinking, yeah, she bounces stuff, flashes in, that's good. Thanks for the save.
Well she gets pulled, she also goes infinite with Kiki, but there are better cards for that slot in this deck, like Wrecking Ogre.
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
Same thing happened to me. I had a Vish Kal deck with a restoration angel in it. I had a Karmic Guide and an Angel of Despair on the board with a Restoration Angel in my hand and was really excited to blink one of them. Then I reread the card...
Looking for room for maybe some more board wipes, and some more haste via Fervor and perhaps the newer boots.
Want to keep this aggro, but I have noticed no lack of creatures and equipment to put on them during games. More often I have some messy engine in my way (I'm talking to you Necrotic Sliver/Sun Titan loop) that slows me down.
What should come out?
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
Thanks for the response. I'm aware of the cool synergy with Valkyrie and Aurelia, and had considered putting in a sac outlet to use it. I hadn't considered Brion Stoutarm (possibly because I generally just dislike him for some reason), and he'd actually add a little reach to the deck.
But what to take out for Fervor, Swiftfoot Boots, and Hallowed Burial. Those are the three I'm thinking of putting in at this time.
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
Faith's Reward has been decent in helping me fight against board wipes. Some indestructibility may go a ways, too. A critter equipped with Darksteel Plate gets around your Necrotic Sliver issues, and Tajic with battalion gets stronger with multiple combat steps.
stuff
The nice thing about the threat density in this deck is that if I don't overextend I'll always have a, dare I say it, pokemon on the bench. So I think Hallowed Burial would be good as it'll just tuck someone's 'value engine'.
I'm very much in love with damage doubling enchantments, but I'll probably drop Gratuitous Violence for Fervor and maybe a piece of equipment for Hallowed Burial.
Boros Charm replaces Faith's Reward for me in terms of what it does. I do love me Faith's Reward on top of an Armageddon.
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck: