This build is pretty straight forward: Blow everything up until there is nothing left to blow up, then suit her up and slaughter. It's missing a couple staples (Vindicate and Stoneforge Mystic) because I haven't been able to find copies, but I think it's pretty close to where I want it to be... until I can afford Ravages of War. Any suggestions?
really like your list. im working on a TEG list similar to this with Armageddon as the finisher. have you considered cutting creatures and capitalizing on a creatureless deck?
really like your list. im working on a TEG list similar to this with Armageddon as the finisher. have you considered cutting creatures and capitalizing on a creatureless deck?
Thanks.
I'm curious what advantages you think a totally creatureless deck has. My only creatures are there to fetch lands, act as Armageddon #3, and act as either removal or exile one of my fetch creatures to give me double duty and board presence when I hit a Wrath. I guess Torpor Orb is better in a creatureless build, are there other things I'm overlooking?
Two things this deck needs is more draw and tutor. I think I'm going to drop Chromatic Lantern for a Cluestone and as soon as I get another SoFaI, replace SoFaF with it, since the land untap offers little in this build. That's only a drop in the bucket, though. ¡Mas Ventaja!
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1 Teysa, Envoy of Ghosts
Targeted Removal
1 Condemn
1 Fiend Hunter
1 Mortify
1 Oblation
1 Path to Exile
1 Prison Term
1 Return to Dust
1 Soul Snare
1 Swords to Plowshares
General Control
1 Aura of Silence
1 Blind Obedience
1 Tainted Æther
1 Torpor Orb
Goodstuff
1 Crucible of Worlds
1 Gideon, Champion of Justice
1 Elspeth, Knight-Errant
1 Liliana of the Dark Realms
1 Mimic Vat
1 Sorin, Lord of Innistrad
1 Vedalken Orrey
Tutor and Draw
1 Demonic Tutor
1 Increasing Ambition
1 Phyrexian Arena
Voltron Package
1 Argentum Armor
1 Darksteel Plate
1 Felidar Umbra
1 Fireshrieker
1 Hyena Umbra
1 Lightning Greaves
1 Swiftfoot Boots
1 Sword of Feast and Famine
1 Umezawa's Jitte
1 Chromatic Lantern
1 Coalition Relic
1 Darksteel Ingot
1 Everflowing Chalice
1 Fellwar Stone
1 Gilded Lotus
1 Mana Vault
1 Mind Stone
1 Orzhov Keyrune
1 Orzhov Signet
1 Sol Ring
1 Thran Dynamo
1 Endless Horizons
1 Knight of the White Orchid
1 Kor Cartographer
1 Land Tax
1 Solemn Simulacrum
1 Tithe
Mass Destruction
1 Armageddon
1 Catastrophe
1 Damnation
1 Day of Judgment
1 Decree of Pain
1 Desolation Angel
1 False Prophet
1 Final Judgment
1 Hallowed Burial
1 Life's Finale
1 Mass Calcify
1 Merciless Eviction
1 Terminus
1 Wrath of God
1 Boseiju, Who Shelters All
1 Cave of Koilos
1 Darksteel Citadel
1 Flagstones of Trokair
1 Godless Shrine
1 Inkmoth Nexus
1 Isolated Chapel
1 Marsh Flats
1 Strip Mine
1 Tainted Field
1 Terrain Generator
15 Plains
9 Swamp
Thanks.
I'm curious what advantages you think a totally creatureless deck has. My only creatures are there to fetch lands, act as Armageddon #3, and act as either removal or exile one of my fetch creatures to give me double duty and board presence when I hit a Wrath. I guess Torpor Orb is better in a creatureless build, are there other things I'm overlooking?
Two things this deck needs is more draw and tutor. I think I'm going to drop Chromatic Lantern for a Cluestone and as soon as I get another SoFaI, replace SoFaF with it, since the land untap offers little in this build. That's only a drop in the bucket, though. ¡Mas Ventaja!