Oh my glob you guys, I'm posting another fun yet fragile decklist. Who cares about graveyard hate, anyway?
Basically this is a mono-white Second Sunrise deck with a backup endgame of Yosei, the Morning Star + Emeria, the Sky Ruin. I built a five-color version of Second Sunrise a year or two ago, but I wanted to see if I could make it run without the busted tutor package.
(I'm also kind of in a hurry, so apologies for not organizing this list more meaningfully.)
If you have played Sunny Side Up, or Eggs, or Open the Vaults, or whatever they are calling it these days, then you have an idea how this works. You sacrifice various trinkets, lands, and creatures for value, then cast Second Sunrise (or Faith's Reward, or Open the Vaults, or Roar of Reclamation) to get them all back and do it again.
Because of the singleton nature of the format, this deck leans heavily on some important cards to make it function. Besides the mass recursion spells, this deck often needs some combination of Memory Jar, Codex Shredder, Krark-Clan Ironworks, and Zuran Orb to cross the line from card advantage to combo victory. In particular, Codex Shredder is what will eventually let you "go infinite" by recurring a mass recursion spell, which can recur the Codex Shredder. Once you are ready, add Yosei, the Morning Star and Origin Spellbomb to the mix to buy a turn or two and swing with an arbitrary number of Soldier tokens. Don't be afraid to use Yosei as a rattlesnake to buy time to reach critical mass, though.
This deck operates on a slim 28 lands, and that might be too many. There are 5 or 6 cheap spells/trinkets that fill your hand with lands, and too many cantrips to count. Combined with fetchlands, these trinkets thin the deck very noticeably and help you draw gas on your combo turn.
Anyway, that's all I got. I considered a large number of cards that didn't make it into this revision of the deck, but feel free to make suggestions. Mainly I just wanted to throw the idea out there in case someone else wanted to take it and run with it!
So I tried it yesterday with a few slight alterations for budget. It was tons of fun for me though my turns took forever. Even with all the dig its a bit slow. I would/plan to add Planar Portal and Idyllic tutor so there's a way to end this faster.
I've been toying around with a similar deck, using Sen Triplets in Esper (blue for windfall, wispering madness, mystical/personal tutor, hurkley recall, time spiral, fabricate; Black for vampiric/demonic tutor, tendril of agony, yawgmoths will, dark ritual, exanguinate) but it doesn't really go off until at least turn 6, normally a few turns after that unless there is no disruption and good draws. How soon can you get this deck to 'go off' as it were? I've been goldfishing your version and the fastest I've achieved was turn 8 thanks to salvaging station/lotus bloom.
Do you still use this deck? Have you made any changes to it? Any reason why you think mono white might be better than other colour combinations?
Edit: I've been playing around with this deck for the last few hours, it actually has a surprisingly high number of ways of 'going off'. It works wonderfully goldfishing, but in actual games, its fairly fragile vs blue decks or against anyone who can see what the deck is trying to do. I guess thats the nature of all in combo's though. Yosei definitely helps if you can tap down the blue player before going off though. Its a really fun deck!
I still have the deck together. Turn 6 or 7 sounds about right with no disruption, although there are usually some non-infinite combo-like shenanigans happening before that. I highly doubt it is actually competitive in its current form since it rolls over to countermagic and graveyard hate. But like you said, it sure is a fun deck to goldfish! For what it's worth, I have a 100% win ratio with this deck against other players (all 3 or 4 games, haha).
Mono-white is probably worse than Esper or 5-color, but I built this deck because first and foremost I wanted a mono-white deck. Combo is what I gravitate toward playing, and I don't see a lot of mono-white combo decks (usually just lots of equipment and blink shenanigans), so I wanted to make it happen.
Surprisingly, I have actually gotten a few compliments from friends and other players for the deck, and several requests for the decklist. It is probably more of a novelty than anything, but if someone wants to turn it into something competitive, they are welcome to do so, much like Fluxuate did with Momir Vig.
Quote from mmapson125 »
How consistently does this deck work?
...
So I tried it yesterday with a few slight alterations for budget. It was tons of fun for me though my turns took forever. Even with all the dig its a bit slow. I would/plan to add Planar Portal and Idyllic tutor so there's a way to end this faster.
Albeit somewhat slow, it is surprisingly consistent for a mono-white deck thanks to all the card draw. I tried Idyllic Tutor and didn't like it due to lack of targets. Planar Portal seems too expensive, too -- time isn't really a consideration because if everyone wants to make me play it out, they can sit there and watch me!
Quote from kraus911 »
Argivian Archaeologist? Spendy if you don't already have him, but probably pretty good here.
Sounds good to me! I realized Terrarion sucks because it comes into play tapped, so what do you know, now I have an open slot!
I want you to know I still have his together and its super fun. I have some alternate card choices due to playstyle and budget but its super fun. I remembered right after making my post that idyllic was just enchantments and not artifacts and thus sort of useless here
I really like this deck! I do have one suggestion though, why not use Goblin Charbelcher? Once you go infinite, you can activate, sac it to the Ironworks, then bring them both back again and hit someone again, ad nauseam. Aeolipile and Rocket Launcher could also be used to win that turn.
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Basically this is a mono-white Second Sunrise deck with a backup endgame of Yosei, the Morning Star + Emeria, the Sky Ruin. I built a five-color version of Second Sunrise a year or two ago, but I wanted to see if I could make it run without the busted tutor package.
1 Yosei, the Morning Star
Creature (12)
1x Auriok Salvagers
1x Karmic Guide
1x Kuldotha Forgemaster
1x Leonin Squire
1x Razor Hippogriff
1x Sacred Guide
1x Salvage Scout
1x Sanctum Gargoyle
1x Solemn Simulacrum
1x Treasure Hunter
1x Twilight Shepherd
1x Wall of Omens
Artifact (44)
1x Armillary Sphere
1x Ashnod's Altar
1x Astrolabe
1x Barbed Sextant
1x Basalt Monolith
1x Chromatic Sphere
1x Chromatic Star
1x Clock of Omens
1x Coalition Relic
1x Codex Shredder
1x Conjurer's Bauble
1x Dispeller's Capsule
1x Doubling Cube
1x Dreamstone Hedron
1x Expedition Map
1x Gilded Lotus
1x Grim Monolith
1x Helm of Awakening
1x Krark-Clan Ironworks
1x Lion's Eye Diamond
1x Lotus Bloom
1x Lotus Petal
1x Mana Vault
1x Memory Jar
1x Mind Stone
1x Mindslaver
1x Mishra's Bauble
1x Origin Spellbomb
1x Phyrexian Furnace
1x Salvaging Station
1x Scrabbling Claws
1x Sculpting Steel
1x Sensei's Divining Top
1x Sol Ring
1x Sunbeam Spellbomb
1x Terrarion
1x Thran Dynamo
1x Tooth of Ramos
1x Traveler's Amulet
1x Urza's Bauble
1x Voltaic Key
1x Wanderer's Twig
1x Wayfarer's Bauble
1x Zuran Orb
1x Marshal's Anthem
1x Pursuit of Knowledge
Instant (8)
1x Abeyance
1x Argivian Find
1x Enlightened Tutor
1x Faith's Reward
1x Oblation
1x Second Sunrise
1x Tithe
1x Truce
Sorcery (5)
1x Open the Vaults
1x Ritual of Restoration
1x Roar of Reclamation
1x Survival Cache
1x Temporary Truce
Land (28)
1x Ancient Den
1x Arid Mesa
1x Blasted Landscape
1x Buried Ruin
1x Crystal Vein
1x Darksteel Citadel
1x Drifting Meadow
1x Emeria, The Sky Ruin
1x Flagstones of Trokair
1x Flooded Strand
1x Ghost Quarter
1x High Market
1x Marsh Flats
12x Plains
1x Secluded Steppe
1x Strip Mine
1x Windswept Heath
(I'm also kind of in a hurry, so apologies for not organizing this list more meaningfully.)
If you have played Sunny Side Up, or Eggs, or Open the Vaults, or whatever they are calling it these days, then you have an idea how this works. You sacrifice various trinkets, lands, and creatures for value, then cast Second Sunrise (or Faith's Reward, or Open the Vaults, or Roar of Reclamation) to get them all back and do it again.
Because of the singleton nature of the format, this deck leans heavily on some important cards to make it function. Besides the mass recursion spells, this deck often needs some combination of Memory Jar, Codex Shredder, Krark-Clan Ironworks, and Zuran Orb to cross the line from card advantage to combo victory. In particular, Codex Shredder is what will eventually let you "go infinite" by recurring a mass recursion spell, which can recur the Codex Shredder. Once you are ready, add Yosei, the Morning Star and Origin Spellbomb to the mix to buy a turn or two and swing with an arbitrary number of Soldier tokens. Don't be afraid to use Yosei as a rattlesnake to buy time to reach critical mass, though.
This deck operates on a slim 28 lands, and that might be too many. There are 5 or 6 cheap spells/trinkets that fill your hand with lands, and too many cantrips to count. Combined with fetchlands, these trinkets thin the deck very noticeably and help you draw gas on your combo turn.
Anyway, that's all I got. I considered a large number of cards that didn't make it into this revision of the deck, but feel free to make suggestions. Mainly I just wanted to throw the idea out there in case someone else wanted to take it and run with it!
Thanks for reading!
Draft my Mono-Blue Cube!
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WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
I still have the deck together. Turn 6 or 7 sounds about right with no disruption, although there are usually some non-infinite combo-like shenanigans happening before that. I highly doubt it is actually competitive in its current form since it rolls over to countermagic and graveyard hate. But like you said, it sure is a fun deck to goldfish! For what it's worth, I have a 100% win ratio with this deck against other players (all 3 or 4 games, haha).
Mono-white is probably worse than Esper or 5-color, but I built this deck because first and foremost I wanted a mono-white deck. Combo is what I gravitate toward playing, and I don't see a lot of mono-white combo decks (usually just lots of equipment and blink shenanigans), so I wanted to make it happen.
Surprisingly, I have actually gotten a few compliments from friends and other players for the deck, and several requests for the decklist. It is probably more of a novelty than anything, but if someone wants to turn it into something competitive, they are welcome to do so, much like Fluxuate did with Momir Vig.
Albeit somewhat slow, it is surprisingly consistent for a mono-white deck thanks to all the card draw. I tried Idyllic Tutor and didn't like it due to lack of targets. Planar Portal seems too expensive, too -- time isn't really a consideration because if everyone wants to make me play it out, they can sit there and watch me!
Sounds good to me! I realized Terrarion sucks because it comes into play tapped, so what do you know, now I have an open slot!
Draft my Mono-Blue Cube!
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