A few notes about the deck:
1) I have tried very hard to keep any infinite combos out of the deck, so things like Ashnod's Altar, Citanul Hierophants, and other creature to mana converters have been intentionally left out of the deck.
2) This deck is about generating fun value engines with Ghave and friends. I like making small loops that can generate value. This deck has many little engines like that, and half the fun of playing it is setting those up.
Honestly, the only reason I don't run Sakura-Tribe Elder is because I don't actually own one, and can't be bothered to trade for / search though commons bins for one. But I definitely agree that he deserves a spot in this list.
Not a huge fan of the Sorcery ramp package though, as they can't be brought back by Sun Titan, which is a big deal for me. I run Growth Spasm because it makes the Eldrazi Spawn, and the others just don't do that.
The Signets have served me well, and the pseudo combo-iness that they have with the turn 1 Sol Ring is something I really enjoy having access to.
Honestly, the only reason I don't run Sakura-Tribe Elder is because I don't actually own one, and can't be bothered to trade for / search though commons bins for one. But I definitely agree that he deserves a spot in this list.
Not a huge fan of the Sorcery ramp package though, as they can't be brought back by Sun Titan, which is a big deal for me. I run Growth Spasm because it makes the Eldrazi Spawn, and the others just don't do that.
The Signets have served me well, and the pseudo combo-iness that they have with the turn 1 Sol Ring is something I really enjoy having access to.
Fair enough. I'm just not the biggest fan of artifact ramp in green decks given their vulnerability to Austere Command & Co. If you want a permanent ramp package, what about Wayfarer's Bauble and Expedition Map as an alternative? They mitigate overextending your mana rocks, and they sac themselves for your Sun Titan.
Fair enough. I'm just not the biggest fan of artifact ramp in green decks given their vulnerability to Austere Command & Co. If you want a permanent ramp package, what about Wayfarer's Bauble and Expedition Map as an alternative? They mitigate overextending your mana rocks, and they sac themselves for your Sun Titan.
A few notes about the deck:
1) I have tried very hard to keep any infinite combos out of the deck, so things like Ashnod's Altar, Citanul Hierophants, and other creature to mana converters have been intentionally left out of the deck.
2) This deck is about generating fun value engines with Ghave and friends. I like making small loops that can generate value. This deck has many little engines like that, and half the fun of playing it is setting those up.
1 Ghave, Guru of Spores
Creatures
1 Blood Artist
1 Bloodflow Connoisseur
1 Bloodline Keeper
1 Corpsejack Menace
1 Creakwood Liege
1 Emeria Angel
1 Essence Warden
1 Eternal Witness
1 Falkenrath Noble
1 Fertilid
1 Geralf's Messenger
1 Grave Titan
1 Master of the Wild Hunt
1 Mycoloth
1 Ob Nixilis, the Fallen
1 Oracle of Mul Daya
1 Rampaging Baloths
1 Requiem Angel
1 Sakura-Tribe Elder
1 Savra, Queen of the Golgari
1 Scavenging Ooze
1 Seedborn Muse
1 Teysa, Orzhov Scion
1 Triskelavus
1 Twilight Drover
1 Verdant Force
1 Vish Kal, Blood Arbiter
1 Voice of Resurgence
1 Yavimaya Elder
1 Elspeth Tirel
1 Garruk Wildspeaker
1 Sorin, Lord of Innistrad
1 Vraska the Unseen
Enchantments
1 Aura Shards
1 Awakening Zone
1 Beastmaster Ascension
1 Cathars' Crusade
1 Death's Presence
1 Fecundity
1 Martyr's Bond
1 Parallel Lives
1 True Conviction
Artifacts
1 Akroma's Memorial
1 Blade of the Bloodchief
1 Elixir of Immortality
1 Illusionist's Bracers
1 Lightning Greaves
1 Ring of Xathrid
1 Skullclamp
1 Wayfayerer's Bauble
Instants
1 Beast Within
1 Fresh Meat
1 Mortify
1 Putrefy
1 Ready /Willing
1 White Sun's Zenith
Sorcery
1 Beacon of Unrest
1 Growth Spasm
1 Life / Death
1 Martial Coup
1 Phyrexian Rebirth
1 Plague Wind
1 Primal Command
1 Storm Herd
1 Bojuka Bog
1 Cavern of Souls
1 Command Tower
1 Evolving Wilds
4 Forest
1 Gavony Township
1 Golgari Rot Farm
1 Grasslands
1 Isolated Chapel
1 Khalni Garden
1 Krosan Verge
1 Oran-Rief, the Vastwood
1 Orzhov Basilica
1 Overgrown Tomb
5 Plains
1 Reliquary Tower
1 Selesnya Sanctuary
1 Sunpetal Grove
4 Swamp
1 Temple Garden
1 Temple of the False God
1 Terramorphic Expanse
1 Vault of the Archngel
1 Woodland Cemetary
1) Ghave, Guru of Spores + Geralf's Messenger
2) Triskelavus + Blade of the Bloodchief OR Cathars' Crusade
3) Fertilid + Cathars' Crusade + Emeria Angel OR Rampaging Baloths
4) Teysa, Orzhov Scion + Requiem Angel + White Sun's Zenith OR Storm Herd
Season any of the above with:
Changelog
April 2013:
+1 Krosan Verge
-1 Forest
July 2013
+1 Oracle of Mul Daya
+1 Martial Coup
+1 Ob Nixilis, the Fallen
+1 Life / Death
+1 Ready / Willing
+1 Sakura-Tribe Elder
+1 Master of the Wild Hunt
+1 Garruk Wildspeaker
+1 Scavenging Ooze
+1 Yavimaya Elder
+1 Voice of Resurgence
-1 Sun Titan
-1 Garruk Relentless
-1 Nomad's Assembly
-1 Eldrazi Monument
-1 Selesnya Signet
-1 Orzhov Signet
-1 Golgari Signet
-1 Sol Ring
-1 Acidic Slime
-1 Krosan Grip
-1 Rootborn Defenses
Looking to add
stuff
Honestly, the only reason I don't run Sakura-Tribe Elder is because I don't actually own one, and can't be bothered to trade for / search though commons bins for one. But I definitely agree that he deserves a spot in this list.
Not a huge fan of the Sorcery ramp package though, as they can't be brought back by Sun Titan, which is a big deal for me. I run Growth Spasm because it makes the Eldrazi Spawn, and the others just don't do that.
The Signets have served me well, and the pseudo combo-iness that they have with the turn 1 Sol Ring is something I really enjoy having access to.
Fair enough. I'm just not the biggest fan of artifact ramp in green decks given their vulnerability to Austere Command & Co. If you want a permanent ramp package, what about Wayfarer's Bauble and Expedition Map as an alternative? They mitigate overextending your mana rocks, and they sac themselves for your Sun Titan.
Krosan Verge jumps out at me as another decent budget Sun Titan target.
stuff
I like all of those ideas actually. While the map and bauble are a hair slower than the signets, they definitely synergize with Sun Titan better.
I'm pretty sure I have a Krosan Verge somewhere too. Now that I think about it, I'm surprised I haven't put that in here already. Thanks!