A major combo is Gravecrawler and Rooftop Storm. If these two can be fielded together with any other zombie, then Gravecrawler becomes the perfect sac engine, which can power Altar of Dementia into an infinite mill combo. Even without Rooftop Storm, the cheaper/token zombies can be sac'd to activate many triggered abilities and brought back using a number of return to hand/play cards (or in Gravecrawler's case, as a mana sink).
I'm definitely going to have to disagree with Knautschke about tutors and artifact ramp. 6 tutors (especially with 2 of them being creatures...also i don't call grave defiler a tutor) is hardly overdoing it. I've had decks with 15+ tutors. There's a point where it gets excessive unless you're going for a single combo, but 6 tutors is well within the bounds of reason. Besides, you'd be an idiot to leave out vampiric tutor. Although I do agree that diabolic intent is not a bad idea.
Artifact-ramp wise, 7 is also not that bad. Very few people run shatterstorm (that new one might see play, but we'll see), and although of course o-stone and the like kill artifact ramp, everything's got its weakness. 7 pieces is hardly a major risk. Also I'd definitely run signets and talismans over medallions any day in 3 color. obelisk is pretty lame, though. I'd get another talisman or signet instead.
I think that the more your deck relies on a very certain combo, the more tutors are required. And Thraximunder is not "I need a specific combo to get it going" deck. So it doesn't require many tutors, but can replace tutors with cards that care for card advantages instead. They will most likely dig up any piece you can combo with Thrax as well, in addition to other stuff.
Six cards of a hundred doesn't sound much. But if you substract the lands, the commander, the mana acceleration, the beaters and what not, then suddenly you realize that having six more tools or not is a huge difference.
As always, this is just my personal opinion (what with playing Commander since it exists, having played hundreds of games and built 30 to 50 decks).
Well sure, in fact if you subtract all the cards, you realize that six cards is more than YOUR ENTIRE DECK! You can keep subtracting, but then you're getting into negative numbers, which is just a little silly if you ask me. Don't know if I believe in negative numbers myself. Although I know some do, and I support their right to choose.
I know some people would argue that having more, increasingly mediocre, tools isn't really very helpful if you don't have a way to get them reliably, and that vampiric tutor is one of the best cards in the format, and they might point out that there are several combos in this deck that might be a lot easier to pull together with a decent number of tutors instead of drawing and hoping for the best, and that discounting the ability to search for mana accel when sol ring can be tutored for is ridiculous...but luckily for us, arguments aren't decided by logic, but by how many games we can claim we've played, and you've made the wise move of picking a moderately large number, so I think we're safe. Although I once knew a man who claimed he'd play a "kajillion" games, so hopefully he doesn't show up.
I'm fine with agreeing to disagree. So I'm not sure why you react with mockery, only because you have a different opinion.
But, since I'm already replying: you say that, if a person doesn't add at least half a dozen tutors to a deck, said person is forced to add mediocre tools instead. That doesn't make any sense. The cardpool for Commander is very very large, and so is the toolbox you can pick powerful tools from.
What I meant with the number thing is following: On the first glance, it sounds as if six card slots ain't a lot, when the deck is 100 cards large. But a huge portion of the cards can't replaced just with tutors. Taking out six lands and add six tutors? You can throw your deck on the dump already. In other words: each and every card counts. And the more cards you add, that, by themselves, don't do anything, the less overall tools you got to work with. By adding more and more tutors, you reduce the chance to draw what you might want anyway, making you again dependant on more tutors. The swords to plowshares I tutor I might have just drawn if I wouldn't have added that tutor. That's why I think that a few tutors are necessary, but that a lot of people use too many tutors. So I'm a fan of using cards, that generate pure card advantage instead, giving me a hand full of stuff to work with.
I never said vampiric tutor is bad. But for decks that are no combo decks, I prefer demonic tutor, since it gives you the stuff right now and then, and doesn't cause card disadvantage. And I think that diabolic intent is more fitting to the deck than vampiric, because it's more into the theme.
I really did the mockery thing because once I started writing it I thought it was funny and could't help myself. But really - bringing up your record as if that's evidence of your point? That's just tacky.
As for the discussion at hand, I'm fine with cutting some of the junkier tutors in here - grave defiler is pretty awful, and beseech and diabolic are merely decent. demonic is obvious, and diabolic intent I think is a fine choice for this deck, although I'd pick vampiric over it in most circumstances. At any rate I'd consider those 3 to be definite includes. The power level drops off pretty dramatically after that (exception of imperial seal, but that tends to be a budget issue), so I think 3 might be a good place to quit if you want a fast deck. If you're going for a slower deck, increasing ambition and demonic collusion can be pretty nasty too, or that m13 one.
Thing is, there's a lot of minor combos in here (lots of them involving gravecrawler) so being able to consistently get those pieces can make those actually worthwhile instead of a waste of cards - for example, deadapult is pretty bad without gravecrawler, or at least lich lord or endless ranks. There's also lots of situationally effective cards - endless ranks of the dead sucks without having a decent board position already, whereas zombie apocalypse sucks if you haven't lost many zombies yet, and there's other conditions for plenty of cards. A tutor will always be whatever card is most useful at the time, so it's never a dead draw (only exception being if you need a card THIS TURN and you get a vampiric tutor or similar). You don't want a beater when you need an answer, and you don't want to stall drawing answers when you need to be attacking. Even with simple beatsticks, you don't want them out of tempo - lightning reaver is going to be a pretty lame draw if people are already casting eldrazi and heading towards the endgame.
Besides that, it's fairly obvious that power levels aren't really equal in EDH...I'd way rather have 4 consecrated sphinxes than 1 consecrated sphinx and 1 each of whatever the 58-60th best cards are, for instance, regardless of the turn. And it'd be ridiculous to complain about losing 1 card to vamp tutor when sphinx can draw you 8 by your next turn.
It's funny because I know a lot of people naysayed the effectiveness of vamp tutor when it was released, and it turned out to be ridiculously powerful and got banned everywhere. Never discount the power of a good tutor.
It's also true that this deck doesn't have enough draw power, so I'd advocate for that too. There's so much powerhouse draw in UB, you'd be crazy not to use some.
Thanks to both of you for your suggestions (and ensuing argument ;)).
You both had a lot of very good suggestions, and I will start working on both of them! I'm a new user on the forums, and relatively new to magic, so I really appreciate both of your comments. I have many of the cards that you both mentioned (sometimes in other decks) but I am planning a revamp of all my decks (tear apart the weaker of the six to pump of the strong three).
I'll come back here to make updates in the near future.
A major combo is Gravecrawler and Rooftop Storm. If these two can be fielded together with any other zombie, then Gravecrawler becomes the perfect sac engine, which can power Altar of Dementia into an infinite mill combo. Even without Rooftop Storm, the cheaper/token zombies can be sac'd to activate many triggered abilities and brought back using a number of return to hand/play cards (or in Gravecrawler's case, as a mana sink).
Suggestions welcome!
1 Thraximundar
Zombies (20)
1 Cemetery Reaper
1 Corpse Harvester
1 Death Baron
1 Deathbringer Thoctar
1 Diregraf Captain
1 Fleshbag Marauder
1 Grave Titan
1 Gravecrawler
1 Grimgrin, Corpse-Born
1 Havengul Lich
1 Lightning Reaver
1 Lich Lord of Unx
1 Lord of the Undead
1 Mikaeus, the Unhallowed
1 Nightscape Familiar
1 Noxious Ghoul
1 Soulless One
1 Undead Warchief
1 Zombie Master
1 Zombie Trailblazer
Other Creatures (21)
1 It That Betrays
Enchantment (7)
1 Black Market
1 Call to the Grave
1 Endless Ranks of the Dead
1 Grave Pact
1 Phyrexian Arena
1 Rhystic Study
1 Rooftop Storm
Sorcery (15)
1 Army of the Damned
1 Barter in Blood
1 Buried Alive
1 Damnation
1 Demonic Tutor
1 Diabolic Intent
1 Dread Return
1 Dreadbore
1 Innocent Blood
1 Killing Wave
1 Promise of Power
1 Reanimate
1 Syphon Flesh
1 Victimize
1 Zombie Apocalypse
1 Altar of Dementia
1 Armillary Sphere
1 Ashnod's Altar
1 Chromatic Lantern
1 Coalition Relic
1 Coat of Arms
1 Expedition Map
1 Izzet Signet
1 Lightning Greaves
1 Loxodon Warhammer
1 Mind Stone
1 Nim Deathmantle
1 Phyrexian Altar
1 Sol Ring
1 Swiftfoot Boots
1 Sword of Vengeance
1 Unscythe, Killer of Kings
Instant (2)
1 Terminate
1 Twincast
Lands (37)
1 Blackcleave Cliffs
1 Blood Crypt
1 Bojuka Bog
1 Buried Ruin
1 Cascade Bluffs
1 Command Tower
1 Dragonskull Summit
1 Drowned Catacomb
1 Graven Cairns
1 Grixis Panorama
3 Island
1 Mountain
1 Rocky Tar Pit
1 Rupture Spire
1 Steam Vents
1 Sulfur Falls
1 Sunken Ruins
9 Swamp
1 Tainted Isle
1 Tainted Peak
1 Temple of the False God
1 Tendo Ice Bridge
1 Terramorphic Expanse
1 Thespian's Stage
1 Transguild Promenade
1 Unholy Grotto
What follows if a break down by purpose (with CMC beside)
6 Deathbringer Thoctar
5 Lightning Reaver
4 Soulless One
7 Thraximundar
Sac Engines and Pieces
2 Altar of Dementia
3 Ashnod's Altar
1 Gravecrawler
5 Grimgrin, Corpse-Born
12 It That Betrays
3 Phyrexian Altar
Card Draw
2 Mind Stone
5 Promise of Power
3 Phyrexian Arena
3 Rhystic Study
Tutors
5 Corpse Harvester
2 Demonic Tutor
2 Diabolic Intent
Acceleration and Mana Fixing
2 Armillary Sphere
5 Black Market
3 Chromatic Lantern
3 Coalition Relic
1 Expedition Map
2 Izzet Signet
2 Nightscape Familiar
1 Sol Ring
4 Damnation
2 Dreadbore
5 Noxious Ghoul
1 Terminate
Removal By Sac
4 Barter in Blood
5 Call to the Grave
3 Fleshbag Maruader
4 Grave Pact
1 Innocent Blood
1 Killing Wave
5 Syphon Flesh
Protection and Evasion
2 Lightning Greaves
6 Mikaeus, the Unhallowed
3 Loxodon Warhammer
2 Swiftfoot Boots
3 Sword of Vengeance
4 Unscythe, Killer of Kings
3 Zombie Master
3 Zombie Trailblazer
Creature powerup and production
8 Army of the Damned
3 Cemetery Reaper
5 Coat of Arms
4 Endless Ranks of the Dead
3 Death Baron
3 Diregraf Captain
6 Grave Titan
1 Lich Lord of Unx
3 Lord of the Undead
4 Undead Warchief
3 Buried Alive
4 Dread Return
5 Havengul Lich
1 Reanimate
3 Victimize
6 Zombie Apocalypse
Utility
2 Twincast
Combo piece
2 Nim Deathmantle
6 Rooftop Storm
Utility Lands
0 Bojuka Bog - Graveyard hate
0 Buried Ruin - Return necessary artifacts
0 Thespian's Stage - Copy land or destroy legendary land
0 Unholy Grotto - Return from graveyard
Suggestions are really appreciated.
1 Black Market
1 Underworld Connections
1 Ambition's Cost
1 Decree of Pain
1 Dreadbore
1 Ashnod's Altar
1 Coalition Relic
1 Darksteel Ingot
1 Expedition Map
1 Loxodon Warhammer
1 Mind Stone
1 Blackcleave Cliffs
1 Thespian's Stage
1 Watery Grave
1 Transguild Promenade
1 Ambition's Cost
1 Diabolic Intent
1 Promise of Power
1 Murder
1 Tragic Slip
1 Armillary Sphere
1 Izzet Signet
1 Nim Deathmantle
1 It that Betrays
1 Reanimate
1 Victimize
1 Buried Alive
1 Dread Return
1 Lightning Greaves
1 Phyrexian Altar
1 Phyrexian Arena
1 Rhystic Study
4 Swamp
1 Swiftfoot Boots
1 Sword of Vengeance
1 Terminate
2 Swamp
1 Lich Lord of Unx
1 Island
1 Grave Defiler
1 Vengeful Pharaoh
1 Deadapult
1 Dimir Signet
1 Gilded Lotus
1 Obelisk of Grixis
1 Rakdos Signet
1 Talisman of Indulgence
1 Dark Ritual
1 Vampiric Tutor
1 Forgotten Cave
1 Island
1 Underground River
1 Urborg Volcano
1 Vivid Crag
1 Unbreathing Horde
1 Torrent of Souls
1 Profane Command
1 Decree of Pain
1 Darksteel Ingot
1 Cruel Ultimatum
1 Beseech the Queen
1 Diabolic Tutor
1 Night's Whisper
1 Sedris, the Traitor King
1 Grimoire of the Dead
1 Grave Betrayal
1 Akoum Refuge
1 Ambition's Cost
1 Barren Moor
1 Champion's Helm
1 Crumbling Necropolis
1 Culling the Weak
1 Ghoulcaller's Chant
1 Gravespawn Sovereign
1 Lich Lord of Unx
1 Murder
1 Rakdos Carnarium
1 Tragic Slip
1 Underworld Connections
1 Reverberate
1 Mountain
1 Nantuko Husk
1 Urborg, Tomb of Yawgmoth
Nekusar, the Mindrazer
Artifact-ramp wise, 7 is also not that bad. Very few people run shatterstorm (that new one might see play, but we'll see), and although of course o-stone and the like kill artifact ramp, everything's got its weakness. 7 pieces is hardly a major risk. Also I'd definitely run signets and talismans over medallions any day in 3 color. obelisk is pretty lame, though. I'd get another talisman or signet instead.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Well sure, in fact if you subtract all the cards, you realize that six cards is more than YOUR ENTIRE DECK! You can keep subtracting, but then you're getting into negative numbers, which is just a little silly if you ask me. Don't know if I believe in negative numbers myself. Although I know some do, and I support their right to choose.
I know some people would argue that having more, increasingly mediocre, tools isn't really very helpful if you don't have a way to get them reliably, and that vampiric tutor is one of the best cards in the format, and they might point out that there are several combos in this deck that might be a lot easier to pull together with a decent number of tutors instead of drawing and hoping for the best, and that discounting the ability to search for mana accel when sol ring can be tutored for is ridiculous...but luckily for us, arguments aren't decided by logic, but by how many games we can claim we've played, and you've made the wise move of picking a moderately large number, so I think we're safe. Although I once knew a man who claimed he'd play a "kajillion" games, so hopefully he doesn't show up.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
I really did the mockery thing because once I started writing it I thought it was funny and could't help myself. But really - bringing up your record as if that's evidence of your point? That's just tacky.
As for the discussion at hand, I'm fine with cutting some of the junkier tutors in here - grave defiler is pretty awful, and beseech and diabolic are merely decent. demonic is obvious, and diabolic intent I think is a fine choice for this deck, although I'd pick vampiric over it in most circumstances. At any rate I'd consider those 3 to be definite includes. The power level drops off pretty dramatically after that (exception of imperial seal, but that tends to be a budget issue), so I think 3 might be a good place to quit if you want a fast deck. If you're going for a slower deck, increasing ambition and demonic collusion can be pretty nasty too, or that m13 one.
Thing is, there's a lot of minor combos in here (lots of them involving gravecrawler) so being able to consistently get those pieces can make those actually worthwhile instead of a waste of cards - for example, deadapult is pretty bad without gravecrawler, or at least lich lord or endless ranks. There's also lots of situationally effective cards - endless ranks of the dead sucks without having a decent board position already, whereas zombie apocalypse sucks if you haven't lost many zombies yet, and there's other conditions for plenty of cards. A tutor will always be whatever card is most useful at the time, so it's never a dead draw (only exception being if you need a card THIS TURN and you get a vampiric tutor or similar). You don't want a beater when you need an answer, and you don't want to stall drawing answers when you need to be attacking. Even with simple beatsticks, you don't want them out of tempo - lightning reaver is going to be a pretty lame draw if people are already casting eldrazi and heading towards the endgame.
Besides that, it's fairly obvious that power levels aren't really equal in EDH...I'd way rather have 4 consecrated sphinxes than 1 consecrated sphinx and 1 each of whatever the 58-60th best cards are, for instance, regardless of the turn. And it'd be ridiculous to complain about losing 1 card to vamp tutor when sphinx can draw you 8 by your next turn.
It's funny because I know a lot of people naysayed the effectiveness of vamp tutor when it was released, and it turned out to be ridiculously powerful and got banned everywhere. Never discount the power of a good tutor.
It's also true that this deck doesn't have enough draw power, so I'd advocate for that too. There's so much powerhouse draw in UB, you'd be crazy not to use some.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
You both had a lot of very good suggestions, and I will start working on both of them! I'm a new user on the forums, and relatively new to magic, so I really appreciate both of your comments. I have many of the cards that you both mentioned (sometimes in other decks) but I am planning a revamp of all my decks (tear apart the weaker of the six to pump of the strong three).
I'll come back here to make updates in the near future.
Nekusar, the Mindrazer
Nekusar, the Mindrazer
Nekusar, the Mindrazer
Nekusar, the Mindrazer