The deck has a little bit of token making to feed Vish Kal, and some recursion aspects. Since Vish Kal is pretty expensive, and only gets more expensive as the game goes on, I have a pretty high land count with some additional mana rocks to go with it. I also purposely avoided the infinite combos, so no Exquisite Blood to go with the Vizkopa Guildmage, or Angelic Renewal to go with Sun Titan.
One of my favorite cards in the deck is Tombstone Stairwell. If that's out with Vish Kal, he gets really huge very fast. Stairwell also interacts really nicely with Requiem Angel. However you obviously don't want your opponents to have a lot of dudes in their graveyards, so that's why there's stuff like Bojuka Bog, Withered Wretch and Nezumi Graverobber.
Thanks! As a matter of fact, I was admiring the greatness of my list after your post when I realized something: I'm missing Vault of the Archangel! That means that it isn't as great as it could be! I think it's pretty easy to get in there though, as I'm going to take out Kjeldoran Outpost to make room for the Vault.
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1 Vish Kal, Blood Arbiter
Creatures (29)
1 Angel of Despair
1 Archon of Justice
1 Bloodghast
1 Bloodgift Demon
1 Crypt Ghast
1 Deathbringer Liege
1 Emeria Angel
1 Graveborn Muse
1 Harvester of Souls
1 Hero of Bladehold
1 Karmic Guide
1 Kokusho, the Evening Star
1 Mikaeus, the Unhallowed
1 Necrotic Sliver
1 Nezumi Graverobber
1 Pilgrim's Eye
1 Preacher
1 Puppeteer Clique
1 Requiem Angel
1 Serra Ascendant
1 Silverblade Paladin
1 Solemn Simulacrum
1 Stoneforge Mystic
1 Sun Titan
1 Sunblast Angel
1 Treasury Thrull
1 Vampire Nighthawk
1 Vizkopa Guildmage
1 Withered Wretch
1 Blade of the Bloodchief
1 Bonehoard
1 Darksteel Ingot
1 Druidic Satchel
1 Expedition Map
1 Journeyer's Kite
1 Mimic Vat
1 Nim Deathmantle
1 Oblivion Stone
1 Orzhov Signet
1 Skullclamp
1 Sol Ring
1 Wayfarer's Bauble
Enchantments (5)
1 Animate Dead
1 Necromancy
1 Phyrexian Arena
1 Phyrexian Reclamation
1 Tombstone Stairwell
Instants (6)
1 Corpse Dance
1 Mortify
1 Oblation
1 Return to Dust
1 Swords to Plowshares
1 Tithe
Sorceries (6)
1 Demonic Tutor
1 Martial Coup
1 Promise of Power
1 Vindicate
1 Wrath of God
1 Yawgmoth's Will
1 Bojuka Bog
1 Command Tower
1 Deserted Temple
1 Emeria, The Sky Ruin
1 Fetid Heath
1 Godless Shrine
1 High Market
1 Kjeldoran Outpost
1 Marsh Flats
1 Maze of Ith
1 Miren, the Moaning Well
1 Orzhov Basilica
9 Plains
1 Reflecting Pool
1 Reliquary Tower
1 Scrubland
1 Shizo, Death's Storehouse
1 Strip Mine
9 Swamp
1 Thawing Glaciers
1 Urborg, Tomb of Yawgmoth
1 Vesuva
1 Volrath's Stronghold
1 Winding Canyons
The deck has a little bit of token making to feed Vish Kal, and some recursion aspects. Since Vish Kal is pretty expensive, and only gets more expensive as the game goes on, I have a pretty high land count with some additional mana rocks to go with it. I also purposely avoided the infinite combos, so no Exquisite Blood to go with the Vizkopa Guildmage, or Angelic Renewal to go with Sun Titan.
One of my favorite cards in the deck is Tombstone Stairwell. If that's out with Vish Kal, he gets really huge very fast. Stairwell also interacts really nicely with Requiem Angel. However you obviously don't want your opponents to have a lot of dudes in their graveyards, so that's why there's stuff like Bojuka Bog, Withered Wretch and Nezumi Graverobber.
How does the deck play? Check it out here: http://puremtgo.com/articles/conqueror-commander-vol-cviii-vish-kal-blood-arbiter
Comments and suggestions appreciated!
Most recently looking at Morinfen!
Most recently looking at Morinfen!