There's a thread already for all Karn, Silver Golem decks here. I like your build, but if you want to get some ideas and thoughts from other Karn players, feel free to check that thread, which is still active as of today (4/7/13).
it's all good ! Ain't nobody making you post anywhere you dont wanna. I didnt think there was any provision that made us consolidate our lists under anyone else's posts. this is here to get feedback on your list.
you list looks pretty darn good. how is it playing for you? what's your metagame like? what are your favorite cards/plays in the deck? if money were no object, what changes would you try out?
I appreciate the kindness! It's a pretty solid list; the only issues with it are the lack of draw at times and a lack of interaction with other players. This is meant to win through combo, so the board state is pretty much ignored by me unless I see something that directly hoses me like Aura of Silence or Aura Shards.
The local metagame is on a line between competitive and casual--decks are tuned and efficient, but there's nothing degenerate and a sense of "fair play" permeates the entire mindset. Ex: Combo exists, but not Hermit Druid or Arcum Dagsson combo.
Favorite cards...Druidic Satchel is just capable of being dirty when out early, or with Crystal Ball/Rings of Brighthearth. I honestly think that it's the best thing for permanent ramp that Mono-Brown has. Having Staff of Nin as a replacement for Rocket Launcher as a win con also is pretty awesome.
If budget was no object...I'm honestly not sure. The deck runs pretty smoothly as is; may get some better colorless lands to replace things like the panoramas? Maybe some creature control with Ensnaring Bridge and Portcullis? The one thing that I've noticed about this deck is how sometimes it just feels that not running any creatures besides Duplicant and the Voltaic Construct might be a better design.
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1x Karn, Silver Golem
Artifact Creatures (and Eldrazi Friend)
1x Scarecrone
1x Stuffy Doll
1x Wurmcoil Engine
1x Voltaic Construct
1x Myr Battlesphere
1x Mycosynth Golem
1x Duplicant
1x Steel Hellkite
1x Shimmer Myr
1x Kuldotha Forgemaster
1x Kozilek, Butcher of Truth
Other Artifacts
1x Mirrorworks
1x Basalt Monolith
1x Mana Crypt
1x Memory Jar
1x Trading Post
1x Voltaic Key
1x Worn Powerstone
1x Dreamstone Hedron
1x Staff of Nin
1x Akroma's Memorial
1x Everflowing Chalice
1x Darksteel Forge
1x Nevinyrral's Disk
1x Clock of Omens
1x Grim Monolith
1x Krark-Clan Ironworks
1x Myr Turbine
1x Tower of Fortunes
1x Relic of Progenitus
1x Darksteel Plate
1x Expedition Map
1x Mana Vault
1x Codex Shredder
1x Crystal Ball
1x Citanul Flute
1x Spine of Ish Sah
1x Blinkmoth Urn
1x Scroll Rack
1x Unwinding Clock
1x Rings of Brighthearth
1x Mind's Eye
1x Serum Tank
1x Gilded Lotus
1x Sensei's Divining Top
1x Batterskull
1x Vedalken Orrery
1x Druidic Satchel
1x Cloud Key
1x Sculpting Steel
1x Thran Dynamo
1x Oblivion Stone
1x Planar Portal
1x Elixir of Immortality
1x Sol Ring
1x Mimic Vat
1x Mycosynth Lattice
1x All is Dust
Planeswalker
1x Karn Liberated
Lands
1x Cavern of Souls
1x Haunted Fengraf
1x Bant Panorama
1x Urza's Tower
1x Urza's Power Plant
1x Urza's Mine
1x Mishra's Factory
1x Glimmerpost
1x Ancient Tomb
1x Terrain Generator
1x Mikokoro, Center of the Sea
1x Cloudpost
1x Tectonic Edge
1x Naya Panorama
1x Blinkmoth Nexus
1x Inkmoth Nexus
1x Reliquary Tower
1x Darksteel Citadel
1x Buried Ruin
1x Petrified Field
1x Grixis Panorama
1x Esper Panorama
1x Zoetic Cavern
1x Urza's Factory
1x Quicksand
1x Seraph Sanctuary
1x Mystifying Maze
1x Dust Bowl
1x Rogue's Passage
1x Dread Statuary
1x Thespian's Stage
1x Stalking Stones
1x Winding Canyons
1x Jund Panorama
1x Phyrexia's Core
1x Temple of the False God
1x Blinkmoth Well
1x Ghost Quarter
1x Henge of Ramos
1x Mishra's Workshop
candidus inperti; si nil, his utere mecum.
~~~~~
you list looks pretty darn good. how is it playing for you? what's your metagame like? what are your favorite cards/plays in the deck? if money were no object, what changes would you try out?
The local metagame is on a line between competitive and casual--decks are tuned and efficient, but there's nothing degenerate and a sense of "fair play" permeates the entire mindset. Ex: Combo exists, but not Hermit Druid or Arcum Dagsson combo.
Favorite cards...Druidic Satchel is just capable of being dirty when out early, or with Crystal Ball/Rings of Brighthearth. I honestly think that it's the best thing for permanent ramp that Mono-Brown has. Having Staff of Nin as a replacement for Rocket Launcher as a win con also is pretty awesome.
If budget was no object...I'm honestly not sure. The deck runs pretty smoothly as is; may get some better colorless lands to replace things like the panoramas? Maybe some creature control with Ensnaring Bridge and Portcullis? The one thing that I've noticed about this deck is how sometimes it just feels that not running any creatures besides Duplicant and the Voltaic Construct might be a better design.