I got sick of azusa and keep trying different decks but nothing seems to stick. So here I'm trying to roll everything I want together into one cohesive unit. We have infinite combos, creature beatdown, repeatable control cards and more. The deck itself as you may notice is all about creatures. The idea is to establish control over the board with my ETB creatures and overwhelming draw capabilities, use a ton of card draw to ramp myself into an infinite combo or Akroma's Memorial for the beatdown win.
ANIMAR COMBOS
These rely on animar having enough counters to gain free casts.
Your meta must be really slow, because even Animar with no ramp in my meta would equal getting shut out first. My group plays heavy ramp, 4th turn Primeval Titan is almost commonplace.
Your meta must be really slow, because even Animar with no ramp in my meta would equal getting shut out first. My group plays heavy ramp, 4th turn Primeval Titan is almost commonplace.
It is just a rough draft, I just tossed in what I thought were necessities, but I guess it could use more ramp
My animar edh is designed to explode... No eldrazi no huge beaters... I think animar himself is a beater if played right... Ive usually drawn my entire deck acidic slimed all lands and man o wared all viable targets by turn 6 or 7 ... If playing against heavy control exe clique i just put damage on the field quick.. I would take out your 3 colored mana creatures... Maybe a birthing pod for creature spot removal acidic slime viridian corrupter man o war etc... also the new gatecrash evolve mechanic like gyre sage and fathom mage is a godsend for animar... Ever consider earthcraft?.. ... I run all the zero drop kobolds cause thats infinite counters turn 4 on animar w cloudstone... I red drop godo into situational sword... Fire and ice light and shadow feast and famine is always great... Also... Cascade... Maelstrom wanderer and my personal favorite etherium horn sorcerer... Even bloodbraid...... Maybe... Idk... Seems to be workin pretty well for me... I play agnst mimeo radha and cliquenon a pretty consistent basis and i take most gamea... Edric geta it up the pooper... Consider myr battlesphere .. Peregrine drake.. Cloud of faeries .. Even something as toolbox as crystal shard... Skullclamp plus genesis chamber is alao a wonderful opener...
If your insisten on flash add shimmer myr and teferi both give animar countera further developing your combo while giving you the benefit of blue leyline... and akromas memorial is great if u wanna tap out for to get countered... Id rather drop 7 to ten creatures w 7 mana than worry abt akromas memorial.. If i drew that opening hand id be pissed.. Dead card
01 Taiga
02 Tropical Island
03 Volcanic Island
04 Steam Vents
05 Breeding Pool
06 Stomping Ground
07 Scalding Tarn
08 Wooded Foothill
09 Misty Rainforest
10 Flooded Grove
11 Cascade Bluffs
12 Fire-Lit Thicket
13 Command Tower
14 Reflecting Pool
15 Ancient Ziggurat
16 Dryad Arbor
17 Raging Ravine
18 Gaea's Cradle
19 Strip Mine
20 Maze of Ith
21 Eye of Ugin
22 Evolving Wilds
23 Reliquary Tower
24 Terramorphic Expanse
25 Academy Ruins
26 Tolaria West
27 High Market
3 Forest
3 Island
3 Mountain
38 Akroma's Memorial
39 Cloudstone Curio
40 Pithing Needle
41 Tormod's Crypt
42 Crystal Shard
43 Vorinclex, Voice of Hunger
44 Ulamog, the Infinite Gyre
45 Kozilek, Butcher of Truth
46 Kiki-Jiki, Mirror Breaker
47 Jin-Gitaxius, Core Augur
48 Teferi, Mage of Zhalfir
49 Sakashima, the Impostor
50 Venser, Shaper Savant
51 Glen Elendra Archmage
52 Urabrask, the Hidden
53 Phyrexian Metamorph
54 Avenger of Zendikar
55 Artisan of Kozilek
56 Sages of the Anima
57 Kederekt Leviathan
58 Deadwood Treefolk
59 Vendilion Clique
60 Phantasmal Image
61 Woodfall Primus
62 Eternal Witness
63 Primordial Sage
64 Draining Whelk
65 Primeval Titan
66 Garruk's Horde
67 Fierce Empath
68 Dream Stalker
69 Trinket Mage
70 Mystic Snake
71 Acidic Slime
72 Regal Force
73 Mulldrifter
74 Terastodon
75 Palinchron
76 Pestermite
77 Genesis
79 Exploration
80 Greater Good
81 Mana Reflection
82 Lurking Predators
83 Leyline of Anticipation
84 Nim Deathmantle
85 Chord of Calling
86 Pact of Negation
87 Skyshroud Claim
88 Mystical Tutor
89 Worldly Tutor
90 Force of Will
91 Capsize
92 Forbid
93 Jace, the Mind Sculptor
94 Gamble
95 Bribery
96 Fabricate
97 Insurrection
98 Time Stretch
99 Tooth and Nail
I got sick of azusa and keep trying different decks but nothing seems to stick. So here I'm trying to roll everything I want together into one cohesive unit. We have infinite combos, creature beatdown, repeatable control cards and more. The deck itself as you may notice is all about creatures. The idea is to establish control over the board with my ETB creatures and overwhelming draw capabilities, use a ton of card draw to ramp myself into an infinite combo or Akroma's Memorial for the beatdown win.
ANIMAR COMBOS
These rely on animar having enough counters to gain free casts.
Palinchron = infinite mana
Cloudstone Curio + Eldrazi titans = free card draw and permanent destruction
OTHER COMBOS
Kiki-Jiki, Mirror Breaker + Pestermite = win
Eternal Witness + Time Stretch + genesis/high market or bounce outlet = infinite turns
Palinchron + Mana Reflection = infinite mana
Nim Deathmantle + Greater Good + ETB creatures = stupidity.
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
It is just a rough draft, I just tossed in what I thought were necessities, but I guess it could use more ramp