I don't know what inspired me to make this deck. Lately I have been in this mood where I get the most satisfaction out of games by being a complete douchenozzle to everyone else. I didn't think I would like this deck very much when I first built it, I figured it would be one of those "oh I will just pull this out once in a while for that easy win and then go back to other decks" but I'm suddenly in love.
I want to invest some more time and care into this deck and start tuning it, but I'm not sure where to go from here. As of right now the list is the first draft, I have only added and removed a few things and it hasn't been a deck for very long.
The deck itself can be very quick at times, accomplishing turn three or four scoops depending on the starting hand (ramp into Thran Dynamo, Copy Artifact the Dynamo and then cast Armageddon). Although I'm playing a deck where the goal is to win via what is considered the most "unfun" route out there, I still held back here and there with some card choices. I avoided any sort of infinite combos.
Anyways, here is the current list:
Up on the chopping block are: Ajani Vengeant Mystic Retrieval Thirst for Knowledge Deprive
I'm not sure what I think of these four cards at the moment and will be watching for them more often while playing. If I replace cards these will likely be the first to go.
I'll come back and update this to make it more clean cut tomorrow (I'm pretty tired right now, I just wanted to get this out there).
Looking forward to some feedback and suggestions, let me know what you think.
I'd definitely cut at least Evolving Wilds and Azorius Chancery, since you want to be able to both ramp out a 'Geddon and recover from it as fast as possible.
I'd also recommend Catastrophe.
I'd definitely cut at least Evolving Wilds and Azorius Chancery, since you want to be able to both ramp out a 'Geddon and recover from it as fast as possible.
I'd also recommend Catastrophe.
Both good points. I'll add Catastrophe to my list of cheap cards I need to go get.
You don't have many creatures to worry about losing. Does Burning Sands sound good for you?
I wanted to put it in my deck originally but 95% of my removal either already destroys all lands or doesn't actually kill creatures but exiles/bounces/tucks them instead. I would have to rely on opponents killing stuff or having convoluted sacrifice combos in their decks to take any real value out of the card.
I want to invest some more time and care into this deck and start tuning it, but I'm not sure where to go from here. As of right now the list is the first draft, I have only added and removed a few things and it hasn't been a deck for very long.
The deck itself can be very quick at times, accomplishing turn three or four scoops depending on the starting hand (ramp into Thran Dynamo, Copy Artifact the Dynamo and then cast Armageddon). Although I'm playing a deck where the goal is to win via what is considered the most "unfun" route out there, I still held back here and there with some card choices. I avoided any sort of infinite combos.
Anyways, here is the current list:
1 Numot, the Devastator
Land: 35
1 Halimar Depths
1 Tendo Ice Bridge
1 Azorious Chancery
1 Rugged Prairie
1 Glacial Fortress
1 Command Tower
1 Darksteel Citadel
1 Terrain Generator
1 Ancient Tomb
1 Tectonic Edge
1 Reliquary Tower
1 Buried Ruin
1 Evolving Wilds
1 Terramorphic Expanse
9 Island
5 Mountain
7 Plains
Creatures: 5
1 Magus of the Moat
1 Magus of the Tabernacle
1 Dwarven Miner
1 Hokori, Dust Drinker
1 Phyrexian Metamorph
Enchantments: 7
1 Confiscate
1 Rhystic Study
1 Mana Breach
1 Rising Waters
1 Copy Artifact
1 Overburden
1 Frozen Aether
1 Azorious Signet
1 Izzet Signet
1 Boros Signet
1 Sol Ring
1 Thran Dynamo
1 Darksteel Ingot
1 Chromatic Lantern
1 Khalni Gem
1 Gilded Lotus
1 Armillary Sphere
1 Journeyer's Kite
1 Expedition Map
1 Wayfarer's Bauble
Other Artifacts: 5
1 Sensei's Divining Top
1 Mishra's Helix
1 Crucible of Worlds
1 Scourglass
1 Sculpting Steel
Counterspells: 7
1 Desertion
1 Discombobulate
1 Scattering Stroke
1 Hinder
1 Spell Crumple
1 Pact of Negation
1 Deprive
Card Draw: 5
1 Fact or Fiction
1 Sphinx's Revelation
1 Ponder
1 Brainstorm
1 Thrist for Knowledge
1 Rite of Ruin
1 Obliterate
1 Jokulhaups
1 Wildfire
1 Global Ruin
1 Armageddon
1 Stone Rain
1 Pillage
Removal/Sweepers: 10
1 Austere Command
1 Akroma's Vengeance
1 Hallowed Burial
1 Saltblast
1 Evacuation
1 Return to Dust
1 Cyclonic Rift
1 Orim's Thunder
1 Pongify
1 Swords to Plowshares
Utility: 4
1 Ajani Vengeant
1 Mystic Retrieval
1 Enlightened Tutor
1 Faith's Reward
Up on the chopping block are:
Ajani Vengeant
Mystic Retrieval
Thirst for Knowledge
Deprive
I'm not sure what I think of these four cards at the moment and will be watching for them more often while playing. If I replace cards these will likely be the first to go.
I'll come back and update this to make it more clean cut tomorrow (I'm pretty tired right now, I just wanted to get this out there).
Looking forward to some feedback and suggestions, let me know what you think.
Reckless Waif; It's the red Delver of Secrets.
I'd also recommend Catastrophe.
GWB Junk Stax Ghave BWG
Both good points. I'll add Catastrophe to my list of cheap cards I need to go get.
I wanted to put it in my deck originally but 95% of my removal either already destroys all lands or doesn't actually kill creatures but exiles/bounces/tucks them instead. I would have to rely on opponents killing stuff or having convoluted sacrifice combos in their decks to take any real value out of the card.
Reckless Waif; It's the red Delver of Secrets.