I've decided that I need to create a dedicated 'loaner' deck for players relatively new to Magic that sometimes appear in our games. I've settled on Horde of Notions as the commander and don't mind if the deck mostly uses good-stuff, but I would like it to play the role of aggro if possible. As I frequently play this Child of Alara deck, I've tried to incorporate a resistance to oblivion effects. Card complexity shouldn't be an issue, so things such as Sensei's Divining Top are fine. Also, if mass land destruction is something this deck could use effectively, I have no qualms with it.
Additionally, I'd like to abide by these 2 rules for simplification purposes:
No non-land tutors (besides Sunforger-like effects)
No infinite combos
My draft for the deck thus far is on the right:
As an aggro oriented deck in a multiplayer format, it's important that this is able to continue to land 'threats', even as the game progresses into the late-game. I'm unsure how many 'answers' it should use, but there's certainly room to add new cards or remove current ones. Any help is appreciated, thanks!
1 Horde of Notions
Creatures (33)
1 Deathrite Shaman
1 Coiling Oracle
1 Baleful Strix
1 Nezumi Graverobber
1 Skullbriar, the Walking Grave
1 Dark Confidant
1 Thalia, Guardian of Thraben
1 Gaddock Teeg
1 Voice of Resurgence
1 Qasali Pridemage
1 Sygg, River Cutthroat
1 Edric, Spymaster of Trest
1 Animar, Soul of Elements
1 Eternal Witness
1 Shardless Agent
1 Rakdos, Lord of Riots
1 Solemn Simulacrum
1 Anger
1 Slithermuse
1 Bloodbraid Elf
1 Genesis
1 Reveillark
1 Mulldrifter
1 Teferi, Mage of Zhalfir
1 Shriekmaw
1 Zealous Conscripts
1 River Kelpie
1 Havengul Lich
1 Ruric Thar, the Unbowed
1 Ink-Eyes, Servant of Oni
1 Geth, Lord of the Vault
1 Sun Titan
1 Karador, Ghost Chieftain
Enchantments (6)
1 Land Tax
1 Rancor
1 Sylvan Library
1 Necropotence
1 Aura Shards
1 City of Solitude
Artifacts (11)
1 Lightning Greaves
1 Sword of Body and Mind
1 Sword of Fire and Ice
1 Sunforger
1 Mox Diamond
1 Mana Crypt
1 Sol Ring
1 Sensei's Divining Top
1 Crucible of Worlds
1 Coalition Relic
1 Mimic Vat
1 Boros Charm
1 Crib Swap
Planeswalkers (1)
1 Liliana of the Veil
1 Jace, the Mind Sculptor
1 Garruk Wildspeaker
Sorcery (6)
1 Reanimate
1 Timetwister
1 Wheel of Fortune
1 Windfall
1 Reforge the Soul
1 Time Spiral
Land (40)
2 Plains
2 Island
2 Swamp
2 Mountain
2 Forest
1 Scrubland
1 Tundra
1 Savannah
1 Taiga
1 Volcanic Island
1 Underground Sea
1 Tropical Island
1 Bayou
1 Badlands
1 Flooded Strand
1 Wooded Foothills
1 Windswept Heath
1 Verdant Catacombs
1 Marsh Flats
1 Arid Mesa
1 Polluted Delta
1 Misty Rainforest
1 Scalding Tarn
1 Command Tower
1 Ancient Tomb
1 Kessig Wolf Run
1 Cavern of Souls
1 Phyrexian Tower
1 Volrath's Stronghold
1 Academy Ruins
1 Gaea's Cradle
1 Strip Mine
1 Wasteland
1 Nameless Inversion
1 Mishra's Factory
1 Exotic Orchard
1 Gaea's Revenge
1 Notion Thief
1 Progenitor Mimic
1 Chrome Mox
1 Hermit Druid
1 Nova Chaser
1 Sprout Swarm
1 Dosan the Falling Leaf
1 Ready // Willing
1 Trygon Predator
1 Gilded Lotus
1 Godless Shrine
1 Emeria, the Sky Ruin
1 Temple of the False God
1 Knight of the Reliquary
1 Scroll Rack
1 Maelstrom Wanderer
1 Alchemist's Refuge
1 Sakashima's Student
1 Phyrexian Arena
1 Dark Tutelage
1 Elspeth, Knight-Errant
1 Sword of Light and Shadow
1 Plateau
Additionally, I'd like to abide by these 2 rules for simplification purposes:
As an aggro oriented deck in a multiplayer format, it's important that this is able to continue to land 'threats', even as the game progresses into the late-game. I'm unsure how many 'answers' it should use, but there's certainly room to add new cards or remove current ones. Any help is appreciated, thanks!
Choppping Block: