I've been looking into making a Green/White deck to fill a gap in my current Commander lineup, and after doing some research I settled on a theme, Angels/Enchantments, and a general in Sigarda, Host of Herons. I used a deck posted here as a jumping off point for card ideas (this cool deck by DeusExMachina) but I changed it to be a bit more Angel heavy, and a little less expensive.
Here is where I am at now, but I wanted to get some feedback to see if there are any gaping holes that might need to be filled, or easy ways I could reduce the cost slightly:
I was trying to keep it simple: massive land ramp into big regenerating & indestructible Angels with a sprinkling of card draw engines (Enchantresses) and different types of removal spells (Exiles).
and with them in the deck I've managed to get it down to about $75, which is about how much I want to spend.
However, if I could replace a few mid-range cards with similar but cheaper options, I might be able to justify dropping in something like Avacyn, Angel of Hope, which would be amazing.
I was also thinking the lack of artifacts might be an issue, but in the end I kind of made it part of the theme and dropped the few that I had for a more "pure" deck.
Are there any other cards that might be worth considering? I've been going back and forth about putting in Asceticism, Angel's Grace, and Green Sun's Zenith, but it's hard to know what to replace while still keeping the cost down.
Green Sun Zenith is an auto play in a deck like this. First turn you get to grab dryad arbor for a single green ramp spell. Late game you can use it as utility to get your general back if she gets the bad side of a spell crumple or grab things like acidic slime or Sylvan primordial. I know those arent in your deck but they are a lot of fun to grab when you need them. on that same note Worldly Tutor would probably do work and isn't crazy expensive.
Green Sun Zenith is an auto play in a deck like this. First turn you get to grab dryad arbor for a single green ramp spell.
Thanks, I hadn't considered this aspect. Definitely going to work it back in there somehow.
Would Dueling Grounds be a good card to replace? I'm not 100% sold it on at the moment, but I could see it being very powerful against decks that rely on mass attacks.
Here is where I am at now, but I wanted to get some feedback to see if there are any gaping holes that might need to be filled, or easy ways I could reduce the cost slightly:
1x Sigarda, Host of Herons
Enchantment (23)
1x Armadillo Cloak
1x Bear Umbra
1x Burgeoning
1x Cage of Hands
1x Dawn's Reflection
1x Dueling Grounds
1x Enchantress's Presence
1x Fertile Ground
1x Flickering Ward
1x Indestructibility
1x Journey to Nowhere
1x Luminarch Ascension
1x Molting Skin
1x Oblivion Ring
1x Rancor
1x Serra's Blessing
1x Shield of the Oversoul
1x Sigil of the Empty Throne
1x Soul Snare
1x Sterling Grove
1x Stony Silence
1x Story Circle
1x Utopia Sprawl
1x Condemn
1x Congregation at Dawn
1x Dawn Charm
1x Eladamri's Call
1x Harrow
1x Oblation
1x Rebuff the Wicked
1x Selesnya Charm
1x Wing Shards
Sorcery (8)
1x Akroma's Vengeance
1x Austere Command
1x Cultivate
1x Day of Judgment
1x Divine Reckoning
1x Farseek
1x Kodama's Reach
1x Rampant Growth
Creature (20)
1x Aegis Angel
1x Angel of Jubilation
1x Aven Mindcensor
1x Blinding Angel
1x Deathless Angel
1x Emancipation Angel
1x Fiend Hunter
1x Grand Abolisher
1x Guardian of the Gateless
1x Guardian Seraph
1x Knight of the Holy Nimbus
1x Mesa Enchantress
1x Qasali Pridemage
1x Saffi Eriksdotter
1x Somberwald Sage
1x Sun Titan
1x Twilight Shepherd
1x Verduran Enchantress
1x Yavimaya Elder
1x Arctic Flats
1x Elfhame Palace
1x Dryad Arbor
12x Forest
1x Graypelt Refuge
1x Krosan Verge
16x Plains
1x Selesnya Guildgate
1x Selesnya Sanctuary
1x Stirring Wildwood
1x Sungrass Prairie
1x Vivid Grove
1x Vivid Meadow
Artifact (1)
1x Selesnya Signet
I was trying to keep it simple: massive land ramp into big regenerating & indestructible Angels with a sprinkling of card draw engines (Enchantresses) and different types of removal spells (Exiles).
I already own these cards:
1 Aven Mindcensor
1 Condemn
1 Dawn's Reflection
1 Dawn Charm
1 Dryad Arbor
1 Fertile Ground
1 Harrow
1 Journey to Nowhere
1 Knight of the Holy Nimbus
1 Kodama's Reach
1 Oblivion Ring
1 Rampant Growth
1 Rebuff the Wicked
1 Shield of the Oversoul
and with them in the deck I've managed to get it down to about $75, which is about how much I want to spend.
However, if I could replace a few mid-range cards with similar but cheaper options, I might be able to justify dropping in something like Avacyn, Angel of Hope, which would be amazing.
I was also thinking the lack of artifacts might be an issue, but in the end I kind of made it part of the theme and dropped the few that I had for a more "pure" deck.
Are there any other cards that might be worth considering? I've been going back and forth about putting in Asceticism, Angel's Grace, and Green Sun's Zenith, but it's hard to know what to replace while still keeping the cost down.
Thanks, I hadn't considered this aspect. Definitely going to work it back in there somehow.
Would Dueling Grounds be a good card to replace? I'm not 100% sold it on at the moment, but I could see it being very powerful against decks that rely on mass attacks.