This is my Oona deck. It's a super rough draft starting point, but I think it's a pretty solid start. Curve is trying to be kept very low for Ad Nauseam.
And then cast Oona and win. Or exsanguinate. Pretty standard stuff here.
Please be as brutally honest as possible. I don't care for the "Spirit of EDH" stuff, so please feel free to suggest anything to improve on the consistency.
I imagine after a couple games you will be drawing a lot of hate from people so I would recommend Glacial Chasm so that you have bonus time to look for what you need against more aggro decks. Expedition map is then a bit better to toss in as a decent land grab artifact. doesn't ramp but it fixes for sure. Tolaria west also grabs it which is nice.
Brainstorm Is super consistent and if you ever decide to add Temporal Mastery that works pretty well. Brainstorm is great to see turn one and when you need something turn 15 it generally will get you something useful. I would highly recommend that card over any of the others I have tossed around.
Since you already run Teferi, the combo lockout with Knowledge pool could be alright though it is very inconsistent. Your opponents can't cast spells as long as those two cards are in play but it is a 5 and 6 mana set of spells which are hard to keep alive in sequence. I don't know your play group so I can't really say if that would be worthwhile.
I don't think advice from the fae is really doing you as much as other digging cards might. being sorcery speed seems a little painful for you. thirst for knowledge may be a little better
1 Oona, Queen of the Fae
Lands: 36
17 Island
10 Swamp
1 Cavern of Souls
1 Ancient Tomb
1 Riptide Laboratory
1 Academy Ruins
1 Watery Grave
1 Mikokoro, Center of the Sea
1 Tolaria West
1 Strip Mine
1 Reliquary Tower
Planeswalker(s):1
1 Tezzeret, the Seeker
Enchantment(s):6
1 Power Artifact
1 Rhystic Study
1 Necropotence
1 Leyline of the Void
1 Leyline of Anticipation
1 Future Sight
Creatures: 8
1 Snapcaster Mage
1 Bog Initiate
1 Trinket Mage
1 Archaeomancer
1 Phyrexian Metamorph
1 Teferi, Mage of Zhalfir
1 Riptide Shapeshifter
1 Palinchron
1 Bubbling Muck
1 Demonic Tutor
1 Exsanguinate
1 Demonic Tutor
1 Fabricate
1 Dimir Machinations
1 Diabolic Tutor
1 Ad Nauseam
1 Time Warp
1 Recurring Insight
1 Beseech the Queen
1 Advice from the Fae
Artifacts: 13
1 Lotus Bloom
1 Wayfarer's Bauble
1 Voltaic Key
1 Sol Ring
1 Sensei's Divining Top
1 Doubling Cube
1 Dimir Signet
1 Talisman of Dominance
1 Rings of Brighthearth
1 Basalt Monolith
1 Helm of Obedience
1 Memory Jar
1 Gilded Lotus
1 Pact of Negation
1 Vampiric Tutor
1 Mystical Tutor
1 Chains of Vapor
1 High Tide
1 Shred Memory
1 Mana Drain
1 Delay
1 Impulse
1 Trickbind
1 Lim-Dul's Vault
1 Arcane Denial
1 Cyclonic Rift
1 Memory Lapse
1 Muddle the Mixture
1 Intuition
1 Capsize
1 Blue Sun'z Zenith
1 Hinder
1 Cryptic Command
1 Mystical Teachings
1 Fact or Fiction
1 Force of Will
This is my Oona deck. It's a super rough draft starting point, but I think it's a pretty solid start. Curve is trying to be kept very low for Ad Nauseam.
The main game plan is to obtain infinite mana with either:
Rings of Brightheart/Power Artifact+Basalt Monolith
Palinchron+Hightide
And then cast Oona and win. Or exsanguinate. Pretty standard stuff here.
Please be as brutally honest as possible. I don't care for the "Spirit of EDH" stuff, so please feel free to suggest anything to improve on the consistency.
Thank you!
Brainstorm Is super consistent and if you ever decide to add Temporal Mastery that works pretty well. Brainstorm is great to see turn one and when you need something turn 15 it generally will get you something useful. I would highly recommend that card over any of the others I have tossed around.
Since you already run Teferi, the combo lockout with Knowledge pool could be alright though it is very inconsistent. Your opponents can't cast spells as long as those two cards are in play but it is a 5 and 6 mana set of spells which are hard to keep alive in sequence. I don't know your play group so I can't really say if that would be worthwhile.
I don't think advice from the fae is really doing you as much as other digging cards might. being sorcery speed seems a little painful for you. thirst for knowledge may be a little better