This deck is made solely for playing those douchebag kids who think they are good. I rarely play it but want to perfect it so that it always wins.
This is my list so far, some things seem odd but believe me, they work.
If you suggest anything PLEASE suggest what to take out AND what to put in its place. Also, please provide a reason behind it. I tend not to listen to blind reasoning.
Venser's Journal isn't necissary unless you find youself being bullied early game (which can happen).
In general, for your wizards the best ones are cheap that have either sacrifice, etb, or non-tap abilities so you can still tap them with Azami. Reconsider your list of wizards with this in mind.Arcanis the Omnipotent is the only tap wizard I ran in my deck, and only because once haste falls of its a strict upgrade. He combos with Mind over Matter for not only infinite deck cycling but also infinite mana.
Overall, try lowering your curve. With the exception of a wizard here and there, the majority of your turns are going to be land-go. Remember, the more you try to focus in on combo the less controling you'll become. Omniscience is alright, but by the time you can play it you probably could have won. Change out some spells for a couple of the good bounces also. Boomerang can devastate someone if you bounce a bounce land, Snap is a free spell, and Snapback is a force-of-bounce, which I'd probably say these 3 are enough alongside teferi.
This is my list so far, some things seem odd but believe me, they work.
If you suggest anything PLEASE suggest what to take out AND what to put in its place. Also, please provide a reason behind it. I tend not to listen to blind reasoning.
Thank you for your time and help!
1x Aphetto Alchemist
1x Arcanis the Omnipotent
1x Archaeomancer
1x Consecrated Sphinx
1x Deadeye Navigator
1x Erayo, Soratami Ascendant
1x Fatespinner
1x Frost Titan
1x Graceful Adept
1x Heidar, Rimewind Master
1x Information Dealer
1x Kira, Great Glass-Spinner
1x Lighthouse Chronologist
1x Memnarch
1x Palinchron
1x Patron Wizard
1x Phyrexian Metamorph
1x Shapesharer
1x Snapcaster Mage
1x Spellskite
1x Supreme Inquisitor
1x Surgespanner
1x Treasure Mage
1x Ulamog, the Infinite Gyre
1x Voidmage Prodigy
1x Capsize
1x Counterspell
1x Cyclonic Rift
1x Discombobulate
1x Force of Will
1x Hinder
1x Mystical Tutor
1x Rewind
1x Spell Crumple
1x Spelljack
1x Time Stop
1x Blatant Thievery
1x Rite of Replication
1x Time Reversal
1x Wash Out
1x Invoke Prejudice
1x Leyline of Anticipation
1x Mind Over Matter
1x Omniscience
1x Propaganda
1x Rhystic Study
1x Caged Sun
1x Extraplanar Lens
1x Font of Mythos
1x Gauntlet of Power
1x Lightning Greaves
1x Sensei's Divining Top
1x Sol Ring
1x Spellbook
1x Swiftfoot Boots
1x Venser's Journal
1x Whetstone
1x Minamo, School at Water's Edge
1x Mystifying Maze
1x Oboro, Palace in the Clouds
1x Reliquary Tower
1x Seat of the Synod
31x Snow-Covered Island
1x Jace, Memory Adept
1x Tamiyo, the Moon Sage
1x Tezzeret the Seeker
Venser's Journal isn't necissary unless you find youself being bullied early game (which can happen).
In general, for your wizards the best ones are cheap that have either sacrifice, etb, or non-tap abilities so you can still tap them with Azami. Reconsider your list of wizards with this in mind.Arcanis the Omnipotent is the only tap wizard I ran in my deck, and only because once haste falls of its a strict upgrade. He combos with Mind over Matter for not only infinite deck cycling but also infinite mana.
Cancel, while solid, is strictly worse than Stoic Rebuttal.
Spelljack is powerful but expensive, same goes for rite of replication.
Venser, Shaper Savant and Teferi, Mage of Zhalfir are all stars and act as alternative generals.
Overall, try lowering your curve. With the exception of a wizard here and there, the majority of your turns are going to be land-go. Remember, the more you try to focus in on combo the less controling you'll become. Omniscience is alright, but by the time you can play it you probably could have won. Change out some spells for a couple of the good bounces also. Boomerang can devastate someone if you bounce a bounce land, Snap is a free spell, and Snapback is a force-of-bounce, which I'd probably say these 3 are enough alongside teferi.
OH, and lastly, Psychosis Crawler is just another win condition.
UBRSedris, the Necromancer KingUBR