I've wanted to shove all my silly acceleration spells I've picked up over the years into an EDH deck, and had been thoroughly disappointed with my resulting decks so far. Wanderer, however, has impressed me so far - the ability to give your creatures haste and cascade twice is extremely powerful. He gives you something to do with your excess mana if he manages to die, and having 7 power, threatens general damage a lot more than you would think.
How does one play this deck?
Ramp, ramp, ramp some more! Cast Wanderer, hope you flip double bomb, turn dudes sideways, smash!
Within the first week of its addition, I got approximately 2984972398462 complaints from my playgroup about Ruination. Thus, removed! Besides, Dragon's Maze gave this deck Progenitor Mimic. AIN'T EVEN MAD BRO.
Two things to note with this update--one, I'm moving the Doubling Season I have to my Marath deck. It has its moments here, but for the most part, I don't really need it as much as I do there. It also doesn't do much when cascaded into, seeing as I lack decent Planeswalkers that can get great use out of it.
Second, I need to really start giving the deck direction. It ramps, it plays goodstuff, and it attacks and applies pressure incredibly well. Sometimes, however, it draws blanks that don't do much but sit around trying really hard to synergize with what few cards they can. In lieu of that, I've removed them. One card I've grown really attached to in this deck is Garruk, Caller of Beasts, who is seriously one of the deck's best engines.
Hopefully, adding better creatures to the deck will increase its ability to perform. I'll keep updating as I gather more data.
(Also, Xenagod is something I want yet don't want to try. He's good if I have Deus of Calamity out and pretty terrible otherwise.)
So, a few things come of the Born of the Gods update. For one, Sylvan Primodial's ban, which I find was perfectly fine. Card needed to go imo.
Funny enough, with its ban, flying gets a huge spike in power, because he was one of the strongest anti-flying bodies around, and now that he's gone, a flying creature like Archetype of Imagination just gets infinitely better.
I didn't realize Tromokratis was a 7; in light of that, he's Sylvan's replacement.
As for Kiora, I opened one at the prerelease and wanted to try her. Her ultimate and Explore ability are both really good, and she can blank a big beater without hexproof, which is also really great.
Basically, I've piloted this deck in the past year and a half with mostly what I had, winging it and not really making optimal card choices, working with dozens of cards and making large edits on a whim.
This update changes that, and attempts to give more focus on the creature shell to accomplish what this deck should; fast, aggressive attacking threats.
The creature package has been a focus of the deck ever since Prophet of Kruphix, Garruk, Caller of Beasts, Domri Rade and Master Biomancer were introduced. Basically, ever since, I've wanted to move toward a more creature-oriented shell for this deck, and I now feel I've accomplished that by maximizing the creature count.
Hopefully going forward the deck will continue to perform. I'll keep you all posted.
Doing large updates to this deck is tough. For the last few games I've played it, I've experienced absolutely dead draws at critical moments, which is something this deck can't afford to do. In light of that, I'm introducing more early ramp to the deck in hopes that its draws smooth out and I don't get stranded with 2 lands and all 6-drops (which happens more often than you might think).
Khans of Tarkir gives us the Temur khan, who outperforms what he replaces in every way. A second mass trample enabler is very strong, and having flash and a 6/6 body is also very powerful. It also gives us the best Clone effect ever printed, as well as some great manafixing.
Basically, I'm having a lot of trouble with a more aggressive, Voltron-aligned meta lately. These changes shift to accommodate the field and improve those matchups, which are nothing short of awful.
First Fate Reforged update. I'm waiting to see if the RG Dragon is worth it, but I'm really liking what the set has shown so far for this deck. Shaman of the Great Hunt is especially strong with Master Biomancer and a really welcome manasink.
I just really don't like Tooth and Nail. I feel like I'm the only person who casts the card fairly, and even though I do, the people who don't ruin the experience of using the card for me. It's undeniably powerful, but I really hate seeing it stolen from me either through Knowledge Exploitation, Spelltwine or Memory Plunder and just seeing the game end on the spot.
Dragons of Tarkir brings a few new things for Maelstrom Wanderer to experiment with. I feel like a lot of people are overvaluing the Ventmaw, but I also feel like with a Scavenging Ooze in my deck, it seems just fine. A 6-drop that freely casts others 6-drops is acceptable.
As a result, I've shifted the curve to appropriately reflect that. Thunderfoot Baloth is in because Wild Beastmaster is a card I solemnly refuse to give up on, and it makes it that much better.
Atarka is replacing Balefire Dragon as a more threatening body, and immediate damage rather than forcing me to rely on actually connecting with a player who has the board state I want to destroy; Maze of Ith is huge in my meta. Makes me want to run Deus of Calamity again.
The changes to the tuck rule make Void Stalker completely useless, so I'm seeing if I can try for something like another board wipe-esque creature in its place. I don't mind sacrificing Maelstrom Wanderer half the time, either.
8 Maelstrom Wanderer
Creatures - 55
1 Birds of Paradise
1 Joraga Treespeaker
1 Ulvenwald Tracker
2 Bloom Tender
2 Coiling Oracle
2 Fauna Shaman
2 Kiora's Follower
2 Lotus Cobra
2 Priest of Titania
2 Sakura-Tribe Elder
2 Scavenging Ooze
3 Animar, Soul of Elements
3 Edric, Spymaster of Trest
3 Eternal Witness
3 Fyndhorn Elder
3 Greenweaver Druid
3 Kira, Great Glass-Spinner
3 Reclamation Sage
3 Somberwald Sage
3 Thassa, God of the Sea
3 Trygon Predator
3 Wild Beastmaster
3 Wood Elves
3 Yasova Dragonclaw
3 Yavimaya Elder
4 Citanul Hierophants
4 Clever Impersonator
4 Flametongue Kavu
4 Glen Elendra Archmage
4 Master Biomancer
4 Nullmage Shepherd
4 Nylea, God of the Hunt
4 Oracle of Mul Daya
4 Phyrexian Metamorph
4 Shaman of the Great Hunt
4 Tradewind Rider
4 Venser, Shaper Savant
5 Garruk's Packleader
5 Kalonian Hydra
5 Momir Vig, Simic Visionary
5 Prophet of Kruphix
5 Surrak Dragonclaw
5 Whisperwood Elemental
5 Xenagos, God of Revels
6 Bane of Progress
6 Consecrated Sphinx
6 Progenitor Mimic
6 Ruric Thar, the Unbowed
6 Savage Ventmaw
6 Soul of New Phyrexia
6 Soul of the Harvest
6 Thunderfoot Baloth
6 Woodland Bellower
6 Wurmcoil Engine
7 Avenger of Zendikar
7 Dragonlord Atarka
1 Sol Ring
6 Lurking Predators
Planeswalkers - 2
4 Xenagos, the Reveler
6 Garruk, Caller of Beasts
Nonbasic Lands - 26
0 Ancient Ziggurat
0 Breeding Pool
0 Command Tower
0 Exotic Orchard
0 Frontier Bivouac
0 Gruul Turf
0 Hinterland Harbor
0 Izzet Boilerworks
0 Kessig Wolf Run
0 Mossfire Valley
0 Mosswort Bridge
0 Nykthos, Shrine to Nyx
0 Oran-Rief, the Vastwood
0 Reflecting Pool
0 Rootbound Crag
0 Rugged Highlands
0 Simic Growth Chamber
0 Steam Vents
0 Stomping Ground
0 Sulfur Falls
0 Swiftwater Cliffs
0 Temple of Abandon
0 Temple of Epiphany
0 Temple of Mystery
0 Thornwood Falls
0 Wooded Foothills
6 Forest
4 Island
3 Mountain
Why Maelstrom Wanderer?
How does one play this deck?
this is a timmy deck through and throughNuances of the Deck
Changes Log
Progenitor Mimic
-Removed:
Ruination
Within the first week of its addition, I got approximately 2984972398462 complaints from my playgroup about Ruination. Thus, removed! Besides, Dragon's Maze gave this deck Progenitor Mimic. AIN'T EVEN MAD BRO.
9/23/2013:
Zameck Guildmage
Vexing Shusher
Aggravated Assault
Vorel of the Hull Clade
Eternal Witness
Fertilid
Master Biomancer
Fathom Mage
Forgotten Ancient
Clone
Kessig Cagebreakers
Seedborn Muse
Prophet of Kruphix
Niv-Mizzet, Dracogenius
Prime Speaker Zegana
Soul of the Harvest
Consecrated Sphinx
Primeval Bounty
Hamletback Goliath
Gruul Ragebeast
Stomping Ground
Steam Vents
Breeding Pool
Misty Rainforest
Temple of Mystery
Temple of Abandon
Kessig Wolf Run
-Removed:
Sakura-Tribe Elder
Brainstorm
Explore
Farseek
Hull Breach
Nature's Lore
Rampant Growth
Regrowth
Beast Within
Explosive Vegetation
Dominus of Fealty
Zealous Conscripts
Devastation Tide
Mass Mutiny
Urban Evolution
Duplicant
Rain of Thorns
Vengeful Rebirth
Volition Reins
Sphinx of Uthuun
5 Forests
Island
Mountain
-Updated the Nuances of the Deck section.
Huge update. Trying out some things.
10/18/2013:
Bane of Progress
-Removed:
Vorel of the Hull Clade
11/8/2013:
Deus of Calamity
Rampaging Baloths
Kalonian Hydra
Kamahl, Fist of Krosa
Avenger of Zendikar
Dragon Broodmother
Dragonlair Spider
Sol Ring
Akroma's Memorial
Birthing Pod
Eldrazi Monument
Doubling Season
Domri Rade
Garruk, Primal Hunter
Garruk, Caller of Beasts
-Removed:
Bane of Progress
Fathom Mage
Clone
Seedborn Muse
Mercurial Chemister
Izzet Chronarch
Deadwood Treefolk
Prime Speaker Zegana
Hamletback Goliath
Ranger's Path
Worldly Tutor
Conjurer's Closet
Leyline of Anticipation
Vicious Shadows
Unexpected Results
-Updated the Nuances of the Deck section.
Huge update. With two of my decks taken apart, Wanderer gets some more power players from them.
1/19/2014:
Sakura-Tribe Elder
Trygon Predator
Glen Elendra Archmage
Polukranos, World Eater
Diluvian Primordial
Tooth and Nail
-Removed:
Zameck Guildmage
Aggravated Assault
Birthing Pod
Doubling Season
Garruk, Primal Hunter
Forest
Two things to note with this update--one, I'm moving the Doubling Season I have to my Marath deck. It has its moments here, but for the most part, I don't really need it as much as I do there. It also doesn't do much when cascaded into, seeing as I lack decent Planeswalkers that can get great use out of it.
Second, I need to really start giving the deck direction. It ramps, it plays goodstuff, and it attacks and applies pressure incredibly well. Sometimes, however, it draws blanks that don't do much but sit around trying really hard to synergize with what few cards they can. In lieu of that, I've removed them. One card I've grown really attached to in this deck is Garruk, Caller of Beasts, who is seriously one of the deck's best engines.
Hopefully, adding better creatures to the deck will increase its ability to perform. I'll keep updating as I gather more data.
(Also, Xenagod is something I want yet don't want to try. He's good if I have Deus of Calamity out and pretty terrible otherwise.)
1/20/2014:
Steel Hellkite
-Removed:
Forgotten Ancient
1/22/2014:
Spellbreaker Behemoth
Dominus of Fealty
-Removed:
Cyclonic Rift
Vexing Shusher
2/3/2014:
Archetype of Aggression
Archetype of Imagination
Tromokratis
Kiora, the Crashing Wave
Sensei's Divining Top
-Removed:
Sylvan Primordial
Boundless Realms
Akroma's Memorial
Fertilid
Growth Spasm
So, a few things come of the Born of the Gods update. For one, Sylvan Primodial's ban, which I find was perfectly fine. Card needed to go imo.
Funny enough, with its ban, flying gets a huge spike in power, because he was one of the strongest anti-flying bodies around, and now that he's gone, a flying creature like Archetype of Imagination just gets infinitely better.
I didn't realize Tromokratis was a 7; in light of that, he's Sylvan's replacement.
As for Kiora, I opened one at the prerelease and wanted to try her. Her ultimate and Explore ability are both really good, and she can blank a big beater without hexproof, which is also really great.
2/4/2014:
Mountain
-Removed:
Misty Rainforest
2/8/2014:
Hellkite Tyrant
Balefire Dragon
Scalding Tarn
-Removed:
Charmbreaker Devils
Disaster Radius
Mountain
2/15/2014:
Somberwald Sage
Greenweaver Druid
Polis Crusher
Phyrexian Metamorph
Lurking Predators
Vedalken Mastermind
Heartwood Storyteller
Animar, Soul of Elements
Joraga Treespeaker
Momir Vig, Simic Visionary
Garruk's Packleader
Ruric Thar, the Unbowed
Inferno Titan
Sphinx Ambassador
Frost Titan
Prognostic Sphinx
Trinket Mage
Giant Adephage
Spearbreaker Behemoth
Temple of the False God
Gruul Turf
Izzet Boilerworks
Simic Growth Chamber
Command Tower
Mosswort Bridge
-Removed:
Cultivate
Kodama's Reach
Decimate
Rite of Replication
Spitting Image
Crystal Shard
Kiora, the Crashing Wave
Polukranos, World Eater
Solemn Simulacrum
Dominus of Fealty
Mulldrifter
Niv-Mizzet, Dracogenius
Steel Hellkite
Chancellor of the Spires
Hateflayer
Archetype of Imagination
Archetype of Aggression
Deadeye Navigator
Phyrexian Ingester
2 Forests
2 Islands
2 Mountains
-Updated the Nuances of the Deck section.
Basically, I've piloted this deck in the past year and a half with mostly what I had, winging it and not really making optimal card choices, working with dozens of cards and making large edits on a whim.
This update changes that, and attempts to give more focus on the creature shell to accomplish what this deck should; fast, aggressive attacking threats.
The creature package has been a focus of the deck ever since Prophet of Kruphix, Garruk, Caller of Beasts, Domri Rade and Master Biomancer were introduced. Basically, ever since, I've wanted to move toward a more creature-oriented shell for this deck, and I now feel I've accomplished that by maximizing the creature count.
Hopefully going forward the deck will continue to perform. I'll keep you all posted.
2/19/2014:
Sakura-Tribe Scout
Oracle of Mul Daya
Vorinclex, Voice of Hunger
Xenagos, the Reveler
Xenagos, God of Revels
-Removed:
Skyshroud Claim
Eldrazi Monument
Mana Reflection
Prognostic Sphinx
Indrik Stomphowler
2/26/2014:
Rage Thrower
Gyre Sage
Wolfir Silverheart
Bloodbraid Elf
Primordial Sage
Reliquary Tower
Ancient Ziggurat
Mossfire Valley
Rootbound Crag
Hinterland Harbor
Sulfur Falls
Karplusan Forest
Yavimaya Coast
Shivan Reef
-Removed:
Tromokratis
Xenagos, God of Revels
Giant Adephage
Molten Primordial
Polis Crusher
3 Forests
4 Islands
2 Mountains
3/27/2014:
Fauna Shaman
Yavimaya Hollow
-Removed:
Wolfir Silverheart
Scalding Tarn
4/11/2014:
Nylea, God of the Hunt
Oran-Rief, the Vastwood
Reliquary Tower
Forest
-Removed:
Diluvian Primordial
Island
Mountain
4/18/2014:
Keranos, God of Storms
Kruphix, God of Horizons
Hydra Broodmaster
Daring Thief
Nullmage Shepherd
Temple of Epiphany
-Removed:
Gruul Ragebeast
Kamahl, Fist of Krosa
Dragon Broodmother
Rapacious One
Acidic Slime
Yavimaya Hollow
4/24/2014:
Edric, Spymaster of Trest
-Removed:
Primordial Sage
5/3/2014:
Thassa, God of the Sea
Xenagos, God of Revels
Mountain
-Removed:
Spearbreaker Behemoth
Deus of Calamity
Reliquary Tower
5/13/2014:
Purphoros, God of the Forge
Wild Beastmaster
Tradewind Rider
Fyndhorn Elder
Priest of Titania
-Removed:
Rampaging Baloths
Kessig Cagebreakers
Vedalken Mastermind
Gyre Sage
Bloodbraid Elf
6/12/2014:
Dack's Duplicate
-Removed:
Domri Rade
6/17/2014:
Marchesa's Smuggler
Scourge of the Throne
-Removed:
Sensei's Divining Top
Rage Thrower
6/27/2014:
Birds of Paradise
Bloom Tender
Kiora's Follower
Lotus Cobra
Elvish Archdruid
Yisan, Wanderer Bard
Citanul Hierophants
Nykthos, Shrine to Nyx
Tree of Tales
Seat of the Synod
Reflecting Pool
Exotic Orchard
-Removed:
Dragonlair Spider
Marchesa's Smuggler
Heartwood Storyteller
Frost Titan
Hellkite Tyrant
Hydra Broodmaster
Sphinx Ambassador
Temple of the False God
Shivan Reef
2 Mountains
Island
Doing large updates to this deck is tough. For the last few games I've played it, I've experienced absolutely dead draws at critical moments, which is something this deck can't afford to do. In light of that, I'm introducing more early ramp to the deck in hopes that its draws smooth out and I don't get stranded with 2 lands and all 6-drops (which happens more often than you might think).
9/17/2014:
Clever Impersonator
Surrak Dragonclaw
Soul of New Phyrexia
Soul of Shandalar
Frontier Bivouac
Wooded Foothills
Rugged Highlands
Swiftwater Cliffs
Thornwood Falls
-Removed:
Daring Thief
Spellbreaker Behemoth
Etherium-Horn Sorcerer
Scourge of the Throne
Halimar Depths
Desolate Lighthouse
Karplusan Forest
Yavimaya Coast
Forest
Khans of Tarkir gives us the Temur khan, who outperforms what he replaces in every way. A second mass trample enabler is very strong, and having flash and a 6/6 body is also very powerful. It also gives us the best Clone effect ever printed, as well as some great manafixing.
10/15/2014:
Ulvenwald Tracker
Kira, Great Glass-Spinner
Fog Bank
Void Stalker
Bane of Progress
Island
Mountain
-Removed:
Trinket Mage
Elvish Archdruid
Farhaven Elf
Sakura-Tribe Scout
Dack's Duplicate
Tree of Tales
Seat of the Synod
Basically, I'm having a lot of trouble with a more aggressive, Voltron-aligned meta lately. These changes shift to accommodate the field and improve those matchups, which are nothing short of awful.
11/3/2014:
Thada Adel, Acquisitor
Flametongue Kavu
Dulcet Sirens
-Removed:
Primeval Bounty
Purphoros, God of the Forge
Kruphix, God of Horizons
12/02/2014:
Azusa, Lost but Seeking
Scavenging Ooze
-Removed:
Soul of Shandalar
Yisan, the Wanderer Bard
1/5/2015:
Wurmcoil Engine
Yasova Dragonclaw
Whisperwood Elemental
Shaman of the Great Hunt
-Removed:
Dulcet Sirens
Keranos, God of Storms
Inferno Titan
Stalking Vengeance
First Fate Reforged update. I'm waiting to see if the RG Dragon is worth it, but I'm really liking what the set has shown so far for this deck. Shaman of the Great Hunt is especially strong with Master Biomancer and a really welcome manasink.
2/2/2015:
Reclamation Sage
Venser, Shaper Savant
-Removed:
Fog Bank
Tooth and Nail
I just really don't like Tooth and Nail. I feel like I'm the only person who casts the card fairly, and even though I do, the people who don't ruin the experience of using the card for me. It's undeniably powerful, but I really hate seeing it stolen from me either through Knowledge Exploitation, Spelltwine or Memory Plunder and just seeing the game end on the spot.
3/17/2015:
Shaman of Forgotten Ways
Savage Ventmaw
Dragonlord Atarka
Thunderfoot Baloth
-Removed:
Fyndhorn Elder
Vorinclex, Voice of Hunger
Balefire Dragon
Thada Adel, Acquisitor
Dragons of Tarkir brings a few new things for Maelstrom Wanderer to experiment with. I feel like a lot of people are overvaluing the Ventmaw, but I also feel like with a Scavenging Ooze in my deck, it seems just fine. A 6-drop that freely casts others 6-drops is acceptable.
As a result, I've shifted the curve to appropriately reflect that. Thunderfoot Baloth is in because Wild Beastmaster is a card I solemnly refuse to give up on, and it makes it that much better.
Atarka is replacing Balefire Dragon as a more threatening body, and immediate damage rather than forcing me to rely on actually connecting with a player who has the board state I want to destroy; Maze of Ith is huge in my meta. Makes me want to run Deus of Calamity again.
3/24/2015:
Profaner of the Dead
-Removed:
Void Stalker
The changes to the tuck rule make Void Stalker completely useless, so I'm seeing if I can try for something like another board wipe-esque creature in its place. I don't mind sacrificing Maelstrom Wanderer half the time, either.
5/7/2015:
Mystic Snake
-Removed:
Azusa, Lost but Seeking
5/17/2015:
Yavimaya Elder
-Removed:
Mystic Snake
7/7/2015:
Woodland Bellower
-Removed:
Profaner of the Dead
LOVE ME
Please look at and comment on the above! Looking for any advice and thoughts!