I will say that this deck looks may look like a drag to play against due to the large amount of counters, but they are there to protect your hand and board state rather than ruin the board state of other players. The second you start trying to control the board instead of other players' impact on YOUR board, you will begin losing your grasp on the game and window of opportunity to win.
1 Brainstorm
2 Mystic Remora
3 Jushi Apprentice
4 Rhystic Study
5 Jace Beleren
6 Jace, Memory Adept
7 Consecrated Sphinx
8 Gush
9 Jace's Ingenuity
10 Arcanis the Omnipotent
11 Recurring Insight
12 Mind Unbound
13 Thought Reflection (foil)
14 Jin Gitaxias, Core Augur
15 Kozilek, Butcher of Truth
16 Braingeyser
17 Blue Sun's Zenith
18 Stroke of Genius
19 Mind Spring
Mana Acceleration:
20 Sol Ring
21 High Tide
22 Sapphire Medallion
23 Extraplanar Lens
24 Gauntlet of Power
25 Gilded Lotus
26 Caged Sun
27 Palinchron
28 Omniscience
29 Pact of Negation
30 Memory Lapse
31 Counterspell
32 Forbid
33 Hinder
34 Dissipate
35 Spell Crumple
36 Thwart (foil)
37 Foil (foil)
38 Cryptic Command
39 Misdirection
40 Commandeer
41 Disrupting Shoal
Hand size manipulation and fetch (aside from rel tower):
42 Library of Leng
43 Venser's Journal
44 Expedition Map
45 Trinket Mage
46 Fabricate
Protection for Soramaro:
47 Lightning Greaves
48 Swiftfoot Boots
49 Neurok Stealthsuit (foil)
50 Whispersilk Cloak
51 Protective Bubble (foil)
52 Sensei's Divining Top
53 Snapcaster Mage
54 Back to Basics
55 Capsize
56 Sculpting Steel (signed)
57 Phyrexian Metamorph
58 Nevinyrral's Disk
59 Psychosis Crawler
60 Sturmgeist
61 Evacuation
62 Ulamog, the Infinite Gyre
Land:
63 Academy Ruins
64 Terrain Generator
65 Boseiju, Who Shelters All
66 Reliquary Tower
67 Hall of the Bandit Lord
68 Buried Ruin
69 Tolaria West
Cards that I need to add in after realizing they aren't in there anymore (haha):
Aeon Chronicler
Cyclonic Rift
Devastation Tide
Cards that I need to buy/trade for and add:
Force of Will
Enter the Infinite
I will say that this deck looks may look like a drag to play against due to the large amount of counters, but they are there to protect your hand and board state rather than ruin the board state of other players. The second you start trying to control the board instead of other players' impact on YOUR board, you will begin losing your grasp on the game and window of opportunity to win.
Thoughts? Questions?
More info to come soon!
U Soramaro, First to Dream U (decklist)
W Elesh Norn, Grand Cenobite W (decklist)
Nath of the Gilt-Leaf (decklist)
Glissa, The Traitor (decklist)
Jhoira of the Ghitu
Melek, Izzet Paragon
Borborygmos, Enraged (decklist)
WBG Ghave, Guru of Spores WBG
WRG Uril, the Miststalker WRG (decklist)