Yeah... Eldrazi are too good to pass on them. Urborg is in for all those utility lands which don't give mana.
All in all it's a nice list, but those cards are imho the weakest...
Acidic Slime - won't kill nobady with this slime
Dungrove Elder - can be chumped all day
It That Betrays - you run no sacrifice effects, so...
Krosan Tusker - lame without Genesis
Spearbreaker Behemoth - he's weak and a constant mana investment
Naturalize - shoud be krosan grip or at least deglamer
Nature's Spiral - risky if you fit in ulamog and kozilek, right now ok
Regrowth - risky if you fit in ulamog and kozilek, right now ok
Revive - risky if you fit in ulamog and kozilek, right now ok
Souls Majesty - too conditional, better draw 3 from harmonize every time
Safe Haven - you don't run that many etb vreatures to make this land worth your while, imho
Your list seroiusly needs the best eldrazi and Miren for life and draw/vindicate engine. I bet just adding said Eldrazi will let you win more games.
I agree 99% here. I like Acidic Slime, but that's personal preference.
Glacial Chasm - MUCH better than Mystifying Maze or Maze of Ith. With crucible out, you are untouchable Verdant Catacombs, et al. - The Onslaught/zendikar fetchlands are immensely better than those that have land come into play tapped. Ancient Tomb - Along with Crop Rotation, this lets us power out turn 2 Azusa and get the ball rolling faster. High Market - Great for preventing theft and exile. Mikokoro, center of the sea - its group draw, but we sorely need the extra cards. We benefit first and its dependable every turn. I've had great luck with the card.
Synergy and Combos
none yet, check back later...
Change Log
08/28/2013
- Soul's Majesty
+ Worldspine Wurm
Azusa Network
none yet, check back later...
..
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
BRGrenzo, Dungeon Warden EDH
GAzusa, Always in a Rush EDH
GWUDerevi, Empyrial Warlord EDH
Trade thread on MOTL
I agree 99% here. I like Acidic Slime, but that's personal preference.
A few other cards you should look in to are:
Steel Hellkite - blows up stuffs
Woodfall Primus - also blows up stuffs
Worldspine Wurm - big fattie is big and hard to get rid of
Glacial Chasm - MUCH better than Mystifying Maze or Maze of Ith. With crucible out, you are untouchable
Verdant Catacombs, et al. - The Onslaught/zendikar fetchlands are immensely better than those that have land come into play tapped.
Ancient Tomb - Along with Crop Rotation, this lets us power out turn 2 Azusa and get the ball rolling faster.
High Market - Great for preventing theft and exile.
Mikokoro, center of the sea - its group draw, but we sorely need the extra cards. We benefit first and its dependable every turn. I've had great luck with the card.
G Azusa, Lost but Seeking G
WU Grand Arbiter Augustin IV WU
WBG Karador, Ghost Chieftan WBG
B Korlash, Heir to Blackblade B
RU Tibor and Lumia RU
'He tasks me! He tasks me, and I shall have him!' - Khan Noonien Singh
Thanks Argentleman;)
WB Teysa token aggroBW (retired)
MAKING (Onmath, Numot, maybe something in Esper)