So my LGS is having a multiplayer commander tournament tomorrow and I figured its finally time to have some more knowledgeable folks help me to tweek my deck for maximum effectiveness.
For about the last year I've had a Sakashima the Impostor deck that is 100% clones and steal effects. The whole idea is to just match my opponent and take their win-condition from them, and so I've also found myself running tons of card draw and mana acell to get ahead of them and then just render them impotent.
I'm mostly against having counterspells in the deck since I feel they are counter-productive to what I'm trying to do. I WANT stuff in play so I can use it, so why bother countering something when I can have it in play and steal it.
I do have some cards I've been thinking of tossing in such as Propaganda and Invoke Prejudice for a bit more defense, but I'm interested in your thoughts. The problem with this deck is defense against a very aggressive early game opponent. I've also went through and noted the cards I personally feel are on the chopping block. If anyone has any suggestions on other things that should be cut or added, please, tell all.
So my LGS is having a multiplayer commander tournament tomorrow and I figured its finally time to have some more knowledgeable folks help me to tweek my deck for maximum effectiveness.
For about the last year I've had a Sakashima the Impostor deck that is 100% clones and steal effects. The whole idea is to just match my opponent and take their win-condition from them, and so I've also found myself running tons of card draw and mana acell to get ahead of them and then just render them impotent.
I'm mostly against having counterspells in the deck since I feel they are counter-productive to what I'm trying to do. I WANT stuff in play so I can use it, so why bother countering something when I can have it in play and steal it.
I do have some cards I've been thinking of tossing in such as Propaganda and Invoke Prejudice for a bit more defense, but I'm interested in your thoughts. The problem with this deck is defense against a very aggressive early game opponent. I've also went through and noted the cards I personally feel are on the chopping block. If anyone has any suggestions on other things that should be cut or added, please, tell all.
1 Sakashima the Impostor
Clone Creatures:
1 Vesuvan Shapeshifter
1 Dominating Licid
1 Sakashima's Student
1 Clone
1 Unstable Shapeshifter (cut?)
1 Body Double
1 Vesuvan Doppelganger
1 Phyrexian Metamorph
Utility Creatures:
1 Consecrated Sphinx
1 Echo Mage (cut?)
1 Diluvian Primordial
1 Magus of the Future
1 Thada Adel, Acquisitor
Stealing Enchantments:
1 Control Magic
1 Domestication
1 Steal Enchantment
1 Confiscate
1 Abduction
1 Steal Artifact
1 Treachery
1 Volition Reins
1 Corrupted Conscience
1 Dream Leash
1 Take Possession
1 Mind Control
1 Persuasion
1 Copy Enchantment
1 Followed Footsteps
1 Curse of Echos
1 Infinite Reflection
1 Copy Artifact
Utility Enchantments:
1 Cast Through Time (cut?)
1 Leyline of Anticipation
1 Training Grounds (Probably should be cut?)
1 Omniscience
1 Equilibrium (Cut?)
1 Mind Unbound (cut?)
1 Thought Reflections
Instants:
1 Overwhelming Intellect
1 Mystical Tutor
1 Scattering Stroke (cut?)
1 Stroke of Genius
1 Blue Sun Zenith
1 Gather Specimens
1 Spell Crumple
1 High Tide
1 Evacuation (cut?)
Sorceries:
1 Time Stretch
1 Rite of Replication
1 Acquire
1 Bribery
1 Stolen Identity
1 Blatant Thievery
1 Ancestral Vision
1 Enter the Infinite
1 Everflowing Chalice
1 Sculpting Steel
1 Sapphire Medallion
1 Extraplanar Lens
1 Caged Sun
1 Mirror Gallery
1 Whispersilk Cloak (cut?)
Planeswalkers:
1 Tamiyo, the Moon Sage
Non-Basic Lands:
1 Academy Ruins
1 Miamo, School at Water's Edge
1 Oboro, Palace in the clouds (cut?)
1 Halimar Depths
1 Dust Bowl
1 Magosi, the Waterveil
1 Vesuva
Basic Lands:
28 Island