Ok, so this is a little more casual hearted all in all being a mono white aggro so don't get your hopes up too much. I considered trying to cut loose and running mass LD and some sort of stax but... even then I didn't want to go there because if I scale things up, I still don't think it would matter vs another list that is tuned up using similar tactics. All in all I kept this one to be a bit more of a cool fun list. Odric's ability to control combat makes things very interesting and people really sort of freak out abut me forcing them to block with things.
What keeps me coming back to this guy is just how unique he is and how fun that makes things for me. I enjoy the challenge of trying to take on a difficult task such as mono white aggro in EDH.
That was sort of the hope... my new playgroup is absolutely awful so I need to tone some things down but man Odric looks like a lot of fun I do have to say. For being mono white I actually think Odric is fairly good. He might take some playing with though to sort of work out some of the kinks though.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Different direction than I went in - focusing on first strike/double strike and things that made more than one creature. The faster/more easily I can enable Odric, the better.
My curve is also lower and I focus more on winning the combat step than having big, slow utility cards like Rod of Nin.
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Tantarus: It didn't make the gaka greifer level, so it should be fine
I did contemplate several other routes for this little project. As you said going more weenie and more fast multi spawn is an option. The reason I sort of steared away from this is I felt like it would be one wrath and you are done. I considered going further into mass LD but honestly... there are only what like 2-3 other mass LD effects even in white that I am not running...
Overall... I did slow it down a little and I did add a lot of sort of slow card draw to the deck in hopes to keep the deck going. I guess I should probably playtest it and see how it goes...
Gaka - do you have your list posted somewhere??? I didn't find much for lists when I checked for them. I wouldn't mind seeing what yours entails.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Yeah, wraths do hurt, which is why I wanted to get odric active with as few cards as possible. Making your board effectively unblockable while retaining cards in hand in case of a wrath for a fast reset was my priority.
I have not posted it yet, mostly because I'm still tweaking it. Soon. (tm)
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Tantarus: It didn't make the gaka greifer level, so it should be fine
Looks like a solid fun list! Just some 2 cents from me:
I was never a fan of how Entreat/banishing stroke played out when I used them, often getting them at the wrong time or them never having that big of an impact.
Entreat - due to partial Paris mulligans I always get rid of in an opening hand. I dont want to see this sort of effect until later in the game so that leaves like the first 4 turns where it sucks to topdeck. Anytime beyond those first like 4 turns I love seeing it as even just dropping 3 or so 4/4 flying angels for cheap is really strong.
Banishing Stroke - it might be less good here. I run it in my rebel deck where it has been great but that deck sort of plays some draw/go which this deck wont be able to do. I will keep it in mind but it is one of the few white cards that can deal with most anything at instant speed and tuck commanders if need be.
Random side note... I forgot to add Kemba, Kha Regent to my list.... so ya gota find a spot for her.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
I also like the idea of a mana doubler, and I feel a land should come out for one. I'm also wondering why no top? White needs as much card advantage as it can get.
I'd add in Gauntlet and Lens, then go with Decree of Justice. It lets you swarm while not over committing until you can attack.
The doubles also function well with Entreat and your various other X-Spells.
Deck looks pretty fun. If I owned any of the cards I would totally try it out
The biggest problem I have with all of the X spawns is that so little of my deck requires big mana. In fact I have been really drawing too many lands of late and it has been sort of killing me in the later game making me think I might even trim back one or two lands as well as possibly adding some cycle lands and possibly look for a few more manlands if they can be found. I feel like Entreat and WSZ are sort of the stronger options due to the size of the tokens vs the mana cost. Decree is a good card but I am not overly fond of 1/1s I have found out in this list and the angel spawn feels really clunky a lot of times. Overall I think I might be more prone to run Storm Heard in this list than Decree of Justice which I have considered once or twice.
I also like the idea of a mana doubler, and I feel a land should come out for one. I'm also wondering why no top? White needs as much card advantage as it can get.
The mana doublers are an option... but honestly what I would probably be getting out of them more than anything is the anthem effect. I still have to think about it because the intent of this deck overall isn't to produce huge mana. I will keep an eye on it and see if I cant get arround to playing with it...
Anyways, believe it or not I am sort of sticking with this guy. I realize he is sort of casual in nature but wow he is so much fun to play with. I got in a bunch of test games which were mostly 1v1 unfortunately but a few 3 player ffas and I was just loving the challenge that he presented and the fun of controlling combat. I think there is going to probably need to be a ton of testing and playing with things but for now my changes are as follows:
CUTS: Mother of Runes She just hasnt been working out. This deck has a vulnerability to wrath effects and honestly she has to stay untapped to use. All in all I never really wanted to go get her with the Ranger of Eos either and felt like I would be better off with something else. Salvage Scout might not make it either but overall I was more displeased with mom here so for now I will just be cutting her and seeing how the scout performs.
Academy Rector I love this card but found my box of targets to be really lacking. For now I think I might cut her and see where it goes. I just felt like my targets sort of sucked...
Restoration Angel cool creature but I dont feel like I have enough ETB creatures nor do I have a lot of draw / go mentality in this deck. Keeping up 4 mana can be a real difficult task and with the lack of tons of ETB guys I just dont feel like this is going to be as good.
Myojin of Cleansing Fire too expensive in general and a little underwhelming. I was trying to push the indestructible idea a little far in the beginning I think. Overall I think he is just too much mana for what you get. If he costed less I think I would probably still consider him but I really love some of the vigilant indestructibles over this guy.
Orochi Hatchery a little expensive to profitably cast and really expensive to use. Overall I don't really care how many bodies I have as long as I have the 3 extra. Due to this I would rather go with some other token producer in general I think.
Basilisk Collar overall my disappointment with this card is that for it to really be any good I need Odric up and running with his combat control going and then it works best against decks that stack out lots of guys. Overall I just don't see this working that well as their creatures need to swing at me or be untapped and able to block when I get to them to make this work. I just think there is room for better cards overall than this here.
Cathars' Crusade My gripe here is that it is a pre-emptive pump. I need to drop it in with some creatures in play then drop a lot more creatures into play to make it work. Overall I just dont see it panning out that much due to this. I want just a sizeable pump that I can drop in and get fast value from.
Divine Deflection I will admit that I had the wrong impression of what this card does. I had originally thought that it prevented X damage to myself and all my creatures and redirected it elsewhere. Obviously that would have been really cool but I think that I am going to need to cut it with finding out how it actually works as I just don't think I can make good enough use of it on a regular basis to keep it. The fact that it requires so much mana as well to use it makes it really difficult to keep it up as an option.
Banishing Stroke it is just too expensive to use here. I am not playing as much of a big mana or draw / go deck as my rebels deck is so I have found it hard to use.
1x Plains I have felt like I am a little land heavy overall in here as I draw too many lands in the mid to late game.
ADDS: Guardian Idol this is a really nice multi functioning card. I dislike most of the mana critters due to the fact that they easily get swept up in wrath effects however this card is normally a mana stone but it can turn into a critter to swing with. It only costs two mana as well which means it comes down early and can ramp me into my commander and other things in the early game. It provides me with more damage to get Odric's combat control active as well if needed.
Umezawa's Jitte this is a really sick combat trick equipment. It gives me a lot of different utility including removal, pump, and life. Overall I feel that this will be a much better add for the deck than the deathtouch style of equipment.
Batterskull another solid equipment. I can use it to achieve my combat control or I can use it to buff a creature. If I equip Odric with this beast he will be a 3 turn clock which sounds amazing.
Gideon Jura I just cant get enough combat control :p. Pairing him with indestructable vigilant creatures and Odric's fun stuff Gideon seems really fun here. I can use him as a beater to swing in and considering he prevents damage to himself in creature form he can be used to take out 6/6 creatures that are untapped with Odric's combat control. There are a lot of things he can be used for in here and I love that it gives me another creature option that is hard to sweep.
Kor Sanctifiers I noticed that I could use more artifact / enchantment removal as my draw / tutors are light for such things in this list. I like that it leaves me with a body as well and he can hit both artifacts and enchantments which most white creatures cannot do.
Archon of Justice versatile removal which flies. I don't have a ton of flying defense and he can be solid for swinging out or blocking for me. His removal is also very useful as he can hit any type of permanent.
Mimic Vat With the ability to control combat, it makes it fairly nice being able to hijack things I loose or creatures I force to unfortunately block me.
Kemba, Kha Regent another token spawning option. I like that her tokens are a little bigger as 2/2s. I dont know how much of a pain it will be yet to have to put a bunch of equipment on her but I want to test her out due to her potential to spawn multiple tokens a turn with decent size to them.
Jar of Eyeballs I must admit I have felt a little light on the draw / filter and I do feel like I regularly run through a ton of creatures. I have had high hopes for this card before which didn't pan out, however that was in a deck that much less regularly ran creatures into play whereas I am always running guys out into play here. I guess I want to give it a shot at least.
Oblivion Stone I have felt a little wrath light and the ability to sweep everything is a bit tempting to me. The fact that I could potentially play some politics and or protect some of my own cards before blowing it as well sounds just gravy to me.
The following will be replacing basic lands: Secluded Steppe I sometimes feel like my land draw in the mid to late game is overkill so this option allows me to have a little draw as well. I considered adding both of the cycling lands but decided to just add one for now and see how it goes.
Flagstones of Trokair it comes in untapped and taps for white mana. I had some issues this last weekend with a buddy of mine who runs Wake of Destruction and about 8 or so black tutors in an Olivia deck.... needless to say getting some non plains cards into the deck now feels a bit more important thanks to him.
Eiganjo Castle sort of a fun land in the fact that it comes in untapped and taps for white mana. It can give some sort of nice utility to Odric's combat control as well allowing me to save creatures that might otherwise die with its utility.
EDIT:Winding Canyons -> Mutavault I was finding manlands to be more useful than creature based flash in here. I also just so happen to have a Mutavault sitting around for my use.
I considered some of them but the fact is that I am still trying to use some quality creatures. If all I have is tokens it is hard to do much more than push the tokens through for damage. When you look at forcing blocks you sort of want a few good creatures that will kill opposing creatures as well which works a bit as the control of this deck.
That said, I love some of the anthem based creatures such as crovax and elesh norn. I have been considering bringing up their count but overall the others are drastically worse than these two. Having an anthem on a stick means I get to swing out with it but I also get to loose it to creature wraths.
At the top of my noncreature anthem list is probably Marshal's Anthem for the potential rez + buff. I considered several others but say Eldrazi Monument's flying is troublesome for anything but strict beatings to the face, Coat of Arms is a little off considering I am not tribal by any means, and a lot of the smaller ones like Glorious Anthem just feel like they give a smaller effect than I am looking for. I looked at Archangel of Strife but the fact that my opponents get it as well and it is just so damn expensive sort of turned me off to it a little.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Could Militia's Pride fit in since 1/4 of your deck is creatures and it helps get up to 4 for Odric quicker?
Take this with a grain of salt as my EDH experience is very limited, but it seems like something that would fit and I intend to make Odric and Norin EDH decks for my brother and I respectively as soon as the budget allows so I'm interested in seeing what some of the better options are for it
Could Militia's Pride fit in since 1/4 of your deck is creatures and it helps get up to 4 for Odric quicker?
Take this with a grain of salt as my EDH experience is very limited, but it seems like something that would fit and I intend to make Odric and Norin EDH decks for my brother and I respectively as soon as the budget allows so I'm interested in seeing what some of the better options are for it
Militia's Pride is a decent card but the big thing that I dislike about it is that the tokens that are created will not count to triggering Odric's combat control. It has its pros and cons. The advantage to this card is that it can result in a lot of bodies once you get the ball running for very little mana. The downside is that it can be very bad if you don't have tons of non-tokens in play. In some respects I view it as win-more because when I don't have creatures in play it sucks and when I do have tons of guys in play it is great. I also don't have tons of token buffing in here so it makes overkill tokens a little less good in the deck but I am trying to figure out more productive ways to buff them other than just trying to drop tons of anthems in. I am not ruling it out by any means but I foresee some problems. It is a card though that I want to test at some point though just to confirm my thoughts on it however it isn't a bad card for this deck.
One last little swap that I did earlier as well was as follows:
Salvage Scout -> Solemn Simulacrum I realized that I didnt have Simulacrum in my list even though I was playing with him. This created a problem when I was updating my paper list to reflect the digital one that I did tons of changes to recently so I had to figure out some way to get him in. The scout is useful but very very situational. I still have some artifact recovery outside of this but it does shrink my 1 mana drops to exactly 2 cards which does worry me for Ranger of Eos. I would like to figure out a third creature for his package at the least but for now I will be playing just 2 creatures for his targets.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Remember the Fallen's always been a great value card for me, and I just adore Cloudshift. Your mileage may vary on the latter, though.
Remember the Fallen it isn't a bad card by any means but I just dont like how situational it is. I would usually rather draw cards or tutor for an equipment than try to recover one I lost. If I do go the creature rez route I would sort of like it to give me more than one body aka Marshal's Anthem, Lark, or Karmic Guide.
Overall I just wish there were more reliable draw in mono white but that really doesnt fit the color at all
I have been sort of considering Puresteel Paladin in this deck but I dont know how much drawing I could reliably get off of him...
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Remember the Fallen it isn't a bad card by any means but I just dont like how situational it is. I would usually rather draw cards or tutor for an equipment than try to recover one I lost. If I do go the creature rez route I would sort of like it to give me more than one body aka Marshal's Anthem, Lark, or Karmic Guide.
Overall I just wish there were more reliable draw in mono white but that really doesnt fit the color at all
I have been sort of considering Puresteel Paladin in this deck but I dont know how much drawing I could reliably get off of him...
Depends on how reliably you get your equipment. If you get them pretty often, then he's a great value. Of course, getting him and an equipment with Remember the Fallen is just pure value.
Depends on how reliably you get your equipment. If you get them pretty often, then he's a great value. Of course, getting him and an equipment with Remember the Fallen is just pure value.
But, it is only really any value if there is anything to get back. Opening and and early game there are no tagets and if your meta uses exile removal or grave hate the card wont work at all. It is value if you can get 2 good targets back but that has a lot of "ifs" to it in my book.
Overall I would rather just draw more cards than worry about what it is I might have lost. There are too many situational conditions to card recovery and while it has potential for gain, it also has a lot of situational conditions that I am not too fond of.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
I'm working on an Odric list as well. Have you considered Abu Ja'far? With Odric active, it seems he is a one-mana Plague Wind that is Skullclampable and tutorable with Ranger of Eos. Granted, he only nukes the creatures of one opponent, but still!
I'm working on an Odric list as well. Have you considered Abu Ja'far? With Odric active, it seems he is a one-mana Plague Wind that is Skullclampable and tutorable with Ranger of Eos. Granted, he only nukes the creatures of one opponent, but still!
I was sort of split between playing him or Planar Guide to bring my 1 mana guys back up to 3 targets. Abu is cool for sure but he is one of those creatures that I think is only really great when you hit Odric active and even then he feels a little slow because people are already going to be playing around Odric's abilities anyways.
I haven't really decided yet but yes he was up there in my book of possibilities. I have been trying to keep the number of cards that are mainly just good when Odric hits his combat control active down a little. He does seem to have some potential though.
EDIT: after more thought... Abu is probably better than the guide so it likely will be where I go when and if I can make room for a third target for Ranger which I want to but for now I will see what I can do...
Generally speaking those two creatures were my main two targets each time as is. I will see what I can do about expanding that a bit but even if I draw the ranger and fetch a single creature off of him it is still multiple useful bodies off of one card. I think I will see what I can do about bringing that count up to 3 but as of right now nothing is really shining for me.
Deck Change:
Cloudgoat Ranger -> Geist-Honored Monk for this list I would rather pick up a larger creature than an extra token. The monk has more potential for size and while I am not overly keen on the flying tokens instead of quantity of tokens, the potential large size of the monk itself is sort of swinging me that way as well as the fact that it still spawns enough tokens to activate Odric's combat control.
I am also really trying to make room for Kusari-Gama and Sword of the Paruns in this list but until I can figure out something they will be sitting in limbo. Kusari-Gama is a really sick sort of psudo repeatable wrath for Odric's combat control which seems sick and Sword of the Paruns gives me some really good mass buff for my tokens which can be carried by someone other than Odric which is cool... I will see what I can do about getting them in but so far the only thing I can really justify cutting might be the Jar of Eyeballs and possibly making an equipment swap...
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
It seems like you get get a huge amount of tokens from Shrine of Loyal Legions depending on how long the game goes on for. Though I suppose its only good when it comes down early.
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What keeps me coming back to this guy is just how unique he is and how fun that makes things for me. I enjoy the challenge of trying to take on a difficult task such as mono white aggro in EDH.
1 Odric, Master Tactician
CREATURES (22)
1 Serra Ascendant
1 Weathered Wayfarer
1 Knight of the White Orchid
1 Stoneforge Mystic
1 Kor Sanctifiers
1 Mentor of the Meek
1 Hero of Bladehold
1 Ranger of Eos
1 Solemn Simulacrum
1 Taj-Nar Swordsmith
1 Geist-Honored Monk
1 Stonehewer Giant
1 Captain of the Watch
1 Crovax, Ascendant Hero
1 Sun Titan
1 Angel of Serenity
1 Elesh Norn, Grand Cenobite
1 Konda, Lord of Eiganjo
1 Avacyn, Angel of Hope
ARTIFACT (20)
1 Expedition Map
1 Infiltration Lens
1 Skullclamp
1 Sol Ring
1 Guardian Idol
1 Lightning Greaves
1 Mask of Memory
1 Mind Stone
1 Umezawa's Jitte
1 Darksteel Plate
1 Oblivion Stone
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Slate of Ancestry
1 Trading Post
1 Batterskull
1 Mind's Eye
1 Darksteel Forge
1 Land Tax
1 Luminarch Ascension
1 Aura of Silence
1 Fanatical Devotion
1 Martyr's Cause
1 Mobilization
INSTANT (6)
1 Enlightened Tutor
1 Swords to Plowshares
1 Tithe
1 Oblation
1 White Sun's Zenith
1 Return to Dust
SORCERY (2)
1 Steelshaper's Gift
1 Austere Command
PLANESWALKER (1)
1 Elspeth, Sun's Champion
LAND (38)
1 Blinkmoth Nexus
1 Buried Ruin
1 Dread Statuary
1 Emeria, the Sky Ruin
1 Forbidding Watchtower
1 Inkmoth Nexus
1 Kjeldoran Outpost
1 Kor Haven
1 Mishra's Factory
1 Mutavault
22 Plains
1 Springjack Pasture
1 Strip Mine
1 Tectonic Edge
1 Tower of the Magistrate
1 Urza's Factory
1 Windbrisk Heights
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
My curve is also lower and I focus more on winning the combat step than having big, slow utility cards like Rod of Nin.
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
Overall... I did slow it down a little and I did add a lot of sort of slow card draw to the deck in hopes to keep the deck going. I guess I should probably playtest it and see how it goes...
Gaka - do you have your list posted somewhere??? I didn't find much for lists when I checked for them. I wouldn't mind seeing what yours entails.
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[Modern] Allies
I have not posted it yet, mostly because I'm still tweaking it. Soon. (tm)
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
I was never a fan of how Entreat/banishing stroke played out when I used them, often getting them at the wrong time or them never having that big of an impact.
Maybe for wrath protection squeeze in a Faith's Reward or Ghostaway? Just something to think about.
Again this is all just my 2 cents.
Banishing Stroke - it might be less good here. I run it in my rebel deck where it has been great but that deck sort of plays some draw/go which this deck wont be able to do. I will keep it in mind but it is one of the few white cards that can deal with most anything at instant speed and tuck commanders if need be.
Random side note... I forgot to add Kemba, Kha Regent to my list.... so ya gota find a spot for her.
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[Modern] Allies
The doubles also function well with Entreat and your various other X-Spells.
Deck looks pretty fun. If I owned any of the cards I would totally try it out
The biggest problem I have with all of the X spawns is that so little of my deck requires big mana. In fact I have been really drawing too many lands of late and it has been sort of killing me in the later game making me think I might even trim back one or two lands as well as possibly adding some cycle lands and possibly look for a few more manlands if they can be found. I feel like Entreat and WSZ are sort of the stronger options due to the size of the tokens vs the mana cost. Decree is a good card but I am not overly fond of 1/1s I have found out in this list and the angel spawn feels really clunky a lot of times. Overall I think I might be more prone to run Storm Heard in this list than Decree of Justice which I have considered once or twice.
The mana doublers are an option... but honestly what I would probably be getting out of them more than anything is the anthem effect. I still have to think about it because the intent of this deck overall isn't to produce huge mana. I will keep an eye on it and see if I cant get arround to playing with it...
Anyways, believe it or not I am sort of sticking with this guy. I realize he is sort of casual in nature but wow he is so much fun to play with. I got in a bunch of test games which were mostly 1v1 unfortunately but a few 3 player ffas and I was just loving the challenge that he presented and the fun of controlling combat. I think there is going to probably need to be a ton of testing and playing with things but for now my changes are as follows:
CUTS:
Mother of Runes She just hasnt been working out. This deck has a vulnerability to wrath effects and honestly she has to stay untapped to use. All in all I never really wanted to go get her with the Ranger of Eos either and felt like I would be better off with something else. Salvage Scout might not make it either but overall I was more displeased with mom here so for now I will just be cutting her and seeing how the scout performs.
Academy Rector I love this card but found my box of targets to be really lacking. For now I think I might cut her and see where it goes. I just felt like my targets sort of sucked...
Restoration Angel cool creature but I dont feel like I have enough ETB creatures nor do I have a lot of draw / go mentality in this deck. Keeping up 4 mana can be a real difficult task and with the lack of tons of ETB guys I just dont feel like this is going to be as good.
Myojin of Cleansing Fire too expensive in general and a little underwhelming. I was trying to push the indestructible idea a little far in the beginning I think. Overall I think he is just too much mana for what you get. If he costed less I think I would probably still consider him but I really love some of the vigilant indestructibles over this guy.
Orochi Hatchery a little expensive to profitably cast and really expensive to use. Overall I don't really care how many bodies I have as long as I have the 3 extra. Due to this I would rather go with some other token producer in general I think.
Basilisk Collar overall my disappointment with this card is that for it to really be any good I need Odric up and running with his combat control going and then it works best against decks that stack out lots of guys. Overall I just don't see this working that well as their creatures need to swing at me or be untapped and able to block when I get to them to make this work. I just think there is room for better cards overall than this here.
Cathars' Crusade My gripe here is that it is a pre-emptive pump. I need to drop it in with some creatures in play then drop a lot more creatures into play to make it work. Overall I just dont see it panning out that much due to this. I want just a sizeable pump that I can drop in and get fast value from.
Divine Deflection I will admit that I had the wrong impression of what this card does. I had originally thought that it prevented X damage to myself and all my creatures and redirected it elsewhere. Obviously that would have been really cool but I think that I am going to need to cut it with finding out how it actually works as I just don't think I can make good enough use of it on a regular basis to keep it. The fact that it requires so much mana as well to use it makes it really difficult to keep it up as an option.
Banishing Stroke it is just too expensive to use here. I am not playing as much of a big mana or draw / go deck as my rebels deck is so I have found it hard to use.
1x Plains I have felt like I am a little land heavy overall in here as I draw too many lands in the mid to late game.
ADDS:
Guardian Idol this is a really nice multi functioning card. I dislike most of the mana critters due to the fact that they easily get swept up in wrath effects however this card is normally a mana stone but it can turn into a critter to swing with. It only costs two mana as well which means it comes down early and can ramp me into my commander and other things in the early game. It provides me with more damage to get Odric's combat control active as well if needed.
Umezawa's Jitte this is a really sick combat trick equipment. It gives me a lot of different utility including removal, pump, and life. Overall I feel that this will be a much better add for the deck than the deathtouch style of equipment.
Batterskull another solid equipment. I can use it to achieve my combat control or I can use it to buff a creature. If I equip Odric with this beast he will be a 3 turn clock which sounds amazing.
Gideon Jura I just cant get enough combat control :p. Pairing him with indestructable vigilant creatures and Odric's fun stuff Gideon seems really fun here. I can use him as a beater to swing in and considering he prevents damage to himself in creature form he can be used to take out 6/6 creatures that are untapped with Odric's combat control. There are a lot of things he can be used for in here and I love that it gives me another creature option that is hard to sweep.
Kor Sanctifiers I noticed that I could use more artifact / enchantment removal as my draw / tutors are light for such things in this list. I like that it leaves me with a body as well and he can hit both artifacts and enchantments which most white creatures cannot do.
Archon of Justice versatile removal which flies. I don't have a ton of flying defense and he can be solid for swinging out or blocking for me. His removal is also very useful as he can hit any type of permanent.
Mimic Vat With the ability to control combat, it makes it fairly nice being able to hijack things I loose or creatures I force to unfortunately block me.
Kemba, Kha Regent another token spawning option. I like that her tokens are a little bigger as 2/2s. I dont know how much of a pain it will be yet to have to put a bunch of equipment on her but I want to test her out due to her potential to spawn multiple tokens a turn with decent size to them.
Jar of Eyeballs I must admit I have felt a little light on the draw / filter and I do feel like I regularly run through a ton of creatures. I have had high hopes for this card before which didn't pan out, however that was in a deck that much less regularly ran creatures into play whereas I am always running guys out into play here. I guess I want to give it a shot at least.
Oblivion Stone I have felt a little wrath light and the ability to sweep everything is a bit tempting to me. The fact that I could potentially play some politics and or protect some of my own cards before blowing it as well sounds just gravy to me.
The following will be replacing basic lands:
Secluded Steppe I sometimes feel like my land draw in the mid to late game is overkill so this option allows me to have a little draw as well. I considered adding both of the cycling lands but decided to just add one for now and see how it goes.
Flagstones of Trokair it comes in untapped and taps for white mana. I had some issues this last weekend with a buddy of mine who runs Wake of Destruction and about 8 or so black tutors in an Olivia deck.... needless to say getting some non plains cards into the deck now feels a bit more important thanks to him.
Eiganjo Castle sort of a fun land in the fact that it comes in untapped and taps for white mana. It can give some sort of nice utility to Odric's combat control as well allowing me to save creatures that might otherwise die with its utility.
EDIT: Winding Canyons -> Mutavault I was finding manlands to be more useful than creature based flash in here. I also just so happen to have a Mutavault sitting around for my use.
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That said, I love some of the anthem based creatures such as crovax and elesh norn. I have been considering bringing up their count but overall the others are drastically worse than these two. Having an anthem on a stick means I get to swing out with it but I also get to loose it to creature wraths.
At the top of my noncreature anthem list is probably Marshal's Anthem for the potential rez + buff. I considered several others but say Eldrazi Monument's flying is troublesome for anything but strict beatings to the face, Coat of Arms is a little off considering I am not tribal by any means, and a lot of the smaller ones like Glorious Anthem just feel like they give a smaller effect than I am looking for. I looked at Archangel of Strife but the fact that my opponents get it as well and it is just so damn expensive sort of turned me off to it a little.
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Take this with a grain of salt as my EDH experience is very limited, but it seems like something that would fit and I intend to make Odric and Norin EDH decks for my brother and I respectively as soon as the budget allows so I'm interested in seeing what some of the better options are for it
Militia's Pride is a decent card but the big thing that I dislike about it is that the tokens that are created will not count to triggering Odric's combat control. It has its pros and cons. The advantage to this card is that it can result in a lot of bodies once you get the ball running for very little mana. The downside is that it can be very bad if you don't have tons of non-tokens in play. In some respects I view it as win-more because when I don't have creatures in play it sucks and when I do have tons of guys in play it is great. I also don't have tons of token buffing in here so it makes overkill tokens a little less good in the deck but I am trying to figure out more productive ways to buff them other than just trying to drop tons of anthems in. I am not ruling it out by any means but I foresee some problems. It is a card though that I want to test at some point though just to confirm my thoughts on it however it isn't a bad card for this deck.
One last little swap that I did earlier as well was as follows:
Salvage Scout -> Solemn Simulacrum I realized that I didnt have Simulacrum in my list even though I was playing with him. This created a problem when I was updating my paper list to reflect the digital one that I did tons of changes to recently so I had to figure out some way to get him in. The scout is useful but very very situational. I still have some artifact recovery outside of this but it does shrink my 1 mana drops to exactly 2 cards which does worry me for Ranger of Eos. I would like to figure out a third creature for his package at the least but for now I will be playing just 2 creatures for his targets.
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My EDH/Commander List:
Wedges:
Numot, the Devastator RWU
Damia, Sage of Stone GUB
Niv-Mizzet, Dracogenius
Olivia Voldaren
Remember the Fallen it isn't a bad card by any means but I just dont like how situational it is. I would usually rather draw cards or tutor for an equipment than try to recover one I lost. If I do go the creature rez route I would sort of like it to give me more than one body aka Marshal's Anthem, Lark, or Karmic Guide.
Overall I just wish there were more reliable draw in mono white but that really doesnt fit the color at all
I have been sort of considering Puresteel Paladin in this deck but I dont know how much drawing I could reliably get off of him...
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[Modern] Allies
Depends on how reliably you get your equipment. If you get them pretty often, then he's a great value. Of course, getting him and an equipment with Remember the Fallen is just pure value.
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My EDH/Commander List:
Wedges:
Numot, the Devastator RWU
Damia, Sage of Stone GUB
Niv-Mizzet, Dracogenius
Olivia Voldaren
But, it is only really any value if there is anything to get back. Opening and and early game there are no tagets and if your meta uses exile removal or grave hate the card wont work at all. It is value if you can get 2 good targets back but that has a lot of "ifs" to it in my book.
Overall I would rather just draw more cards than worry about what it is I might have lost. There are too many situational conditions to card recovery and while it has potential for gain, it also has a lot of situational conditions that I am not too fond of.
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[Modern] Allies
Draft my Mono-Blue Cube!
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I was sort of split between playing him or Planar Guide to bring my 1 mana guys back up to 3 targets. Abu is cool for sure but he is one of those creatures that I think is only really great when you hit Odric active and even then he feels a little slow because people are already going to be playing around Odric's abilities anyways.
I haven't really decided yet but yes he was up there in my book of possibilities. I have been trying to keep the number of cards that are mainly just good when Odric hits his combat control active down a little. He does seem to have some potential though.
EDIT: after more thought... Abu is probably better than the guide so it likely will be where I go when and if I can make room for a third target for Ranger which I want to but for now I will see what I can do...
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[Modern] Allies
You know, assuming you can't find room for the other 1 drops you want to add.
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Commandercast on Tumblr!
My EDH/Commander List:
Wedges:
Numot, the Devastator RWU
Damia, Sage of Stone GUB
Niv-Mizzet, Dracogenius
Olivia Voldaren
Deck Change:
Cloudgoat Ranger -> Geist-Honored Monk for this list I would rather pick up a larger creature than an extra token. The monk has more potential for size and while I am not overly keen on the flying tokens instead of quantity of tokens, the potential large size of the monk itself is sort of swinging me that way as well as the fact that it still spawns enough tokens to activate Odric's combat control.
I am also really trying to make room for Kusari-Gama and Sword of the Paruns in this list but until I can figure out something they will be sitting in limbo. Kusari-Gama is a really sick sort of psudo repeatable wrath for Odric's combat control which seems sick and Sword of the Paruns gives me some really good mass buff for my tokens which can be carried by someone other than Odric which is cool... I will see what I can do about getting them in but so far the only thing I can really justify cutting might be the Jar of Eyeballs and possibly making an equipment swap...
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[Modern] Allies