Raul is an elf planeswalker familiar with all five colors of magic, but his powers revolve primarily around green magic. Having lived most of his life on Zendikar, his magical expertise revolves around growing and reshaping the land itself.
Raul was renowned throughout the Vastwood for being able to predict not only the time and place the Roil would impact, but also the effects the Roil would have upon impact. People of all races came to him for his forecasts when making long journeys across the world.
Play tons and tons of lands, then follow it up with Warp World and get tons of landfall triggers. Pretty fun to play--you get to play with all kinds of strange cards you wouldn't play in most decks, like Dark Confidant.
I was challenged to make a deck with Tetris as a theme, and this is what I was able to come up with.
The lands are obviously the pieces ILJSOZT, my basics being Rise of the Eldrazi because hedrons look kinda like Tetris pieces right? Moonring Mirror is the "hold" system, because it lets me "hold" my hand when I don't like it. There are a handful of other references in the list--see if you can find them.
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A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
I love the idea behind this deck. The thread caught my eye since I am in the process of trying to make a "lands matter"-themed EDH deck. I need inspiration and this certainly helps!
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Raul, Zendikar Terramancer
Raul is an elf planeswalker familiar with all five colors of magic, but his powers revolve primarily around green magic. Having lived most of his life on Zendikar, his magical expertise revolves around growing and reshaping the land itself.
Raul was renowned throughout the Vastwood for being able to predict not only the time and place the Roil would impact, but also the effects the Roil would have upon impact. People of all races came to him for his forecasts when making long journeys across the world.
1 Progenitus
Land: 51
1 Flooded Strand
1 Polluted Delta
1 Bloodstained Mire
1 Wooded Foothills
1 Windswept Heath
1 Marsh Flats
1 Verdant Catacombs
1 Misty Rainforest
1 Scalding Tarn
1 Arid Mesa
1 Tundra
1 Underground Sea
1 Badlands
1 Taiga
1 Savannah
1 Scrubland
1 Bayou
1 Tropical Island
1 Volcanic Island
1 Plateau
1 Hallowed Fountain
1 Watery Grave
1 Blood Crypt
1 Stomping Ground
1 Temple Garden
1 Godless Shrine
1 Overgrown Tomb
1 Breeding Pool
1 Steam Vents
1 Sacred Foundry
1 Azorius Chancery
1 Dimir Aqueduct
1 Selesnya Sanctuary
1 Golgari Rot Farm
1 Simic Growth Chamber
1 Bojuka Bog
1 Command Tower
1 Ghost Town
1 Halimar Depths
1 Khalni Garden
1 Oboro, Palace in the Clouds
1 Reliquary Tower
1 Valakut, the Molten Pinnacle
1 Plains
2 Island
1 Swamp
2 Mountain
2 Forest
1 Azusa, Lost but Seeking
1 Burgeoning
1 Exploration
1 Explore
1 Knight of the Reliquary
1 Oracle of Mul Daya
1 Rites of Flourishing
1 Skyshroud Ranger
1 Walking Atlas
Landfall: 7
1 Emeria Angel
1 Grazing Gladeheart
1 Rampaging Baloths
1 Roil Elemental
1 Seed the Land
1 Stone-Seeder Hierophant
1 Vinelasher Kudzu
Draw: 10
1 Ad Nauseam
1 Blue Sun's Zenith
1 Dark Confidant
1 Horn of Greed
1 Seer's Sundial
1 Soramaro, First to Dream
1 Sphinx's Revelation
1 Trade Routes
1 Treasure Hunt
1 Thought Reflection
Sweeps: 4
1 Akroma's Vengeance
1 Black Sun's Zenith
1 Hallowed Burial
1 Terminus
Tutors: 4
1 Demonic Tutor
1 Diabolic Revelation
1 Realms Uncharted
1 Scapeshift
1 Amulet of Vigor
1 Crucible of Worlds
1 Force of Will
1 Future Sight
1 Genesis Wave
1 Life from the Loam
1 Moonring Mirror
1 Prismatic Omen
1 Rings of Brighthearth
1 Sol Ring
1 Soratami Savant
1 War Tax
1 Warp World
1 Worm Harvest
Play tons and tons of lands, then follow it up with Warp World and get tons of landfall triggers. Pretty fun to play--you get to play with all kinds of strange cards you wouldn't play in most decks, like Dark Confidant.
I was challenged to make a deck with Tetris as a theme, and this is what I was able to come up with.
The lands are obviously the pieces ILJSOZT, my basics being Rise of the Eldrazi because hedrons look kinda like Tetris pieces right? Moonring Mirror is the "hold" system, because it lets me "hold" my hand when I don't like it. There are a handful of other references in the list--see if you can find them.
Emille, Seven-Sting Dancer Shalin Nariya