Overwhelming Stampede could be underwhelming as I've had 10 creatures on the table with nobody over 2 power. I had Kamahl, Fist of Krosa in the list at one point but with three overrun effects I haven't found that I need him so far, though he would be the fourth. I almost have enough snakes for Coat of Arms to work and nobody else really runs tribal anything in my group.
Beastmaster Ascension and Craterhoof Behemoth are my favorite win cons because not only are they bonkers, but they keep me from having to do math as they make the strength of my attack fairly clear.
I do have a few shamans, but really Sachi tapping for GG is good enough. And she makes the other snakes have fatter, er, tails.
I really like it, because when you're winning, you're like "Snakes!!", and when you're losing, you're *shrug* "meh... snakes".
1 Edric, Spymaster of Trest
Snake Lords
1 Seshiro the Anointed
1 Sosuke, Son of Seshiro
Sssssnakes
1 River Boa
1 Ambush Viper
1 Matsu-Tribe Sniper
1 Saukra-Tribe Scout
1 Orochi Sustainer
1 Marsh Boa
1 Mold Adder
1 Mystic Snake
1 Coiling Oracle
1 Ohran Viper
1 Sakura-Tribe Elder
1 Tangle Asp
1 Patagia Viper
1 Lotus Cobra
1 Winged Coatl
1 Wasteland Viper
1 Sosuke’s Summons
Elves
1 Eladamri, Lord of Leaves
1 Farhaven Elf
1 Wood Elves
1 Zameck Guildmage
1 Yeva, Nature's Herald
1 Snapcaster Mage
1 Trygon Predator
1 Teferi, Mage of Zhalfir
1 Eternal Witness
1 Venser, Shaper Savant
1 Glen Elendra Archmage
1 Sun Quan, Lord of Wu
1 Plaxmanta
1 Sylvan Primordial
Win Cons
1 Craterhoof Behemoth
1 Beastmaster Ascension
1 Garruk Wildspeaker
1 Praetor’s Counsel
Secret Tech
1 Teferi’s Veil
Swords
1 Sword of Fire and Ice
1 Sword Light and Shadow
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sword of War and Peace
1 Lightning Greaves
1 Quietus Spike (fang!)
Control
1 Negate
1 Counterspell
1 Arcane Denial
1 Muddle the Mixture
1 Deprive
1 Hinder
1 Forbid
1 Voidslime
1 Rapid Hybridization
1 Capsize
1 Cyclonic Rift
Ramp/Card Advantage
1 Rampant Growth
1 Nature’s Lore
1 Reap and Sow
1 Cultivate
1 Blue Sun's Zenith
Land
1 Alchemist’s Refuge
1 Terrain Generator
1 Reliquary Tower
1 Treetop Village
1 Faerie Conclave
1 Command Tower
1 Flooded Grove
1 Breeding Pool
1 Hinterland Harbor
13 Island
13 Forest
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
Do you have enough shamans for Sachi, Daughter of Seshiro?
Beastmaster Ascension and Craterhoof Behemoth are my favorite win cons because not only are they bonkers, but they keep me from having to do math as they make the strength of my attack fairly clear.
I do have a few shamans, but really Sachi tapping for GG is good enough. And she makes the other snakes have fatter, er, tails.
I really like it, because when you're winning, you're like "Snakes!!", and when you're losing, you're *shrug* "meh... snakes".
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
The spirit of edh that is
Perhaps sunder?