Arcus is a human planeswalker reaching into all five colors of magic. While he can cast basic spells across every school of magic, he is unable to cast truly spectacular spells. His specialty involves the very nature of the Spark itself--he is able to identify people that have the Spark, both ignited and dormant. Rather than trying to do battle with his meager selection of spells, he calls on the numerous planeswalker allies he has forged friendships with to do his bidding for him.
Because of the nature of his travels and of his magic, very little is known about Arcus' history, or how his Spark ignited. The large number of planeswalkers he associates with gives him vast knowledge of the Multiverse. If there's a settled plane of existence in the Multiverse, he probably knows at least the basics of it. His motives for seeking out so many planeswalkers are also unclear, but more than one person who has seen Arcus wouldn't put him behind having mostly selfish reasons, up to and including Multiverse domination.
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"It is the nature of every wizard in the field of extraplanar study to understand the Spark--the least comprehended subject in the study of magic itself. Being born with it is a rarity, and no two planeswalkers' Sparks have ignited in the same way. Yet planeswalkers seem to attract one another, whether it be for good or evil, order or chaos. It will only ever be truly understood by planeswalkers themselves, no matter how hard plane-bound people try."
Keep the board under control with Wraths and such, then drop more planeswalkers than the table can deal with. Rings of Brighthearth is an all-star in here, as well as Inexorable Tide. It's entirely possible to drop a planeswalker and ultimate it in the same turn, even without Doubling Season.
For those of you who don't get the reference, the original planeswalker control deck was called "SuperFriends". I originally wanted to call this deck "HyperFriends", then decided on "AnotherFriends" named after the highest difficulty in beatmaniaIIDX. It's roughly on the same level of frustration in terms of the opponents' feelings.
Arcus the Riftwalker
Arcus is a human planeswalker reaching into all five colors of magic. While he can cast basic spells across every school of magic, he is unable to cast truly spectacular spells. His specialty involves the very nature of the Spark itself--he is able to identify people that have the Spark, both ignited and dormant. Rather than trying to do battle with his meager selection of spells, he calls on the numerous planeswalker allies he has forged friendships with to do his bidding for him.
Because of the nature of his travels and of his magic, very little is known about Arcus' history, or how his Spark ignited. The large number of planeswalkers he associates with gives him vast knowledge of the Multiverse. If there's a settled plane of existence in the Multiverse, he probably knows at least the basics of it. His motives for seeking out so many planeswalkers are also unclear, but more than one person who has seen Arcus wouldn't put him behind having mostly selfish reasons, up to and including Multiverse domination.
---
"It is the nature of every wizard in the field of extraplanar study to understand the Spark--the least comprehended subject in the study of magic itself. Being born with it is a rarity, and no two planeswalkers' Sparks have ignited in the same way. Yet planeswalkers seem to attract one another, whether it be for good or evil, order or chaos. It will only ever be truly understood by planeswalkers themselves, no matter how hard plane-bound people try."
--Arcus
1 Child of Alara
Land: 40
1 Flooded Strand
1 Polluted Delta
1 Bloodstained Mire
1 Wooded Foothills
1 Windswept Heath
1 Marsh Flats
1 Verdant Catacombs
1 Misty Rainforest
1 Scalding Tarn
1 Arid Mesa
1 Tundra
1 Underground Sea
1 Badlands
1 Taiga
1 Savannah
1 Scrubland
1 Bayou
1 Tropical Island
1 Volcanic Island
1 Plateau
1 Hallowed Fountain
1 Watery Grave
1 Blood Crypt
1 Stomping Ground
1 Temple Garden
1 Godless Shrine
1 Overgrown Tomb
1 Breeding Pool
1 Steam Vents
1 Sacred Foundry
1 Ancient Den
1 Great Furnace
1 Seat of the Synod
1 Tree of Tales
1 Vault of Whispers
1 Command Tower
1 Reflecting Pool
1 Reliquary Tower
1 Plains
1 Island
1 Ajani Vengeant
1 Chandra Nalaar
1 Chandra, the Firebrand
1 Elspeth, Knight-Errant
1 Garruk Wildspeaker
1 Gideon Jura
1 Jace Beleren
1 Jace, Memory Adept
1 Jace, the Mind Sculptor
1 Karn Liberated
1 Koth of the Hammer
1 Liliana Vess
1 Nicol Bolas, Planeswalker
1 Sarkhan the Mad
1 Sarkhan Vol
1 Sorin Markov
1 Sorin, Lord of Innistrad
1 Tamiyo, the Moon Sage
1 Tezzeret the Seeker
1 Venser, the Sojourner
1 Vraska, the Unseen
Draw: 6
1 Allied Strategies
1 Blue Sun's Zenith
1 Sensei's Divining Top
1 Stroke of Genius
1 Tezzeret's Gambit
1 Timetwister
Proliferate: 4
1 Clockspinning
1 Contagion Clasp
1 Contagion Engine
1 Inexorable Tide
Tutors: 4
1 Conflux
1 Demonic Tutor
1 Increasing Ambition
1 Praetor's Grasp
1 Austere Command
1 Blasphemous Act
1 Hallowed Burial
1 Humility
1 Meishin, the Mind Cage
1 Moat
1 Nevinyrral's Disk
1 Night of Souls' Betrayal
1 Pernicious Deed
1 Phyrexian Rebirth
Others: 13
1 All Suns' Dawn
1 Black Market
1 Cursed Totem
1 Dismantling Blow
1 Disturbed Burial
1 Doubling Season
1 Eternal Witness
1 Everflowing Chalice
1 Lux Cannon
1 Oblation
1 Prismatic Omen
1 Rings of Brighthearth
1 Sol Ring
1 Venser's Journal
Keep the board under control with Wraths and such, then drop more planeswalkers than the table can deal with. Rings of Brighthearth is an all-star in here, as well as Inexorable Tide. It's entirely possible to drop a planeswalker and ultimate it in the same turn, even without Doubling Season.
For those of you who don't get the reference, the original planeswalker control deck was called "SuperFriends". I originally wanted to call this deck "HyperFriends", then decided on "AnotherFriends" named after the highest difficulty in beatmaniaIIDX. It's roughly on the same level of frustration in terms of the opponents' feelings.
Emille, Seven-Sting Dancer Shalin Nariya