I gotta say, I am completely smitten with Krenko... So far in playtesting (spoilered rundown to follow), I've gone 3-3 so far! I am a red player, through and true. I tried going (red) black, but came back. I tried Kreshing my opponents, but ultimately, the mob pulled me back in! (Pacino voice) For all you red players out there, Norin is hilarious and great and all, and Ashling, Adamaro and Godo can be competative from time to time, but Krenko is where it's at.
Playtesting
I need instant speed artifact removal (Shattering Pulse would be nice)
Some other flying creatures would be good (Avatar of Fury comes to mind), or perhaps Island of Wak-Wak, accompanied by Expedition Map (which would compliment Valakut)
There's also the aspect of soft-locking via Smoke and other such things, but I doubt I will really playtest this, as it hurts my deck more than it helps lock out the opponent.
I'd also like to add an answer for green ramp (Omnath, Locus of Mana, Azusa, Lost But Seeking, Rofellos, Llanowar Emissary, Kamahl, Fist of Krosa and Sasaya, Orochi Ascendant just to name the prominent and really annoying ones). Unfortunately, although I would like to find a spot for Wake of Destruction for just such a thing, I find it undesireable. I can still beat green ramp, so long as I am allowed to do so (without another player intervening). So at the risk of going after a green guy first and having someone wipe my gobbos, I will decide not to add mass land kill unless further playtesting warrants me to do so.
OK, so here's the rundown playtesting. I'll add more as they come in.
Game 0a: (4 player, this game never finished):
I was playing against Horde of Notions, Chainer Dementia man and Sen Triplets. My Mogg Assassin kept killing Horde and eventually he scooped. Chainer never got off the ground running and died later. It was down to the Sen Triplets player and I. I thought it was going to be gg when I cast Anarchy, but he countered it and kept going. The game was on the dagger's edge of a standoff with him having a Magister Sphinx and a copy of such in play, but after the first attack I bounced it with Mystifying Maze and my life total went back up to 10. I can't be sure I had him, not having much of a board presence, but he had to leave or be stranded. I could count this as a win, but I won't.
Game 0b: (meant to be 4 player, won what ended up being a duel.
Bout the opposite of the last game, 2 players had to lave early instead of at the end. I found myself staring down an Adamaro player who never got enough presence to do much before the hoards of goblins overtook him. A Starstorm slowed the onslaught down, but it was gg a couple of turns later. I chose not to count this from the official tally, since it was pretty much a duel as the 2 players had to leave after a couple of land drops.
0-0
Game 1: (5 player)
I had a miracle draw against Oona, Sakashima, Teysa and Momir Sig. Turn 1 Lackey into a turn 2 Warchief. The Oona player scooped early because of drawing non-land for several turns. I went hard at everyone from the get-go and it was basically a 3 on 1 for the entire game. The Teysa player was the last to fall, the other players having established themselves as more of a threat early on. A Seedborn Muse cast by the Momir player and copied by Sakashima made it tough for me to finish, my Warchief got bounced and then countered as I tried to recast. But the game went by quickly as Krenko was a token-making madman this game, and no one had sufficient removal until it was too late.
1-0
Game 2 (4 Player):
This game was rough. I forget who the other Commanders were, but Maelstrom Wanderer commander cast, then cascaded into Jokulhaups was an early scoop for everyone.
1-1
Game 3: (4 Player)
This game was hectic. Soramaro, Kaalia and Sigarda. Not red friendly. The Kaalia player decided to scoop early because Soramaro Capsized a lot of his stuff after rock ramp very early on. My opening hand was horrible and in retrospect, I really should have mulliganed, especially staring down 3 powerful Commanders. The Sigarda player had a lot of powerful equipment early, and decided to scoop after Soramaro took 3 extra turns via Capture of Jingzhou and Time Stretch. I decided to stick it out, even after Time Stop was cast on my turn, but my valiant effort fell short just two turns later when he put a Lightning Greaves on his flying commander and made it impossible for me to bounce during the attack.
1-2
Game 4 (3 Player):
This game was really intersting. The same Sigarda player and a player running Karador. Very strange stacks. Karador player got a Moat and The Abyss down early, and while I had enough token generation to more than survive, it was only a matter of time before the Sigarda player had us both on lockdown. My most idiotic play with this deck happened when I decided to destroy Sigarda player's Sol Ring via Vandalblast instead of keep it for later use, when he had a bunch of the powerful Sword equips out. I lasted until the bitter end, and if it weren't for some unlucky flips with Goblin Assassin, I would have had enough 1 pings with Boggart Shenanigans to clear the Karador player and swing for enough to oust the Sigarda player. A Baneslayer Angel came out the turn before I was able to do so, and the Sigarda player not only had powerful Sword equips, but Lightning Greaves...
1-3
Game 5: (4 Player)
Damia, Riku and Nefarox. The Nefarox player scooped from being landjacked on turn 4. The power player here was Viashino Heretic (a non-goblin, go figure), as he destroyed some big stuff with big cast costs. Sensation Gorger helped out by making sure my opponents had to renew their plans while I could cast new stuff. Tsabo's Web slowed the game down after my Viashino was taken because I had 3 non-mountain lands in play, but eventually I was able to power through both players (who thankfully became concerned with me a little too late and were busy battling each other hard). This game lasted a while, as I built up momentum while the Riku and Damia players duked it out. This game was the first I found a use for Valakut. The key enchantment was Shared Animosity this round, and allowed for me to go in for the kill before the Riku player could find his balance.
2-3
Game 6: (4 Player)
This game was interesting. Rafiq, Sygg and Grand Arbiter. Fortunately, no one could get the upper-hand early here. The Sygg player and I kept Grand Arbiter in check while Rafiq struggled to get a board presence at all. (I think the Arbiter drop was just enough to hurt him early that he couldn't get some beef out). Shared Animosity again was the clincher, and this was the 1st game I found (very important) use for Tectonic Edge and Ghost Quarter. I took out Sygg first and Grand Arbiter was unable to draw into an answer.
3-3
I may be batting .500, but with the way mono-red usually hits, as well as taking into account the 2 "unofficial" wins, I am not only amazed by this deck, I can't wait to get some more testing in!
Current EDH Generals: WAvacyn, Angel of Hope|UAzami, Lady of Scrolls|B| Ob Nixilis, the Fallen|R Daretti, Scrap Savant|GEzuri, Renegade Leader|WUBrago, King Eternal|UBGrimgrin, Corpse-born|BR Wort, Boggart Auntie|RGUlasht, the Hate Seed|GW Captain Sisay|WBGhost Council of Orzhova|BGGlissa, the Traitor|GUExperiment Kraj|URMelek, Izzet Paragon RWJor Kadeen, the Prevailer|WBRKaalia of the Vast|GWBGhave, Guru of Spores|UBRMarchesa, the Black Rose
Retired WDarien, King of Kjeldor|RJaya Ballard, Task Mage|RNorin the Wary|GBMomir Vig, Simic Visionary|WUBRGSliver Overlord
LOVE the deck! How quick does your deck tend to pull off wins? Can it do turn-4, turn-5 wins?
- Mogg Infestation seems to be a must here...
- Aftershock is very important for any mono-red.
- Vicious Shadows may even work here. You have sooo many goblins dying.
- I'm shocked that you don't have Goblin Burrows
- Brightstone Ritual really fits well here too.
- Most of your guys have haste already, but Urabrask the Hidden can also work very well in tapping your opponents creatures.
Hope this helps...
Again...REALLY like the deck. Would work out very well in my concert of Ezuri Elves, Darien Soliders, Anowon Vampires.
This. He goes in almost every Red deck. With Chancellor of the Forge he becomes "Tap: Put X 1/1 Red Goblins onto the field where X is the number of creatures you control." Even Siege-Gang Commander and other token generators get some nice synergy with him.
I don't like infinite anything. I'm against all cheese. However, using Kiki for mass token production doesn't sound half bad at all. Which is why I would like to include Beetleback Chief. I also would like to find some room for Goblin Bombardment. That will definitely be included eventually. If I get Kiki, the Conjurer's Closet won't be necessary. Though maybe I'll use one instead of the other.
LOVE the deck! How quick does your deck tend to pull off wins? Can it do turn-4, turn-5 wins?
- Mogg Infestation seems to be a must here...
- Aftershock is very important for any mono-red.
- Vicious Shadows may even work here. You have sooo many goblins dying.
- I'm shocked that you don't have Goblin Burrows
- Brightstone Ritual really fits well here too.
- Most of your guys have haste already, but Urabrask the Hidden can also work very well in tapping your opponents creatures.
Hope this helps...
Again...REALLY like the deck. Would work out very well in my concert of Ezuri Elves, Darien Soliders, Anowon Vampires.
Thanks! Glad you like it! It's definitely a WIP. I have seen SO MANY tribal based EDH decks lately, it's becoming almost the norm. In fact, just got back from one with Ihsan's Shade (shade tribal) and Bartel Runeaxe (giant tribal)... the 4th player was Grand Arbiter and got ko'ed early hahaha!
If I find room, I will definitetly want to test out Mogg Infestation. Helps when the board is wiped and someone replenishes their critters before I can bring Krenko back out.
Brightstone Ritual... dunno, the problem is usually not mana, it's getting spells... Urabrask is nice and all, but would be pretty situational. Will definitely include Goblin Burrows. I've also considered Vicious Shadows, I'll have to playtest. I might just go with Stalking Vengeance in stead. Goblin Burrows will be included once I get one. In my other red decks, Aftershock usually sat in my hand... but I suppose I have less removal here, I might playtest it.
Glad you liked the deck! I'm loving this guy! Wanna get my hands on the auto-includes (Warren Instigator, Goblin Piledriver, etc.) so I can perfect it for the most part.
I don't like infinite anything. I'm against all cheese. However, using Kiki for mass token production doesn't sound half bad at all. Which is why I would like to include Beetleback Chief. I also would like to find some room for Goblin Bombardment. That will definitely be included eventually. If I get Kiki, the Conjurer's Closet won't be necessary. Though maybe I'll use one instead of the other.
<shrug> I know some folks don't like infinite combos, but our group does not have a problem with them. Our Wort deck features at least 25 infinite combos, but all are at least 3 cards, none involve the general, and all of them are stopped by removal of a creature or artifact. Different strokes for different folks.
If you are going to include one or the other, I recommend Kiki-Jiki. You can fetch him with your goblin tutors (and is probably the first thing that they should get in any case, as he can copy them to get another goblin) and you are not limited to using him at the end of the turn. If you can find room, I recommend running both. Redundancy is good.
Also, in our deck, Splinter Twin is our redundant Kiki-Jiki. This is only a good replacement though if it is going to win you the game, since you can only put it on one creature.
Private Mod Note
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Rollback Post to RevisionRollBack
Current EDH Generals: WAvacyn, Angel of Hope|UAzami, Lady of Scrolls|B| Ob Nixilis, the Fallen|R Daretti, Scrap Savant|GEzuri, Renegade Leader|WUBrago, King Eternal|UBGrimgrin, Corpse-born|BR Wort, Boggart Auntie|RGUlasht, the Hate Seed|GW Captain Sisay|WBGhost Council of Orzhova|BGGlissa, the Traitor|GUExperiment Kraj|URMelek, Izzet Paragon RWJor Kadeen, the Prevailer|WBRKaalia of the Vast|GWBGhave, Guru of Spores|UBRMarchesa, the Black Rose
Retired WDarien, King of Kjeldor|RJaya Ballard, Task Mage|RNorin the Wary|GBMomir Vig, Simic Visionary|WUBRGSliver Overlord
Without further ado, the decklist:
29 Mountain
1 Forgotten Cave
1 Ghost Quarter
1 Hammerheim
1 Mystifying Maze
1 Smoldering Crater
1 Tectonic Edge
1 Valakut, the Molten Pinnacle
1 Krark's Thumb
1 Relic of Progenitus
1 Tormod's Crypt
1 Arms Dealer
1 Battle Squadron
1 Bloodmark Mentor
1 Ember Hauler
1 Gempalm Incinerator
1 Goblin Assassin
1 Goblin Bushwhacker
1 Goblin Chieftain
1 Goblin Chirurgeon
1 Goblin Goon
1 Goblin King
1 Goblin Lackey
1 Goblin Marshal
1 Goblin Matron
1 Goblin Ringleader
1 Goblin Skycutter
1 Goblin Sledder
1 Goblin Vandal
1 Goblin Warchief
1 Goblin Wardriver
1 Horde of Boggarts
1 Ib Halfheart, Goblin Tactician
1 Mogg Assassin
1 Mogg War Marshal
1 Reckless One
1 Rummaging Goblin
1 Sensation Gorger
1 Siege-Gang Commander
1 Skirk Fire Marshal
1 Skirk Prospector
1 Tar Pitcher
1 Tuktuk the Explorer
1 Clickslither
1 Hissing Iguanar
1 Moggcatcher
1 Steel Hellkite
1 Viashino Heretic
1 Voracious Dragon
1 Boggart Shenanigans
1 Goblin Assault
1 Goblin War Drums
1 Leyline of Punishment
1 Planar Chaos
1 Quest for the Goblin Lord
1 Shared Animosity
1 Into the Core
1 Reverberate
1 Ricochet Trap
1 Anarchy
1 Dragon Fodder
1 Faithless Looting
1 Goblin Grenade
1 Goblin War Strike
1 Krenko's Command
1 Vandalblast
1 Wild Guess
There you have it. I will follow with a "to-do" list and a playtest summary. Enjoy, thanks for looking!
To do:
Must adds (when available)
Goblin Recruiter (friend is coming over to trade this next week)
Warren Instigator
Goblin Piledriver
Goblin Sharpshooter
Playtesting
I need instant speed artifact removal (Shattering Pulse would be nice)
Some other flying creatures would be good (Avatar of Fury comes to mind), or perhaps Island of Wak-Wak, accompanied by Expedition Map (which would compliment Valakut)
There's also the aspect of soft-locking via Smoke and other such things, but I doubt I will really playtest this, as it hurts my deck more than it helps lock out the opponent.
I'd also like to add an answer for green ramp (Omnath, Locus of Mana, Azusa, Lost But Seeking, Rofellos, Llanowar Emissary, Kamahl, Fist of Krosa and Sasaya, Orochi Ascendant just to name the prominent and really annoying ones). Unfortunately, although I would like to find a spot for Wake of Destruction for just such a thing, I find it undesireable. I can still beat green ramp, so long as I am allowed to do so (without another player intervening). So at the risk of going after a green guy first and having someone wipe my gobbos, I will decide not to add mass land kill unless further playtesting warrants me to do so.
OK, so here's the rundown playtesting. I'll add more as they come in.
Game 0b: (meant to be 4 player, won what ended up being a duel.
0-0
Game 1: (5 player)
1-0
Game 2 (4 Player):
1-1
Game 3: (4 Player)
1-2
Game 4 (3 Player):
1-3
Game 5: (4 Player)
2-3
Game 6: (4 Player)
3-3
I may be batting .500, but with the way mono-red usually hits, as well as taking into account the 2 "unofficial" wins, I am not only amazed by this deck, I can't wait to get some more testing in!
Crosis, Wheeler and Dealer!
Kaervek the Merciless
Krenko, Like a BAU55
Ashling
Jor Kadeen
Kreshin
Marton
Alesha, budget grin
No infinite untaps for Krenko with Sword of the Paruns, Umbral Mantle, Thornbite Staff or Aggravated Assault?
No Goblin Bombardment to hit people during a board wipe?
Beetleback Chief?
Mana Echoes/Ashnod's Altar and Nim Deathmantle to go inifinite with all the "army in a box" guys?
Conjuror's Closet?
W Avacyn, Angel of Hope|U Azami, Lady of Scrolls|B | Ob Nixilis, the Fallen|R Daretti, Scrap Savant|G Ezuri, Renegade Leader|WUBrago, King Eternal|UB Grimgrin, Corpse-born|BR Wort, Boggart Auntie|RG Ulasht, the Hate Seed|GW Captain Sisay|WB Ghost Council of Orzhova|BG Glissa, the Traitor|GU Experiment Kraj|UR Melek, Izzet Paragon
RW Jor Kadeen, the Prevailer|WBR Kaalia of the Vast|GWB Ghave, Guru of Spores|UBR Marchesa, the Black Rose
Retired
WDarien, King of Kjeldor|R Jaya Ballard, Task Mage|R Norin the Wary|GB Momir Vig, Simic Visionary|WUBRG Sliver Overlord
- Mogg Infestation seems to be a must here...
- Aftershock is very important for any mono-red.
- Vicious Shadows may even work here. You have sooo many goblins dying.
- I'm shocked that you don't have Goblin Burrows
- Brightstone Ritual really fits well here too.
- Most of your guys have haste already, but Urabrask the Hidden can also work very well in tapping your opponents creatures.
Hope this helps...
Again...REALLY like the deck. Would work out very well in my concert of Ezuri Elves, Darien Soliders, Anowon Vampires.
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
This. He goes in almost every Red deck. With Chancellor of the Forge he becomes "Tap: Put X 1/1 Red Goblins onto the field where X is the number of creatures you control." Even Siege-Gang Commander and other token generators get some nice synergy with him.
I don't like infinite anything. I'm against all cheese. However, using Kiki for mass token production doesn't sound half bad at all. Which is why I would like to include Beetleback Chief. I also would like to find some room for Goblin Bombardment. That will definitely be included eventually. If I get Kiki, the Conjurer's Closet won't be necessary. Though maybe I'll use one instead of the other.
Crosis, Wheeler and Dealer!
Kaervek the Merciless
Krenko, Like a BAU55
Ashling
Jor Kadeen
Kreshin
Marton
Alesha, budget grin
Thanks! Glad you like it! It's definitely a WIP. I have seen SO MANY tribal based EDH decks lately, it's becoming almost the norm. In fact, just got back from one with Ihsan's Shade (shade tribal) and Bartel Runeaxe (giant tribal)... the 4th player was Grand Arbiter and got ko'ed early hahaha!
If I find room, I will definitetly want to test out Mogg Infestation. Helps when the board is wiped and someone replenishes their critters before I can bring Krenko back out.
Brightstone Ritual... dunno, the problem is usually not mana, it's getting spells... Urabrask is nice and all, but would be pretty situational. Will definitely include Goblin Burrows. I've also considered Vicious Shadows, I'll have to playtest. I might just go with Stalking Vengeance in stead. Goblin Burrows will be included once I get one. In my other red decks, Aftershock usually sat in my hand... but I suppose I have less removal here, I might playtest it.
Glad you liked the deck! I'm loving this guy! Wanna get my hands on the auto-includes (Warren Instigator, Goblin Piledriver, etc.) so I can perfect it for the most part.
Crosis, Wheeler and Dealer!
Kaervek the Merciless
Krenko, Like a BAU55
Ashling
Jor Kadeen
Kreshin
Marton
Alesha, budget grin
<shrug> I know some folks don't like infinite combos, but our group does not have a problem with them. Our Wort deck features at least 25 infinite combos, but all are at least 3 cards, none involve the general, and all of them are stopped by removal of a creature or artifact. Different strokes for different folks.
If you are going to include one or the other, I recommend Kiki-Jiki. You can fetch him with your goblin tutors (and is probably the first thing that they should get in any case, as he can copy them to get another goblin) and you are not limited to using him at the end of the turn. If you can find room, I recommend running both. Redundancy is good.
Also, in our deck, Splinter Twin is our redundant Kiki-Jiki. This is only a good replacement though if it is going to win you the game, since you can only put it on one creature.
W Avacyn, Angel of Hope|U Azami, Lady of Scrolls|B | Ob Nixilis, the Fallen|R Daretti, Scrap Savant|G Ezuri, Renegade Leader|WUBrago, King Eternal|UB Grimgrin, Corpse-born|BR Wort, Boggart Auntie|RG Ulasht, the Hate Seed|GW Captain Sisay|WB Ghost Council of Orzhova|BG Glissa, the Traitor|GU Experiment Kraj|UR Melek, Izzet Paragon
RW Jor Kadeen, the Prevailer|WBR Kaalia of the Vast|GWB Ghave, Guru of Spores|UBR Marchesa, the Black Rose
Retired
WDarien, King of Kjeldor|R Jaya Ballard, Task Mage|R Norin the Wary|GB Momir Vig, Simic Visionary|WUBRG Sliver Overlord
Mono Konda| Sakashima| Yahenni| Ashling| Selvala|C Karn
Guilds Grand Arbiter| Meren| Gisa & Geralf| Scorpion God| Omnath| Sisay| Karlov| Avacyn| Jhoira v2| Rashmi|
Shards WUB Oloro|GWU Roon|RGW Jurassic Park|UBR Nekusar|BRG Kresh|
Clans RWU Narset|WBR Vampires|BGW Doran|UBG Muldrotha|URG Animar|
4-Colors GWUB Atraxa|BRGWSaskia|RGWU Hydra Hug| UBRGYidris|WUBRBreya|
5-Color WUBRG Super Friends
Extra Decks Titania| Taigam| Locust God| Cats| Tishana| Kumena| Squirrels| Slimefoot} Baron|RGW Samut|UBR Pirates|UBR Mairsil| WUBRG Ramos|