Good day! The deck is an enchantment themed deck that utilizes the colors Blue, White, and Green. The commander is Angus MacKenzie, of the clan MacKenzie (sorry, couldn't resist). The reason for him is due to my enchantments being, well, enchantments. Yes, I could make them creatures with another enchantment, but my meta plays board wipes like there is no tomorrow (as they should, since the vast majority of decks are aggro themed). So, with MacKenzie, I am able to stave off aggro those first few vital turns where I am setting things up (that is also where Propaganda, Sphere of Safety, etc. come in). I want to stick with these colors. I know there is the five color version, which is more brutal when they go off, I'm afraid/seen the decks get mana screwed for several turns in a row. Red offers some good things, but not really enough to go all in, while Black offers tons, especially in the tutor department, I feel MacKenzie offers us more protection if he is needed. Please check out the deck and give any and all advice. The wincon is through swinging with a bunch of angels, or 1/1's, locking down the board to the point players concede, this is where Enduring Ideals and Tidespout Tyrant come in (not together obviously). If I choose, I can make all creatures black, black creatures can't attack unless they sac a land, or just in general, then during my turn bounce the enchantment back to hand with Tyrant when I cast a spell, then replay it at EOT. I would like to make the deck more synergetic, especially in the artifact and lands department. All help is greatly appreciated! Thanks!
I myself made a Bant enchantment deck and I have had it for a while. Some other great enchantment combos I run and like in the deck are Enchanted Evening + Aura Thief. With Enchanted Evening you could also run Opalescense which makes everyone lose their lands unless you have a Mirari's Wake or something else that gives creatures +1/+1. If you run Opalescence then you could also run Parallax Wave because that allows you to exile any number of creatures on the board so long as they can be targeted. I would also recommend running Mesa Enchantress and Verduran Enchantress. Any Enchantress on the board plus Omniscience is usually a win con.
I second the motion on Privileged Position. I use it in my Angus list and its been awesome. Additionally, you may want to consider additional planeswalkers, as they tend to generate loyalty easily behind a pillow fort. Venser, the Sojourner can fill the same role as your Tidespout Tyrant in the interaction you describe above without needing to recast the bounced permanent. Woe to your playgroup should you get a Venser emblem into play.
1x Angus MacKenzie
Enchantment (36)
1x AEther Barrier
1x Aura of Silence
1x Celestial Dawn
1x Copy Enchantment
1x Detention Sphere
1x Enchantress's Presence
1x Frozen AEther
1x Ghostly Prison
1x Greater Auramancy
1x Humility
1x Island Sanctuary
1x Land Tax
1x Leyline of Anticipation
1x Leyline of Sanctity
1x Light of Day
1x Luminarch Ascension
1x Mirari's Wake
1x Oblivion Ring
1x Omniscience
1x Overburden
1x Paradox Haze
1x Planar Collapse
1x Porphyry Nodes
1x Prison Term
1x Propaganda
1x Raking Canopy
1x Reclamation
1x Rhystic Study
1x Rule of Law
1x Shifting Sky
1x Sigil of the Empty Throne
1x Solitary Confinement
1x Sphere of Safety
1x Sterling Grove
1x Sylvan Library
1x Wheel of Sun and Moon
1x Beast Within
1x Cyclonic Rift
1x Enlightened Tutor
1x Mystical Tutor
1x Sphinx's Revelation
1x Worldly Tutor
Artifact (3)
1x Chromatic Lantern
1x Gilded Lotus
1x Sol Ring
Sorcery (11)
1x Austere Command
1x Enduring Ideal
1x Green Sun's Zenith
1x Idyllic Tutor
1x Open the Vaults
1x Regrowth
1x Replenish
1x Sylvan Scrying
1x Terminus
1x Wargate
1x Wrath of God
Creature (5)
1x Academy Rector
1x Argothian Enchantress
1x Magus of the Moat
1x Seedborn Muse
1x Tidespout Tyrant
Planeswalker (3)
1x Gideon Jura
1x Jace, Architect of Thought
1x Tamiyo, the Moon Sage
Land (35)
1x Breeding Pool
1x Celestial Colonnade
1x Command Tower
1x Deserted Temple
1x Flooded Strand
4x Forest
1x Glacial Fortress
1x Hallowed Fountain
1x Hinterland Harbor
4x Island
1x Mistveil Plains
1x Misty Rainforest
1x Nimbus Maze
5x Plains
1x Razorverge Thicket
1x Reliquary Tower
1x Seachrome Coast
1x Seaside Citadel
1x Serra's Sanctum
1x Sunpetal Grove
1x Temple Garden
1x The Tabernacle at Pendrell Vale
1x Verdant Catacombs
1x Windswept Heath
1x Wooded Bastion
PS - I also need help with enchantment combos that are either semi-wincon, or straight up wincon.
With all the 3 drops or less permanents I would recommend Sun Titan especially with cards like Seal of Cleansing, Seal of Primordium, or Sterling Grove.
Also I like Privileged Position for protection and Abundance for mana fix.
I'm a big fan of Future Sight as well, especially with things like Solitary Confinement and an enchantress on the board.
WGU - Jenara, Asura of War - Bant Counters
WUB - Sen Triplets - Blink Control
RWU - Ruhan of the Fomori - Combat Control
WB - Teysa, Envoy of Ghosts - Orzhov Knights
UB - Grimgrin, Corpse-Born - Tribal Combo
G - Yeva, Nature's Herald - Yo-Yo Champion