It has been winning fair share of games on cockatrice. I am planning on making once I get some real monies. Suggestion are welcome.
Skullclamp package:
This should be a well known package to everyone, but just a quick covering of it. This abuses recurring creatures, and tokens to gain dramatic card advantage. The creatures: Bloodghast, and Reassembling Skeleton. Token Producers: Kher Keep, Bitterblossom, and Goblin Assault. In addition to these, you can attach it to many of the creatures, and recur them later with Adun for fun and profit.
Kiki-Jiki, Mirror Breaker:
Very forward. Majority of the creatures in this deck have a etb/ltb effect, or a ability that can be used for fun and profit. Can go infinite with everyone's favourite zealot. Another trick to using him, is make a copy, then sacrifice the copy to contamination, Braids, Cabal Minion, or everyone's favourite card: Smokestacks.
Fun fact: Never had a game where I didn't wind stacks up as much as possible. Current record: 7.
Birthing Pod:
This makes the deck. It can function as many things, from ramp, to card draw, to attrition, to token making, to recursion and even as a last ditch effort to survive. Works really well with Adun, returning sacrifices to be sacrificed again. Know your creatures, because there will be plenty of times where you wonder what to get.
Punishing Fire/Grove of the Burnwillows:
Well known. Deceptively good in EDH. If in doubt, next time count how many 2 power or less things you want dead. Riku, Azami, and Animar to name a very few.
Victimize:
Amazing card. With our ETB/LTB creatures, it pushes it into over drive. Fun times with can be have with eternal witness and Xiahou Dun, the One-Eyed. Loops, within loops. The guys on trice call it the *** loop, as that is what you are doing.
Shred Memory:
The tutor tutor. Frequently used to grab demonic tutor, can also be used to grab removal, Life from the loam, or many other things. Also counts as graveyard hate. It is amazing.
I'd try running some more ramp creatures in Sakura-Tribe Elder and Farhaven Elf. I like these more than the cantripping creatures since your commander already provides card advantage but doesn't provide ramp.
Just an idea but Destructive Flow is a great stax card. You'd need to rework your mana base but it's very doable if you rely on green for fixing.
Ive got a Oakenshield list of my own and found out that running mana rocks really helped out. Currently I run Chromatic Lantern great mana fixer, Darksteel Ingot, Sol Ring, and the Gruul, Rakdos, and Golgari Signets.
As for the sweepers you could always run Damnation, and I also recommend using Lavalanche.
I also was wondering what you used to feed your smokestack... like in my list I had token generators so I could upkeep it real nice like and on 4-6 counters all game. But in your list all I see is Goblin Assault for token gen. Its one of the three enchantments in mine that spit them out; if you are considering running more you can always add Awakening Zone which might help with your acceleration as well, Bitterblossom, and Creakwood Liege who makes tokens and makes stuff bigger.
If you need anymore ideas take a look at my deck list; it should be in my tag. Its a sac stax build so it might have some more stuff your looking for.
I have been sitting here, trying to work out if I should anti-artifact or embrace the mana rocks. I like not depending on them, but I also love my pod and clamp. My deck aims for sweet, sweet grindyness, so it will tend to differ between other peoples. There has been an overhaul that I like, and I'll post that sometime today.
On staxs: I use Blossom, Assault, and kher keep for the tokens. Blooghast, reassembling skeleton, and squee are creatures I feed it with. Not to mention loam, and CoW. Plus Adun and anyone cmc creatures, or even better viridian emissary. I also am trying out Master of the wild hunt. Angry wolves, angry wolves everywhere. Also, once it gets to five or so counters, your can feed it land. The deck recovers faster, so it's all good.
I tried zone out. I hated it. If I was playing anything that could buff creatures it'd be in, but as it stands I'm not. It is in the watch list. As it stands, I have only two four drop pod targets, that I don't mind turning into kikki or scripts. Suggestions there would be great. The liege is also on the watch list, however it messes with clamp.
Fun fact:: I have drawn ever removal spell with this deck. Have I drawn contamination? Nooooope.
New list is up. Trying to work out to go more basics, and use a slew of non-basic hate such as: Blood Moon, Magus of the moon, Destructive Flow, Price of Progress, Shivan Harvest and Ruination. If so, I could probably lean towards more mana dorks, and pack more artifact hate. On the other hand, I could do that and lean on mana rocks, and enjoy better ramp.
If I add more rocks, or dorks, I could go more MLD. Which is always fun, but currently Braids, Pox, and Staxs are providing ample land control. Will ponder further.
Woop. On my way into properly making this deck in real life. Just dropped money for rg and rb duals and fetches, amongst other things. New set didn't bring much love, but that's okay.
Delayed response to above post: 5 mana, and requires other disposable creatures to function? By then, I should have contamination or staxs online. Or start token + sword beatdown. Kikki is currently the only creature that really requires other creatures to be good. But he so easily breaks everything it isn't funny.
Considering dropping slime for grave titan, and something for murderous redcaps. Not sure if I should embrace the Kikki scripts combo or not.
1 Adun Oakenshield
Land
1 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
1 Kher Keep
1 Volrath's Stronghold
1 Dragonskull Summit
1 Rootbound Crag
1 Command Tower
1 Woodland Cemetery
1 Urborg, Tomb of Yawgmoth
6 Swamp
3 Mountain
6 Forest
1 Badlands
1 Bayou
1 Taiga
1 Wasteland
1 Strip Mine
1 Tranquil Thicket
1 Dakmor Salvage
1 Grove of the Burnwillows
1 Barren Moor
1 Bloodstained Mire
1 Verdant Catacombs
1 Wooded Foothills
Artifacts
1 Birthing Pod
1 Crucible of Worlds
1 Nihil Spellbomb
1 Skullclamp
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Smokestack
1 Acidic Slime
1 Arbor Elf
1 Birds of Paradise
1 Bloodghast
1 Braids, Cabal Minion
1 Dark Confidant
1 Deathrite Shaman
1 Elvish Pioneer
1 Eternal Witness
1 Farhaven Elf
1 Fauna Shaman
1 Keldon Firebombers
1 Kiki-Jiki, Mirror Breaker
1 Master of the wild hunt
1 Mindslicer
1 Reassembling Skeleton
1 Sakura-Tribe Elder
1 Scavenging Ooze
1 Squee, Goblin Nabob
1 Solemn Simulacrum
1 Spike Weaver
1 Viridian Emissary
1 Wood Elves
1 Xiahou Dun, the One-Eyed
1 Zealous Conscripts
Enchantments
1 Bitterblossom
1 Contamination
1 Goblin Assault
1 Pernicious Deed
1 Phyrexian Arena
1 Stranglehold
1 Survival of the Fittest
1 Sylvan Library
1 Damnation
1 Demonic Tutor
1 Dreadbore
1 Faithless Looting
1 Life from the Loam
1 Maelstrom Pulse
1 Pox
1 Reanimate
1 Vandalblast
1 Victimize
Instant
1 Abrupt Decay
1 Beast Within
1 Chaos Warp
1 Nature's Claim
1 Punishing Fire
1 Putrefy
1 Rakdos Charm
1 Shred Memory
1 Vampiric Tutor
Planeswalkers
1 Garruk Relentless
1 Liliana of the Veil
It has been winning fair share of games on cockatrice. I am planning on making once I get some real monies. Suggestion are welcome.
Skullclamp package:
This should be a well known package to everyone, but just a quick covering of it. This abuses recurring creatures, and tokens to gain dramatic card advantage. The creatures: Bloodghast, and Reassembling Skeleton. Token Producers: Kher Keep, Bitterblossom, and Goblin Assault. In addition to these, you can attach it to many of the creatures, and recur them later with Adun for fun and profit.
Kiki-Jiki, Mirror Breaker:
Very forward. Majority of the creatures in this deck have a etb/ltb effect, or a ability that can be used for fun and profit. Can go infinite with everyone's favourite zealot. Another trick to using him, is make a copy, then sacrifice the copy to contamination, Braids, Cabal Minion, or everyone's favourite card: Smokestacks.
Taxation Package:
Our bread and butter. Thanks to our low curve, we can abuse these cards to a maximum extent. Contamination, Braids, Cabal Minion, Smokestacks, and Pox make this package up, and all the token makers help it along as well. Not to mention, Crucible of worlds, life from the loam, and Dakmor Salvage for lands, and Reassembling Skeleton and Bloodghast as recursive beaters.
Fun fact: Never had a game where I didn't wind stacks up as much as possible. Current record: 7.
Birthing Pod:
This makes the deck. It can function as many things, from ramp, to card draw, to attrition, to token making, to recursion and even as a last ditch effort to survive. Works really well with Adun, returning sacrifices to be sacrificed again. Know your creatures, because there will be plenty of times where you wonder what to get.
Fauna Shaman/Survival of the fittest:
See birthing pod. Squee, goblin nabob, Reassembling Skeleton and Bloodghast work really well with it as well.
Punishing Fire/Grove of the Burnwillows:
Well known. Deceptively good in EDH. If in doubt, next time count how many 2 power or less things you want dead. Riku, Azami, and Animar to name a very few.
Life from the loam/Crucible of worlds:
Standard package of strip mine, wasteland and cycle lands. Helps recover from stacks, or to slowly destroy someones mana base.
Victimize:
Amazing card. With our ETB/LTB creatures, it pushes it into over drive. Fun times with can be have with eternal witness and Xiahou Dun, the One-Eyed. Loops, within loops. The guys on trice call it the *** loop, as that is what you are doing.
Shred Memory:
The tutor tutor. Frequently used to grab demonic tutor, can also be used to grab removal, Life from the loam, or many other things. Also counts as graveyard hate. It is amazing.
Mass changes on 24/11/2012
Just an idea but Destructive Flow is a great stax card. You'd need to rework your mana base but it's very doable if you rely on green for fixing.
Needs more Spore Frog.
BRGWTana and TymnaBRGW
RTeneb, the EternalR
UBRNekusar, Mind RazerUBR
Rakdos, Lord of Riots
BGWGhave, Guru of SporesBGW
Aurelia, the Warleader
BDrana, Kalastria BloodchiefB
WBROros, the AvengerWBR
As for ramp dudes, I'll look into it. I won't lie, I think it would make the deck better, but I am afraid of turning into a cliched deck.
Suggests of other "staxs" cards to put in? I was thinking maybe another egg or to, and salvaging station.
How about something generally more spiteful, like Stoneshaker Shaman?
As for the sweepers you could always run Damnation, and I also recommend using Lavalanche.
I also was wondering what you used to feed your smokestack... like in my list I had token generators so I could upkeep it real nice like and on 4-6 counters all game. But in your list all I see is Goblin Assault for token gen. Its one of the three enchantments in mine that spit them out; if you are considering running more you can always add Awakening Zone which might help with your acceleration as well, Bitterblossom, and Creakwood Liege who makes tokens and makes stuff bigger.
If you need anymore ideas take a look at my deck list; it should be in my tag. Its a sac stax build so it might have some more stuff your looking for.
Signature made by Rivenor at Miraculous Recovery Signatures
EDH
[Primer] - BRG Adun Oakenshield: Jund Stax/Recycle Bin GRB
BRG Shatterbros Shenanigans GRB
I have been sitting here, trying to work out if I should anti-artifact or embrace the mana rocks. I like not depending on them, but I also love my pod and clamp. My deck aims for sweet, sweet grindyness, so it will tend to differ between other peoples. There has been an overhaul that I like, and I'll post that sometime today.
On staxs: I use Blossom, Assault, and kher keep for the tokens. Blooghast, reassembling skeleton, and squee are creatures I feed it with. Not to mention loam, and CoW. Plus Adun and anyone cmc creatures, or even better viridian emissary. I also am trying out Master of the wild hunt. Angry wolves, angry wolves everywhere. Also, once it gets to five or so counters, your can feed it land. The deck recovers faster, so it's all good.
I tried zone out. I hated it. If I was playing anything that could buff creatures it'd be in, but as it stands I'm not. It is in the watch list. As it stands, I have only two four drop pod targets, that I don't mind turning into kikki or scripts. Suggestions there would be great. The liege is also on the watch list, however it messes with clamp.
Fun fact:: I have drawn ever removal spell with this deck. Have I drawn contamination? Nooooope.
If I add more rocks, or dorks, I could go more MLD. Which is always fun, but currently Braids, Pox, and Staxs are providing ample land control. Will ponder further.
Suggestions on that front or in general?
EDH:
RG Xenagos, God of Revels
BUG Sidisi, Brood Tyrant
Delayed response to above post: 5 mana, and requires other disposable creatures to function? By then, I should have contamination or staxs online. Or start token + sword beatdown. Kikki is currently the only creature that really requires other creatures to be good. But he so easily breaks everything it isn't funny.
Considering dropping slime for grave titan, and something for murderous redcaps. Not sure if I should embrace the Kikki scripts combo or not.