I have finally convinced my friends to try EDH and have just concocted my first stab at an EDH deck. I read a few forum threads and got some ideas and started rifling through some cards. Having never actually played the format this is a complete shot in the dark and I would love some input from players more familiar with the format. Thank you very much in advance!!!
Caged Sun is pretty bad in a 3-color deck. A couple of questionable cards, ie Phantom Nantuko, Llurgoyf, Fireball, Doomgape. I'd honestly replace them with more lands, since your land count is really low.
I don't quite see a specific theme to your deck apart from ramping into big creatures (which is fine, really) and maybe a small sacrifice theme. If you really want to take advantage of the sacrifice theme, might I suggest Kresh the Bloodbraided as a replacement general along with Butcher of Malakir, Grave Pact, and token-generators like Awakening Zone, Deranged Hermit (this might be a bit pricey), and Thopter Assembly? Kresh can get pretty scary after awhile since he grows every time a creature dies.
As a final tip, remember that most EDH games tend to be free-for-all / chaos, so one-for-one spells like Terminate, while still good, aren't as good when you have multiple opponents with permanents you want to get rid of. That being said, recursion/reusable effects (e.g. Haunted Crossroads, Volrath's Stronghold, Regrowth, Phyrexian Reclamation) and effects that target multiple permanents and/or opponents (e.g. Earthquake, Syphon Mind, Fleshbag Marauder, etc.) help you get more mileage out of your cards.
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1 Darigaaz, The Igniter
Creatures
1 Sakura-Tribe Elder
1 Reassembling Skeleton
1 Gatekeeper of Malakir
1 Fierce Empath
1 Phantom Nantuko
1 Yavimaya Elder
1 Eternal Witness
1 Predator Ooze
1 Solemn Simulacrum
1 Dimir House Gaurd
1 Lhurgoyf
1 Hellrider
1 Jarad, Golgari Lich Lord
1 Anarchist
1 Shriekmaw
1 Acidic Slime
1 Ryusei, the Falling Star
1 Two-Headed Dragon
1 Grave Titan
1 Primeval Titan
1 Kalitas, Bloodchief of Ghet
1 Dragon Mage
1 Avatar of Woe
1 Doomgape
1 Molimo, Maro-Sorcerer
1 Scion of Darkness
1 Artisan of Kozilek
1 Phyrexian Arena
1 Fires of Yavimaya
1 Pernicious Deed
Artifacts
1 Ratchet Bomb
1 Lightning Greaves
1 Whispersilk Cloak
1 Worn Powerstone
1 Chromatic Lantern
1 Manalith
1 Gilded Lotus
1 Caged Sun
Instants and Sorceries
1 Hurricane
1 Fireball
1 Demonic Tutor
1 Farseek
1 Rampant Growth
1 Smallpox
1 Reverberate
1 Terminate
1 Hull Breach
1 Krosan Grip
1 Recollect
1 Cultivate
1 Kodama's Reach
1 Pillage
1 Morbid Plunder
1 Putrefy
1 Jund Charm
1 Darigaaz's Charm
1 Zombify
1 Bramblecrush
1 Mutilate
1 Diabolic Tutor
1 Wrecking Ball
1 Twilight's Call
1 Wake of Destruction
1 Flame Wave
1 Savage Lands
1 Darigaaz's Caldera
1 Tainted Wood
1 Tainted Peak
1 Rootbound Crag
1 Golgari Guildgate
1 Urborg Volcano
1 Shivian Oasis
1 Spawning Pool
1 Treetop Village
1 Ghitu Encampment
1 Terramorphic Expanse
1 Evolving Wilds
1 Skarrg, The Rage Pits
9 Swamp
9 Forest
3 Mountain
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
That aside, I'd suggest the following additions to your deck for general mana fixing and utility:
Chromatic Lantern
Sol Ring (really cheap now after the Commander Pre-Con decks reprinted it)
Command Tower
Temple of the False God
Acidic Slime
Decimate (it's a 4-for-1 if you have valid targets and in multiplayer, you should)
Explosive Vegetation / Skyshroud Claim / Ranger's Path
Ravnica/RtR Shocklands (if you can afford them) - Overgrown Tomb, Blood Crypt, Stomping Grounds
As a final tip, remember that most EDH games tend to be free-for-all / chaos, so one-for-one spells like Terminate, while still good, aren't as good when you have multiple opponents with permanents you want to get rid of. That being said, recursion/reusable effects (e.g. Haunted Crossroads, Volrath's Stronghold, Regrowth, Phyrexian Reclamation) and effects that target multiple permanents and/or opponents (e.g. Earthquake, Syphon Mind, Fleshbag Marauder, etc.) help you get more mileage out of your cards.