This is my naya deck. Its one of my favorite decks. This deck is casual enough to be enjoyable at kitchen table magic while still being able to hold its own in a more competitive environment. The deck is very good at exploding out of nowhere and plays some games as an aggro token deck and others as a combo deck. advice I would appreciate some outside on the deck so please share your thoughts
For those who do not know. If Hazezon is killed before the tokens come into play the trigger will still happen. Ideally Hazezon should be off the board or greaves'ed up before his tokens appear.
a few sample interactions in the deck (I'll probabl add more when I'm not so tired) Sun Titan + Fiend Hunter + blasting station = infinite damage
I have considered doing Hazezon for a bit and he will probably be my next deck. I know what interested me the most was Perilous Forays. That way you can sac 7 dudes, get seven lands. Recast you general and get 14 guys. At that point Coat of Arms becomes a big threat.
Ghostway helps you get more Sandmen and keep your creatures in play if your opponent wraths
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Oona, Queen of the Fae UGMomir Vig, Simic VisionaryGU GRBorborygmos EnragedRG GBGRhys the ExiledGBG URG Intet, the Dreamer GRU
7 Hazezon Tamar
Artifacts (7)
1 Sol Ring
1 Skullclamp
2 Journeyer's Kite
2 Lightning Greaves
3 Ashnod's Altar
4 Birthing Pod
5 Coat of Arms
Creatures (34)
1 Goblin Arsonist
2 Sakura-Tribe Elder
2 Fauna Shaman
3 Wood Elves
3 Mentor of the Meek
3 Yavimaya Elder
3 Mirror Entity
3 Fiend Hunter
3 Eternal Witness
3 Squee, Goblin Nabob
3 Fertilid
4 Oracle of Mul Daya
3 Solemn Simulacrume
4 Anger
4 Bloodbraid Elf
4 Emeria Angel
5 Genesis
5 Glory
5 Reveillark
5 Karmic Guide
5 Kiki-Jiki,Mirror Breaker
5 Skullmuncher (new addition)
5 Urabrask the Hidden
6 Rampaing Baloths
6 Admonition Angel
6 Brutalizar Exarch
6 Inferno Titan
6 Sun Titan
6 Rith, the Awakener (optional alternate general)
7 Avenger of Zendikar
7 Chancellor of the Forge (Japanese)
8 Craterhoof Behemoth
8 Sekki, Season's Guide (pet card, should be something else)
8 Terastadon (Foil)
2 Khalni Heart Expedition
2 Survival of the Fittest
2 Goblin Bombardment
3 Oblivion Ring
3 Aura Shards
4 Parallel Lives
5 Cathar's Crusade
Instants & Sorceries (14)
1 Path to Exile
1 Green Sun's Zenith
2 Comet Storm
2 Rampant Growth
3 Harrow
3 Kodama's Reach
3 Cultivate
4 Explosive Vegetation
4 Day of Judgment
4 Harmonize
6 Phyrexian Rebirth
6 Terminus
7 Titanic Ultimatum
8 Praetor's Counsel
Planeswalkers (2)
1 Elspeth, Knight Errant
1 Elspeth Tirel
Lands (35)
1 Dryad Arbor (ftv)
1 Jungle Shrine
1 Clifftop Retreat
1 Sunpetal Grove
1 Grove of the Burnwillows (ftv)
1 Rootbound Crag
1 Rupture Spire
1 Vivid Grove
1 Vivid Meadow
1 Vivid Crag
1 Mosswort Bridge
1 Windbrisk Heights
1 Terramorphiv Expanse
1 Evolving Wilds
5 Forests
8 Mountains
8 Plains
For those who do not know. If Hazezon is killed before the tokens come into play the trigger will still happen. Ideally Hazezon should be off the board or greaves'ed up before his tokens appear.
a few sample interactions in the deck (I'll probabl add more when I'm not so tired)
Sun Titan + Fiend Hunter + blasting station = infinite damage
Avenger of Zendikar + Birthing Pod: Sac Avenger to get Craterhoof Behemoth = lots of damage out of nowhere
Sekki, Season's Guide + Blasting Station + Parallel Lives = infinite tokens
Ghostway helps you get more Sandmen and keep your creatures in play if your opponent wraths
UGMomir Vig, Simic VisionaryGU
GRBorborygmos EnragedRG
GBGRhys the ExiledGBG
URG Intet, the Dreamer GRU